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Angel Mapper - Rachel Cordone: Unreal Engine Contractor

I am a Designer, Programmer and Artist specializing in the Unreal Engine. Sunday, July 25th, 2010. I've had this idea floating around for a few days, finally got around to making it. (Click the pic for full size version). Wednesday, January 13th, 2010. MSUC and Game Developer. Happy New Year everyone! The phase 4 winners of the Make Something Unreal Contest have been announced, and Prometheus has won 2nd place for Best FPS Mod! Friday, November 6th, 2009. Prometheus Version 4.0 includes:. New awards for ...

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Angel Mapper - Rachel Cordone: Unreal Engine Contractor | angelmapper.com Reviews
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I am a Designer, Programmer and Artist specializing in the Unreal Engine. Sunday, July 25th, 2010. I've had this idea floating around for a few days, finally got around to making it. (Click the pic for full size version). Wednesday, January 13th, 2010. MSUC and Game Developer. Happy New Year everyone! The phase 4 winners of the Make Something Unreal Contest have been announced, and Prometheus has won 2nd place for Best FPS Mod! Friday, November 6th, 2009. Prometheus Version 4.0 includes:. New awards for ...
<META>
KEYWORDS
1 latest news
2 tf2 spice
3 bonus original weapon
4 seamless cutscenes
5 dread pirate mapper
6 prometheus v3 released
7 new custom weapon
8 new voice overs
9 fileplanet
10 filefront
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latest news,tf2 spice,bonus original weapon,seamless cutscenes,dread pirate mapper,prometheus v3 released,new custom weapon,new voice overs,fileplanet,filefront,moddb profile,have fun,prometheus v2 released,prometheus is,fileplanet download link,bear
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Angel Mapper - Rachel Cordone: Unreal Engine Contractor | angelmapper.com Reviews

https://angelmapper.com

I am a Designer, Programmer and Artist specializing in the Unreal Engine. Sunday, July 25th, 2010. I've had this idea floating around for a few days, finally got around to making it. (Click the pic for full size version). Wednesday, January 13th, 2010. MSUC and Game Developer. Happy New Year everyone! The phase 4 winners of the Make Something Unreal Contest have been announced, and Prometheus has won 2nd place for Best FPS Mod! Friday, November 6th, 2009. Prometheus Version 4.0 includes:. New awards for ...

INTERNAL PAGES

angelmapper.com angelmapper.com
1

Angel Mapper - Rachel Cordone: Unreal Engine Contractor

http://www.angelmapper.com/gamedev/gamedev.htm

A collection of magazine articles about my work. Make Something Unreal Contest Winner. Flash Player upgrade required. Rachel's Palace of Portals. Flash Player upgrade required. Flash Player upgrade required. The Editor Has You. Angel Fire Superweapon Pack.

2

Angel Mapper - Rachel Cordone: Unreal Engine Contractor

http://www.angelmapper.com/pictures.htm

3

Angel Mapper - Rachel Cordone: Unreal Engine Contractor

http://www.angelmapper.com/resume.htm

April 2012 - Present. FBI Crime Scene Training Simulator. UnrealScript programming including gameplay, UI and AI. UDK Game Programming with UnrealScript: Beginner's Guide. January 2010 - January 2012. Unrealscript programmer on the Intellidrive project for the Michigan Department of Transportation. Responsible for programming support for a triple monitor setup, vehicle AI and simulation gameplay. San Francisco Bay Bridge Explorer. April 2009 - June 2009. January 2007 - March 2009. Highrise Evacuation Lea...

4

Angel Mapper - Rachel Cordone: Unreal Engine Contractor

http://www.angelmapper.com/gamedev/tutorials/tutorials.htm

UnrealEd Tutorials for UT2003 and UT2004. UEd Made Static Meshes Report. Think you know the editor? Take my UnrealEd Test. These are a few buttons I made for UEd that I use a lot. 1) Selected surface scale *2. 2) Selected surface scale /2. 3) Transform permanently - Useful when the red brush disappears while scaling. 4) Stat render - Shows polygon and rendering statistics when in Realtime Preview mode.

5

Angel Mapper - Rachel Cordone: Unreal Engine Contractor

http://www.angelmapper.com/djrachelc.htm

DJ Rachel C vs Simon Saiz. Deep House: Live in San Diego. Listen to a sample. Listen to a sample. Kaskade - Strobelite Seduction. Om - Miami 2008. Muse - Black Holes and Revelations.

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voidthegame.blogspot.com voidthegame.blogspot.com

Void the game project: Character Changing Working

http://voidthegame.blogspot.com/2009/04/character-changing-working.html

Void the game project. All work on this blog is the work of Caryn Read, Robert Strachan, Andrew Winyard or Catherine Woolley. An Introduction to Void. Welcome to our blog which showcases the work that has been produced for our third year final project entitled 'Void'. The work on this blog has been created by Caryn Read, Robert Strachan, Andrew Winyard and Catherine Woolley who are attending the University of Wales, Newport studying Computer Games Design. It is just amazing what she has given us, as with...

voidthegame.blogspot.com voidthegame.blogspot.com

Void the game project: April 2009

http://voidthegame.blogspot.com/2009_04_01_archive.html

Void the game project. All work on this blog is the work of Caryn Read, Robert Strachan, Andrew Winyard or Catherine Woolley. An Introduction to Void. Welcome to our blog which showcases the work that has been produced for our third year final project entitled 'Void'. The work on this blog has been created by Caryn Read, Robert Strachan, Andrew Winyard and Catherine Woolley who are attending the University of Wales, Newport studying Computer Games Design. Here are the the animations for the heavy state.

