benv2423-2011-jules.blogspot.com
BENV2423 2011 - Jules: Spawn Archetype Entity and Dynamically Scale
http://benv2423-2011-jules.blogspot.com/2011/08/spawn-archetype-entity-and-dynamically.html
BENV2423 2011 - Jules. Monday, August 8, 2011. Spawn Archetype Entity and Dynamically Scale. This Tutorial covers a few useful areas briefly. Spawning Archetype Entities at the position of the player dynamically. Creating your own custom Archetype Entity and moving it to your Mod folder. Scaling an Archetype Entity dynamically to reflect the amount of time a player has remained stationary. Subscribe to: Post Comments (Atom). Changing Player Character Model. Spawn Archetype Entity with Maths Intro.
benv2423-2011-jules.blogspot.com
BENV2423 2011 - Jules: July 2011
http://benv2423-2011-jules.blogspot.com/2011_07_01_archive.html
BENV2423 2011 - Jules. Tuesday, July 19, 2011. Pachube and Augmented Reality. A video showing a pretty cool application of some relatively simple data from Pachube using augmented reality. The Flowgraph Plugin System for Crysis Wars can be found from the following link:. Http:/ www.mediafire.com/? This tutorial demonstrates how to add vegetation to a Crysis level. This tutorial shows how to add an AI character and how to get that character to follow a path using flowgraph. Monday, July 18, 2011.
benv2423-2011-jules.blogspot.com
BENV2423 2011 - Jules: August 2011
http://benv2423-2011-jules.blogspot.com/2011_08_01_archive.html
BENV2423 2011 - Jules. Monday, August 15, 2011. Changing Player Character Model. Http:/ arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html. The above link is a post from a previous tutorial class explaining how to change the character model from the wetsuit Crysis guy into something a bit more normal. The process is a bit involved and isn't required for the course but may be useful for those looking to take things further. Monday, August 8, 2011. Spawn Archetype Entity with Maths Intro.
benv2423-2011-jules.blogspot.com
BENV2423 2011 - Jules: Flowgraph Plugin System
http://benv2423-2011-jules.blogspot.com/2011/07/flowgraph-plugin-system.html
BENV2423 2011 - Jules. Tuesday, July 19, 2011. The Flowgraph Plugin System for Crysis Wars can be found from the following link:. Http:/ www.mediafire.com/? Subscribe to: Post Comments (Atom). Pachube and Augmented Reality. Flowgraph Plugin System Tute. View my complete profile. Simple template. Powered by Blogger.
benv2423-2011-jules.blogspot.com
BENV2423 2011 - Jules: September 2011
http://benv2423-2011-jules.blogspot.com/2011_09_01_archive.html
BENV2423 2011 - Jules. Wednesday, September 7, 2011. Hurt Player at Night. This flowgraph is in response to Shaun's forum post. It hurts the player constanly during the night, ie between 6pm and 6am. This Flowgraph is an extension of the previous flowgraph with extra functionality to prevent damage to the player when they are within range of an entity. Subscribe to: Posts (Atom). Hurt Player at Night. View my complete profile. Simple template. Powered by Blogger.
benv2423-2011-jules.blogspot.com
BENV2423 2011 - Jules: CG effects for HBO's Game of Thrones
http://benv2423-2011-jules.blogspot.com/2011/08/cg-effects-for-hbos-game-of-thrones.html
BENV2423 2011 - Jules. Monday, August 8, 2011. CG effects for HBO's Game of Thrones. Some cool visual effects for the new HBO series. Subscribe to: Post Comments (Atom). Changing Player Character Model. Spawn Archetype Entity with Maths Intro. Spawn Archetype Entity and Dynamically Scale. CG effects for HBOs Game of Thrones. View my complete profile. Simple template. Powered by Blogger.
benv2423-2011-jules.blogspot.com
BENV2423 2011 - Jules: Changing Player Character Model
http://benv2423-2011-jules.blogspot.com/2011/08/changing-player-character-model.html
BENV2423 2011 - Jules. Monday, August 15, 2011. Changing Player Character Model. Http:/ arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html. The above link is a post from a previous tutorial class explaining how to change the character model from the wetsuit Crysis guy into something a bit more normal. The process is a bit involved and isn't required for the course but may be useful for those looking to take things further. September 6, 2011 at 4:57 AM. Subscribe to: Post Comments (Atom).
benv2423-2011-jules.blogspot.com
BENV2423 2011 - Jules: Pachube and Augmented Reality
http://benv2423-2011-jules.blogspot.com/2011/07/pachube-and-augmented-reality.html
BENV2423 2011 - Jules. Tuesday, July 19, 2011. Pachube and Augmented Reality. A video showing a pretty cool application of some relatively simple data from Pachube using augmented reality. Subscribe to: Post Comments (Atom). Pachube and Augmented Reality. Flowgraph Plugin System Tute. View my complete profile. Simple template. Powered by Blogger.
benv2423-2011-jules.blogspot.com
BENV2423 2011 - Jules: Spawn Archetype Entity with Maths Intro
http://benv2423-2011-jules.blogspot.com/2011/08/spawn-archetype-entity-with-maths-intro.html
BENV2423 2011 - Jules. Monday, August 8, 2011. Spawn Archetype Entity with Maths Intro. This video shows another technique for dynamically spawning entities using a bit more maths in the flowgraph. It uses quadrant trigonometry (which sounds harder than it is) to produce a spiral. Subscribe to: Post Comments (Atom). Changing Player Character Model. Spawn Archetype Entity with Maths Intro. Spawn Archetype Entity and Dynamically Scale. CG effects for HBOs Game of Thrones. View my complete profile.