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AlexStv

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AlexStv | alexstv.com Reviews
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Code and things
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2 general 3
3 grapple 3
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5 licencing information
6 larr; previous
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AlexStv | alexstv.com Reviews

https://alexstv.com

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alexstv.com alexstv.com
1

AlexStv

http://www.alexstv.com/index.php/posts/unity-voxel-tutorial-licencing

Unity Voxel Tutorial Licencing. I've been asked about how this tutorial is licensed, first of all the textures used are free for non-commercial use. So use them all you want for development, don't use them if you're planning on monetizing your game. The code in the tutorial is different. You can monetize any product using code in the tutorial but you cannot sell or monetize the code as a voxel framework without clearly referencing this tutorial as a resource. 12th Apr, 2015.

2

AlexStv

http://www.alexstv.com/index.php/posts/unity-voxel-block-tutorial-pt-5

Unity voxel block tutorial pt. 5. Now we'll take a look at saving and loading block data for creating a persistent world and look at some ways to optimise our save files. To save our blocks we'll serialize them as binary and then de serialize them to load them back into the game. We'll keep all the serialization stuff in a class so create a new script called Serialization. And add a new variable for the name of the world:. Public string worldName = world;. And then add the function:. Now we need the name...

3

AlexStv

http://www.alexstv.com/index.php

Mechanism out for free on Game Jolt. Mechanism: a weird arcade game for controllers where you can roll a ball whenever it's touching white surfaces. 18th May, 2016. Come join the Grapple beta for Android and share your feedback! 30th Apr, 2016. Lighting and a git repository. 15th May, 2015. Unity voxel block tutorial pt. 8. In this part we make some performance changes, add caves and add trees. 4th Apr, 2015. Unity voxel block tutorial pt. 6. 24th Jan, 2015. Unity voxel block tutorial pt. 4. 6th Jan, 2015.

4

AlexStv

http://www.alexstv.com/index.php/posts/unity-voxel-block-tutorial-pt-7

Unity voxel block tutorial pt. 7. In this part we're going to add some functions to load chunks around the player and unload chunks when they're too far away. This makes it possible to let the player roam however they would like and keep the number of chunks in memory and being rendered to a minimum. We'll start with some preliminary changes, open the Chunk script. And set the initial value of the update boolean to false:. Chunkcs public bool update = false;. Now in the World script. Once we find chunks ...

5

AlexStv

http://www.alexstv.com/index.php/posts/unity-voxel-block-tutorial-pt-4

Unity voxel block tutorial pt. 4. Well start with a static class for the generic functions, create a new script and call it Terrain. And set it up like this:. Using UnityEngine; using System.Collections; public static class Terrain . We won't be inheriting from MonoBehaviour and this class is static because it's just going to be a helper class. Next add our first function: GetBlockPos to round vector3 positions to their nearest block position. Are a good way to make your life easier as a developer. I...

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LINKS TO THIS WEBSITE

studentgamedev.blogspot.com studentgamedev.blogspot.com

Student Game Dev has moved!: Grapple is nearly at beta!

http://studentgamedev.blogspot.com/2013/11/grapple-is-nearly-at-beta.html

Student Game Dev has moved! I've stopped updating and checking this site and moved to AlexSTV.com. I have a bunch of new tutorial content and a better voxel system there with saving and functionality for infinite terrain! Part 1: Generating meshes from code. Part 2: Level Array and Collision Meshes. Part 3: Perlin noise for terrain. Part 4: Destroying and placing blocks. Part 5: 3d Voxel. Part 6: 3d Voxels. Part 8: Loading Chunks. Grapple is nearly at beta! Pretty soon Grapple will be entering Beta and I...

studentgamedev.blogspot.com studentgamedev.blogspot.com

Student Game Dev has moved!: I seem to have finally managed finite water (And infinite water)

http://studentgamedev.blogspot.com/2013/10/i-seem-to-have-finally-managed-finite.html

