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AJB's Blog | Mobile Robotics & Solar Energy and Power Beaming & Home Power/Home Automation & Windows and Linux High Performance Computing (HPC)

Mobile Robotics & Solar Energy and Power Beaming & Home Power/Home Automation & Windows and Linux High Performance Computing (HPC)

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AJB's Blog | Mobile Robotics & Solar Energy and Power Beaming & Home Power/Home Automation & Windows and Linux High Performance Computing (HPC) | ajbieee.wordpress.com Reviews

https://ajbieee.wordpress.com

Mobile Robotics & Solar Energy and Power Beaming & Home Power/Home Automation & Windows and Linux High Performance Computing (HPC)

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1

ajbieee | AJB's Blog

https://ajbieee.wordpress.com/author/ajbieee

Unmanned Aerial Vehicles and Systems (UAV/UAS) or as popularly named “DRONES”. August 21, 2016. Solar Energy and Wireless Power Transmission. Shipyard 1 Diagram Illustration. Concept here looks good…. May 14, 2016. Solar Energy and Wireless Power Transmission. NASA SAYS IT WILL HELP SPACEX WITH MARS 2018 MISSION WHILE CUTTING FUNDING FOR ITS OWN MARS PROGRAMS. April 28, 2016. Not too far off the $300-$500 million estimate from 2013 KSI SC 809 Final Project here below. March 5, 2016. February 23, 2016.

2

Raspberry Pi B+ debuts in Bentcreek Studio!!! | AJB's Blog

https://ajbieee.wordpress.com/2015/03/17/raspberry-pi-b-debuts-in-bentcreek-studio

Raspberry Pi B debuts in Bentcreek Studio! Is a series of credit card. Developed in the UK. By the Raspberry Pi Foundation. With the intention of promoting the teaching of basic computer science. The original Raspberry Pi and Raspberry Pi 2 are manufactured in several board configurations through licensed manufacturing agreements with Newark element14. And Egoman. These companies sell the Raspberry Pi online. The hardware is the same across all manufacturers. Leave a Reply Cancel reply. March 17, 2015.

3

20 Dec 2005 email proposing merger of NSS and Starclimber Team | AJB's Blog

https://ajbieee.wordpress.com/2013/03/02/20-dec-2005-email-proposing-merger-of-nss-and-starclimber-team

20 Dec 2005 email proposing merger of NSS and Starclimber Team. 2013 03 02 13 26 47. 10 years ago now! Shout out to Bert Murray and the guys at Lighthouse Dev LLC: http:/ www.lhdev.com/. Keep up the good work…. January 11, 2015 at 08:30. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. March 2, 2013.

4

Electronics and Robotics Merit Badges Course Material | AJB's Blog

https://ajbieee.wordpress.com/2013/05/10/electronics-and-robotics-merit-badges-course-material

Electronics and Robotics Merit Badges Course Material. This post begins a series to publish the Powerpoint’s used in this Merit Badge Course that was conducted over the Winter months –. Electronics and Robotics Merit Badges – Combined Class 1. AJ, Thanks for the thanks! We got started on this project at the 1981 National Scout Jamboree. IEEE is our primary sponsor. May 18, 2013 at 07:55. Ralph W. Russell, II. Leave a Reply Cancel reply. Enter your comment here. Address never made public). May 10, 2013.

5

High Frontier version 0.15 | AJB's Blog

https://ajbieee.wordpress.com/2015/04/28/high-frontier-version-0-15

High Frontier version 0.15. Excellent new sim for space based development that definitely will rely on SBSP…. We’ve just posted the fifteenth release of High Frontier. This one adds an important element to the simulation: carbon dioxide. We exhale it; plants use it for photosynthesis. Too much or too little can result in a Bad Day. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

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space – High Frontier

https://highfrontierblog.com/tag/space

The space colony simulation game. High Frontier version 0.23. June 24, 2016. Today we released version 0.23 of the High Frontier video game! This one took a while, as we had to build a lot of new infrastructure, including map overlays for showing things like crime rate and fire hazard; event pointers that always point in the shortest direction of an occurrence; and animated police cruisers that fly by actually pivoting the four rotors as needed to pilot each craft! State of the Game. February 11, 2016.

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State of the Game – High Frontier

https://highfrontierblog.com/category/state-of-the-game

The space colony simulation game. State of the Game. High Frontier version 0.23. June 24, 2016. Today we released version 0.23 of the High Frontier video game! This one took a while, as we had to build a lot of new infrastructure, including map overlays for showing things like crime rate and fire hazard; event pointers that always point in the shortest direction of an occurrence; and animated police cruisers that fly by actually pivoting the four rotors as needed to pilot each craft! State of the Game.

