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Particle Simulations in OpenCL

Particle Simulations in OpenCL. Thursday, July 26, 2012. Qt Interface for Modifying Parameters in Real-Time. TL;DR Made some cool enhancements to the open source RTPS library. Improved rendering and Qt interface for interactivity. Qt has a large community and extensive documentation. Also, they have a license which allows for inclusion into an open-source projects. Floatslider.h - - - - - #ifndef FLOATSLIDER H #define FLOATSLIDER H #include. The above class signal sends a float upon sliderChange. The...

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Particle Simulations in OpenCL | andrewfsu.blogspot.com Reviews
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Particle Simulations in OpenCL. Thursday, July 26, 2012. Qt Interface for Modifying Parameters in Real-Time. TL;DR Made some cool enhancements to the open source RTPS library. Improved rendering and Qt interface for interactivity. Qt has a large community and extensive documentation. Also, they have a license which allows for inclusion into an open-source projects. Floatslider.h - - - - - #ifndef FLOATSLIDER H #define FLOATSLIDER H #include. The above class signal sends a float upon sliderChange. The...
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Particle Simulations in OpenCL | andrewfsu.blogspot.com Reviews

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Particle Simulations in OpenCL. Thursday, July 26, 2012. Qt Interface for Modifying Parameters in Real-Time. TL;DR Made some cool enhancements to the open source RTPS library. Improved rendering and Qt interface for interactivity. Qt has a large community and extensive documentation. Also, they have a license which allows for inclusion into an open-source projects. Floatslider.h - - - - - #ifndef FLOATSLIDER H #define FLOATSLIDER H #include. The above class signal sends a float upon sliderChange. The...

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andrewfsu.blogspot.com andrewfsu.blogspot.com
1

Particle Simulations in OpenCL: Improved interaction between rigidbodies and fluid

http://andrewfsu.blogspot.com/2012/01/improved-interaction-between.html

Particle Simulations in OpenCL. Monday, January 16, 2012. Improved interaction between rigidbodies and fluid. I fixed a lot of bugs in my simulation framework. Here is a video showing my progress. I wasn't properly scaling the positions for the rigidbody simulation to match the fluid simulation. Some of my quaternion calculations were not correct when updating the rotation of the rigid body. I refactored the rendering code so you can switch rendering techniques on the fly. 1822), 2003-2030. The Royal...

2

Particle Simulations in OpenCL: January 2012

http://andrewfsu.blogspot.com/2012_01_01_archive.html

Particle Simulations in OpenCL. Monday, January 16, 2012. Improved interaction between rigidbodies and fluid. I fixed a lot of bugs in my simulation framework. Here is a video showing my progress. I wasn't properly scaling the positions for the rigidbody simulation to match the fluid simulation. Some of my quaternion calculations were not correct when updating the rotation of the rigid body. I refactored the rendering code so you can switch rendering techniques on the fly. 1822), 2003-2030. The Royal...

3

Particle Simulations in OpenCL: February 2011

http://andrewfsu.blogspot.com/2011_02_01_archive.html

Particle Simulations in OpenCL. Thursday, February 10, 2011. I have been working with Ian Johnson. In the Department of Scientific Computing at FSU on implementing fluid rendering into his RTPS library. So far, I have had success in rendering the fluid surface using only a few steps out of the presentation. Given at GDC '10. The technique is referred to as Screen Space Fluid Rendering. RTPS] Fluid Surface and Collisions in the works. Posted by Andrew Young. Posted by Andrew Young. View my complete profile.

4

Particle Simulations in OpenCL: April 2011

http://andrewfsu.blogspot.com/2011_04_01_archive.html

Particle Simulations in OpenCL. Saturday, April 2, 2011. Screen Space Fluid rendering Phase 1. Introduction to Screen Space Fluid Rendering(SSFR). Figure 1: The viewer typically can only see a subset of the particles. Also, they can almost never see the opposite surface. These factors motivate the need for creating the surface in user's perspective only. Figure 2: Points outside the viewer's perspective are clipped. This is another way to save time. Creating Spheres from points. Figure 5: Point sprites w...

5

Particle Simulations in OpenCL: Fluid and Rigid Body Interaction

http://andrewfsu.blogspot.com/2011/10/fluid-and-rigid-body-interaction.html

Particle Simulations in OpenCL. Tuesday, October 25, 2011. Fluid and Rigid Body Interaction. I have finally settled on a topic for my master's thesis. I will implement some techniques discussed in GPU Gems 3. And "Two-way rigid-fluid interaction Heterogeneous Architectures". Library to allow for rigid-fluid interaction. I will now be the primary maintainer of the library and thus I have forked it to my github account. He has a working build of blender with the fluids integrated into the BGE. Create data ...

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Particle Simulations in OpenCL

Particle Simulations in OpenCL. Thursday, July 26, 2012. Qt Interface for Modifying Parameters in Real-Time. TL;DR Made some cool enhancements to the open source RTPS library. Improved rendering and Qt interface for interactivity. Qt has a large community and extensive documentation. Also, they have a license which allows for inclusion into an open-source projects. Floatslider.h - - - - - #ifndef FLOATSLIDER H #define FLOATSLIDER H #include. The above class signal sends a float upon sliderChange. The...

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