Student Game Dev has moved! I've stopped updating and checking this site and moved to AlexSTV.com. I have a bunch of new tutorial content and a better voxel system there with saving and functionality for infinite terrain! Part 1: Generating meshes from code. Part 2: Level Array and Collision Meshes. Part 3: Perlin noise for terrain. Part 4: Destroying and placing blocks. Part 5: 3d Voxel. Part 6: 3d Voxels. Part 8: Loading Chunks. I seem to have finally managed finite water (And infinite water). While I ...

studentgamedev.blogspot.com studentgamedev.blogspot.com

Student Game Dev has moved!: This site is no longer active, I've moved to AlexSTV.com

http://studentgamedev.blogspot.com/2015/04/this-site-is-no-longer-active-ive-moved.html

Student Game Dev has moved! I've stopped updating and checking this site and moved to AlexSTV.com. I have a bunch of new tutorial content and a better voxel system there with saving and functionality for infinite terrain! Part 1: Generating meshes from code. Part 2: Level Array and Collision Meshes. Part 3: Perlin noise for terrain. Part 4: Destroying and placing blocks. Part 5: 3d Voxel. Part 6: 3d Voxels. Part 8: Loading Chunks. This site is no longer active, I've moved to AlexSTV.com. Older Post →.

studentgamedev.blogspot.com studentgamedev.blogspot.com

Student Game Dev has moved!: Perdytacks: A point and click game

http://studentgamedev.blogspot.com/2014/01/perdytacks.html

Student Game Dev has moved! I've stopped updating and checking this site and moved to AlexSTV.com. I have a bunch of new tutorial content and a better voxel system there with saving and functionality for infinite terrain! Part 1: Generating meshes from code. Part 2: Level Array and Collision Meshes. Part 3: Perlin noise for terrain. Part 4: Destroying and placing blocks. Part 5: 3d Voxel. Part 6: 3d Voxels. Part 8: Loading Chunks. Perdytacks: A point and click game. ปอนด์ ซิดตี้. 15 June 2014 at 01:10.

anchorthemes.com anchorthemes.com

Anchored Gallery - Anchor Themes

https://anchorthemes.com/theme/anchored-gallery

Themes built for Anchor, obviously. A photoblog theme for Anchor CMS. Anchored Gallery is a theme for Anchor CMS developed by Alexander Stavrinou. It's a theme for photographers or designers or really anyone with pictures they want to show as the focal point of their blog. Created By Alexander Stavrinou. Filed under Content Driven. Filed under Content Driven. Filed under Content Driven. Get your first bag for 1. Anchor Themes 2016. Powered by Anchor CMS.

studentgamedev.blogspot.com studentgamedev.blogspot.com

Student Game Dev has moved!: Voxel Tutorial

http://studentgamedev.blogspot.com/p/unity3d-c-voxel-and-procedural-mesh.html

Student Game Dev has moved! I've stopped updating and checking this site and moved to AlexSTV.com. I have a bunch of new tutorial content and a better voxel system there with saving and functionality for infinite terrain! Part 1: Generating meshes from code. Part 2: Level Array and Collision Meshes. Part 3: Perlin noise for terrain. Part 4: Destroying and placing blocks. Part 5: 3d Voxel. Part 6: 3d Voxels. Part 8: Loading Chunks. In the tutorial we start by making quads, expanding to tile-based 2d with ...

studentgamedev.blogspot.com studentgamedev.blogspot.com

Student Game Dev has moved!: Voxel Tutorial: Webplayer, Project

http://studentgamedev.blogspot.com/2013/11/tutorialdemo.html

Student Game Dev has moved! I've stopped updating and checking this site and moved to AlexSTV.com. I have a bunch of new tutorial content and a better voxel system there with saving and functionality for infinite terrain! Part 1: Generating meshes from code. Part 2: Level Array and Collision Meshes. Part 3: Perlin noise for terrain. Part 4: Destroying and placing blocks. Part 5: 3d Voxel. Part 6: 3d Voxels. Part 8: Loading Chunks. Voxel Tutorial: Webplayer, Project. 22 February 2014 at 02:49. Whats up wi...

anchorthemes.com anchorthemes.com

Themes - Anchor Themes

https://anchorthemes.com/category/content-driven

Themes built for Anchor, obviously. Filed under Content Driven. Filed under Content Driven. Filed under Content Driven. Filed under Content Driven. Get your first bag for 1. Filed under Content Driven. Filed under Content Driven. Filed under Content Driven. Anchor Themes 2016. Powered by Anchor CMS.