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Development – High Frontier

https://highfrontierblog.com/category/development

The space colony simulation game. High Frontier version 0.23. June 24, 2016. Today we released version 0.23 of the High Frontier video game! This one took a while, as we had to build a lot of new infrastructure, including map overlays for showing things like crime rate and fire hazard; event pointers that always point in the shortest direction of an occurrence; and animated police cruisers that fly by actually pivoting the four rotors as needed to pilot each craft! State of the Game. March 18, 2016.

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Colony Management – High Frontier

https://highfrontierblog.com/category/colony-management

The space colony simulation game. High Frontier version 0.21! February 11, 2016. We are tickled pink to announce the release of version 0.21 of the High Frontier. Continue reading →. State of the Game. High Frontier version 0.17. August 7, 2015. We’re delighted to announce the release of version 0.17 of the High Frontier video game! This release took all of July, plus a little more, because we were adding two big new features. Continue reading →. State of the Game. High Frontier version 0.16. June 1, 2015.

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High Frontier version 0.13 – High Frontier

https://highfrontierblog.com/2015/02/22/high-frontier-version-0-13

The space colony simulation game. High Frontier version 0.13. February 22, 2015. February 22, 2015. We are pleased to announce the release of High Frontier. This is the first version of the game to have buildings automatically appear in the zones you define. They orient themselves towards a nearby pathway, and correctly avoid overlapping themselves or any path. For the full list of changes. The buildings are not yet connected to the population simulation, so that will be high on our to-do list now. W...

highfrontierblog.com highfrontierblog.com

forums – High Frontier

https://highfrontierblog.com/tag/forums

The space colony simulation game. High Frontier version 0.14. March 19, 2015. We are steadily (if not always speedily) making progress on High Frontier! The latest version of the game, 0.14, has just been posted. And it’s a great one. Continue reading →. State of the Game. High Frontier Discussion Forums. February 28, 2015. Or by clicking the “Forum” link at the top of the High Frontier home page. Continue reading →. High Frontier version 0.24! Sticking Points in High Frontier? State of the Game.

highfrontierblog.com highfrontierblog.com

High Frontier Discussion Forums – High Frontier

https://highfrontierblog.com/2015/02/28/high-frontier-forums

The space colony simulation game. High Frontier Discussion Forums. February 28, 2015. We’ve had users asking for a place to discuss High Frontier since the days of the KickStarter. So we finally rolled up our sleeves, selected a forum package, and got it set up. You can access it at http:/ HighFrontier.com/forum. Or by clicking the “Forum” link at the top of the High Frontier home page. Forum is a great place to introduce yourself. Don’t be shy! High Frontier version 0.13. High Frontier version 0.14.

highfrontierblog.com highfrontierblog.com

High Frontier version 0.17 – High Frontier

https://highfrontierblog.com/2015/08/07/high-frontier-version-0-17

The space colony simulation game. High Frontier version 0.17. August 7, 2015. We’re delighted to announce the release of version 0.17 of the High Frontier video game! This release took all of July, plus a little more, because we were adding two big new features. First, we added a lighting model. Second, we added a water cycle. We made some other minor enhancements too, like the ability to plop down a municipal building (such as a lamp post! Multiple times by holding the Shift key. State of the Game.

highfrontierblog.com highfrontierblog.com

TEDx Talk Video – High Frontier

https://highfrontierblog.com/2015/05/22/tedx-talk-video

The space colony simulation game. May 22, 2015. May 22, 2015. Earlier this year, I was invited to present at the TEDxYouth@MileHigh. Conference, a TED-associated regional conference in Denver, Colorado. I spoke about space colonization and High Frontier. The videos have finally been edited and posted! Here’s the talk:. I got a lot of positive reaction from the youths at the conference; many came up to me afterwards to say that this was their favorite talk! High Frontier version 0.15. State of the Game.

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Artwork – High Frontier

https://highfrontierblog.com/category/artwork

The space colony simulation game. High Frontier version 0.13. February 22, 2015. February 22, 2015. We are pleased to announce the release of High Frontier. This is the first version of the game to have buildings automatically appear in the zones you define. They orient themselves towards a nearby pathway, and correctly avoid overlapping themselves or any path. Continue reading →. State of the Game. Buildings Sprout on the High Frontier. February 5, 2015. State of the Game. January 13, 2015. We’ve ...

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AJB's Blog | Mobile Robotics & Solar Energy and Power Beaming & Home Power/Home Automation & Windows and Linux High Performance Computing (HPC)

High Frontier version 0.15. Excellent new sim for space based development that definitely will rely on SBSP…. Originally posted on High Frontier. We’ve just posted the fifteenth release of High Frontier. This one adds an important element to the simulation: carbon dioxide. We exhale it; plants use it for photosynthesis. Too much or too little can result in a Bad Day. April 28, 2015. Solar Energy and Wireless Power Transmission. Raspberry Pi B debuts in Bentcreek Studio! Is a series of credit card. Electr...

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