highfrontierblog.com
space – High Frontier
https://highfrontierblog.com/tag/space
The space colony simulation game. High Frontier version 0.23. June 24, 2016. Today we released version 0.23 of the High Frontier video game! This one took a while, as we had to build a lot of new infrastructure, including map overlays for showing things like crime rate and fire hazard; event pointers that always point in the shortest direction of an occurrence; and animated police cruisers that fly by actually pivoting the four rotors as needed to pilot each craft! State of the Game. February 11, 2016.
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State of the Game – High Frontier
https://highfrontierblog.com/category/state-of-the-game
The space colony simulation game. State of the Game. High Frontier version 0.23. June 24, 2016. Today we released version 0.23 of the High Frontier video game! This one took a while, as we had to build a lot of new infrastructure, including map overlays for showing things like crime rate and fire hazard; event pointers that always point in the shortest direction of an occurrence; and animated police cruisers that fly by actually pivoting the four rotors as needed to pilot each craft! State of the Game.
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Development – High Frontier
https://highfrontierblog.com/category/development
The space colony simulation game. High Frontier version 0.23. June 24, 2016. Today we released version 0.23 of the High Frontier video game! This one took a while, as we had to build a lot of new infrastructure, including map overlays for showing things like crime rate and fire hazard; event pointers that always point in the shortest direction of an occurrence; and animated police cruisers that fly by actually pivoting the four rotors as needed to pilot each craft! State of the Game. March 18, 2016.
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Colony Management – High Frontier
https://highfrontierblog.com/category/colony-management
The space colony simulation game. High Frontier version 0.21! February 11, 2016. We are tickled pink to announce the release of version 0.21 of the High Frontier. Continue reading →. State of the Game. High Frontier version 0.17. August 7, 2015. We’re delighted to announce the release of version 0.17 of the High Frontier video game! This release took all of July, plus a little more, because we were adding two big new features. Continue reading →. State of the Game. High Frontier version 0.16. June 1, 2015.
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High Frontier version 0.13 – High Frontier
https://highfrontierblog.com/2015/02/22/high-frontier-version-0-13
The space colony simulation game. High Frontier version 0.13. February 22, 2015. February 22, 2015. We are pleased to announce the release of High Frontier. This is the first version of the game to have buildings automatically appear in the zones you define. They orient themselves towards a nearby pathway, and correctly avoid overlapping themselves or any path. For the full list of changes. The buildings are not yet connected to the population simulation, so that will be high on our to-do list now. W...
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forums – High Frontier
https://highfrontierblog.com/tag/forums
The space colony simulation game. High Frontier version 0.14. March 19, 2015. We are steadily (if not always speedily) making progress on High Frontier! The latest version of the game, 0.14, has just been posted. And it’s a great one. Continue reading →. State of the Game. High Frontier Discussion Forums. February 28, 2015. Or by clicking the “Forum” link at the top of the High Frontier home page. Continue reading →. High Frontier version 0.24! Sticking Points in High Frontier? State of the Game.
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High Frontier Discussion Forums – High Frontier
https://highfrontierblog.com/2015/02/28/high-frontier-forums
The space colony simulation game. High Frontier Discussion Forums. February 28, 2015. We’ve had users asking for a place to discuss High Frontier since the days of the KickStarter. So we finally rolled up our sleeves, selected a forum package, and got it set up. You can access it at http:/ HighFrontier.com/forum. Or by clicking the “Forum” link at the top of the High Frontier home page. Forum is a great place to introduce yourself. Don’t be shy! High Frontier version 0.13. High Frontier version 0.14.
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High Frontier version 0.17 – High Frontier
https://highfrontierblog.com/2015/08/07/high-frontier-version-0-17
The space colony simulation game. High Frontier version 0.17. August 7, 2015. We’re delighted to announce the release of version 0.17 of the High Frontier video game! This release took all of July, plus a little more, because we were adding two big new features. First, we added a lighting model. Second, we added a water cycle. We made some other minor enhancements too, like the ability to plop down a municipal building (such as a lamp post! Multiple times by holding the Shift key. State of the Game.
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TEDx Talk Video – High Frontier
https://highfrontierblog.com/2015/05/22/tedx-talk-video
The space colony simulation game. May 22, 2015. May 22, 2015. Earlier this year, I was invited to present at the TEDxYouth@MileHigh. Conference, a TED-associated regional conference in Denver, Colorado. I spoke about space colonization and High Frontier. The videos have finally been edited and posted! Here’s the talk:. I got a lot of positive reaction from the youths at the conference; many came up to me afterwards to say that this was their favorite talk! High Frontier version 0.15. State of the Game.
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Artwork – High Frontier
https://highfrontierblog.com/category/artwork
The space colony simulation game. High Frontier version 0.13. February 22, 2015. February 22, 2015. We are pleased to announce the release of High Frontier. This is the first version of the game to have buildings automatically appear in the zones you define. They orient themselves towards a nearby pathway, and correctly avoid overlapping themselves or any path. Continue reading →. State of the Game. Buildings Sprout on the High Frontier. February 5, 2015. State of the Game. January 13, 2015. We’ve ...