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Nimic nou sub soare …. Nu a fost găsit. Sorry, but you are looking for something that isn’t here. Blog la WordPress.com. Follow “Alex Sturzu”. Fiecare nou articol să fie livrat pe email. Construiește un sit web cu WordPress.com.

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AlexStv

Lighting and a git repository. 15th May, 2015. Unity voxel block tutorial pt. 8. In this part we make some performance changes, add caves and add trees. 4th Apr, 2015. Unity voxel block tutorial pt. 7. Loading chunks around the player and deleting chunks to far away. 8th Feb, 2015. Unity voxel block tutorial pt. 6. We add some shape to our voxel terrain using simplex noise to make it look more realistic and interesting. 24th Jan, 2015. Unity voxel block tutorial pt. 4. 6th Jan, 2015. 12th Apr, 2015.

alexstv.weebly.com alexstv.weebly.com

alexsTV - Home

Gießen News Nachrichten. Create a free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.

alexstvdrama2011.blogspot.com alexstvdrama2011.blogspot.com

Alex's Tv Drama 2011

Alex's Tv Drama 2011. Thursday, 16 December 2010. Yasmin essay on Ethnicity. The purpose of this essay is to demonstrate the effects of Ethnicity in the media and how it is represented. The diegetic sound of Yasmin’s voice is that she has a strong. 8216;Go back to your own country, paki! 8216;I haven’t been to a mosque in 5 years, I’m about as Muslim as you’. Yasmin’s actions towards her own culture trigger her colleagues to speak up and a tall stereotypical white working class male approaches Yasm...

alexstw.blogspot.com alexstw.blogspot.com

Alex's Blog

What is your favorite symbol? Wednesday, September 15, 2010. First day of computers. I havent used my blog all summer allmost forgot my password lol :). Wednesday, April 7, 2010. Oh boy, this is going to take a while. My break was really hectic. It all started when my dad came home after being at Germany for 10 days. then a snake came in our basement so my dad "tackled" ( is that spelled right? Friday, April 2, 2010. Oh My Gosh A SNAKE GOT IN MY BASEMENT AND TRIED TO PLAY MY WII! Friday, March 26, 2010.

alexstweettalk.blogspot.com alexstweettalk.blogspot.com

ALI.O's tweet talk...

A fun monthly column with Alex O'Halloran of MOSS GROTTO Barwon Heads p: 03 5254 2277 e:alex@mossgrotto.com.au. Friday, July 6, 2012. THE INVASION of MR and MRS NARC. MEET MR and MRS NARC. Unlike an extinct creature on one of those fascinating David Attenborough documentaries. The NARCS. Species are in plague proportions.they're everywhere! Perhaps they're the opposite to the classic bear and have decided to come out of hiberation because it's winter? Or do we blame it on the madness of social media?

alexstwoyearadventure.blogspot.com alexstwoyearadventure.blogspot.com

Alex's Two Year Adventure

Alex's Two Year Adventure. Un tecolpete de camagua. June 13, 2011. Once again reporting in at the end of yet another slow week. There really just wasn't much that happened, again. Just more of the same, knocking doors, driving around, visiting the same old people with the same old problems. It's getting old. Yup, that's pretty much all the interesting stuff that's happened this week. These e-mails just seem to get shorter and shorter. Hmm. Well have a good week. June 6, 2011. Hno: "X=W or maybe X=Z".