zoltane.com zoltane.com

Gameplay Visualization Toolkit

http://www.zoltane.com/pages/unreal/gavit

The Punisher: No Mercy. Tips & Tricks. Unreal shader for Modo. The Punisher: No Mercy. Tips & Tricks. Unreal shader for Modo. At the core Gavit is a remapping system which links input to actor properties: For example Mouse forward controls Actor position on X axis . The incoming input can be from a human or a pre-recorded input data set replayed. (The latter feature is basically loop recording. While working on this self funded project I had the pleasure to work with James Tan. The first step was to reco...

stevelois.wordpress.com stevelois.wordpress.com

UDK resources | Stevie's corner

https://stevelois.wordpress.com/udk/resources

Welcome to my Unreal universe blog! Software tools & resources. Unreal Engine games trailers. UE4 links (guide, tut). All CTF custom maps. Assign a proper sound on assets (materials, MIC, SM, BV & GV). Build your own BV to obtain a smooth traveling on a rock surface. Copy Epic or customs assets. Lighting, vertex and lightmap on BSP and SM. All UT99 / UT200x remakes. All CTF / Greed custom maps. All ONS2 / VCTF / WAR custom maps. All BR / KBR / VKBR, CDOM / DOM / VDOM / JB / UT2D custom maps. 8211; Creati...

moddb.com moddb.com

Prometheus mod for Unreal Tournament 3 - Mod DB

http://www.moddb.com/mods/prometheus

Prometheus mod for Unreal Tournament 3. Unreal Tournament 3 mod. A Single-Player-Coop mod for Unreal Tournament 3. Work with your past and future selves to complete your objective. MSUC Phase 4 Winners. The Make Something Unreal Contest has come to a close and the winners have been announced, it's great to see some of most amazing mods finally getting noticed for the hard work they do. Did you favorite win? Best Art in a Game Mod. Angels Fall First: PlanetStorm. Best Graphics in a Map. Best Use of Physics.

tower.kzoiks.org tower.kzoiks.org

The Tower

http://tower.kzoiks.org/about

Atilla Hulsebos (3D Artist). UnrealEd (Creating the tower, lighting and skybox/sphere). Unrealscript (Making the elevator work, 3D playermodels in menu). 3D modelling using 3ds Max (Doors, windows, stairs, elevator). Bastiaan Hofsteenge (2D Artist). Mipmapping important textures of the tower (second skin, floors). 3D modelling using 3ds Max (Ceiling rosters, stairs, interior). UnrealEd (Creating the matinee). 3D modelling using Maya (Interior, entrance counter, turn doors). Janjaap Sandee (Art Director).

voidthegame.blogspot.com voidthegame.blogspot.com

Void the game project: Character Changes Working With Our Characters

http://voidthegame.blogspot.com/2009/04/character-changes-working-with-our.html

Void the game project. All work on this blog is the work of Caryn Read, Robert Strachan, Andrew Winyard or Catherine Woolley. An Introduction to Void. Welcome to our blog which showcases the work that has been produced for our third year final project entitled 'Void'. The work on this blog has been created by Caryn Read, Robert Strachan, Andrew Winyard and Catherine Woolley who are attending the University of Wales, Newport studying Computer Games Design. Character Changes Working With Our Characters.

dannysaiz.blogspot.com dannysaiz.blogspot.com

Danny Saiz: September 2009

http://dannysaiz.blogspot.com/2009_09_01_archive.html

Tuesday, September 22, 2009. This game was just released today. The video below does an ok job of convicing me to go get it. More than that, it has convinced me that a live action Halo movie is long overdue. Would someone please make one? Posted by Danny Saiz. Friday, September 11, 2009. For the Epimetheus levels, the player controls three Quantum States in an order. In fact, the player can replay any QS over again as many times as he wants. Since the QS interaction is random, AngelMapper wanted ...Did o...

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AngelMany's blog - Angel ™ -Officiel- Dansseur FG Radio - Skyrock.com

Angel ™ -Officiel- Dansseur FG Radio. Ma Vie, Mes passion mieu me conaitre. 09/06/2008 at 6:25 PM. 03/09/2009 at 2:12 PM. Subscribe to my blog! Avant d'être elle-même, la pensée est poème. La pensée devrait être d'une profondeur telle que le bras du pouvoir ne puisse l'atteindre. La pensée est comme la flamme ; elle ne se diminue pas en se communiquant. La plupart s'arrêtent aux premiers termes des développements de leur pensée. Toute la vie de leur esprit n'aura été faite que de commencements. Don't for...

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Angel Mapper - Rachel Cordone: Unreal Engine Contractor

I am a Designer, Programmer and Artist specializing in the Unreal Engine. Sunday, July 25th, 2010. I've had this idea floating around for a few days, finally got around to making it. (Click the pic for full size version). Wednesday, January 13th, 2010. MSUC and Game Developer. Happy New Year everyone! The phase 4 winners of the Make Something Unreal Contest have been announced, and Prometheus has won 2nd place for Best FPS Mod! Friday, November 6th, 2009. Prometheus Version 4.0 includes:. New awards for ...

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