voidthegame.blogspot.com
Void the game project: Character Changing Working
http://voidthegame.blogspot.com/2009/04/character-changing-working.html
Void the game project. All work on this blog is the work of Caryn Read, Robert Strachan, Andrew Winyard or Catherine Woolley. An Introduction to Void. Welcome to our blog which showcases the work that has been produced for our third year final project entitled 'Void'. The work on this blog has been created by Caryn Read, Robert Strachan, Andrew Winyard and Catherine Woolley who are attending the University of Wales, Newport studying Computer Games Design. It is just amazing what she has given us, as with...
voidthegame.blogspot.com
Void the game project: April 2009
http://voidthegame.blogspot.com/2009_04_01_archive.html
Void the game project. All work on this blog is the work of Caryn Read, Robert Strachan, Andrew Winyard or Catherine Woolley. An Introduction to Void. Welcome to our blog which showcases the work that has been produced for our third year final project entitled 'Void'. The work on this blog has been created by Caryn Read, Robert Strachan, Andrew Winyard and Catherine Woolley who are attending the University of Wales, Newport studying Computer Games Design. Here are the the animations for the heavy state.
zoltane.com
Gameplay Visualization Toolkit
http://www.zoltane.com/pages/unreal/gavit
The Punisher: No Mercy. Tips & Tricks. Unreal shader for Modo. The Punisher: No Mercy. Tips & Tricks. Unreal shader for Modo. At the core Gavit is a remapping system which links input to actor properties: For example Mouse forward controls Actor position on X axis . The incoming input can be from a human or a pre-recorded input data set replayed. (The latter feature is basically loop recording. While working on this self funded project I had the pleasure to work with James Tan. The first step was to reco...
stevelois.wordpress.com
UDK resources | Stevie's corner
https://stevelois.wordpress.com/udk/resources
Welcome to my Unreal universe blog! Software tools & resources. Unreal Engine games trailers. UE4 links (guide, tut). All CTF custom maps. Assign a proper sound on assets (materials, MIC, SM, BV & GV). Build your own BV to obtain a smooth traveling on a rock surface. Copy Epic or customs assets. Lighting, vertex and lightmap on BSP and SM. All UT99 / UT200x remakes. All CTF / Greed custom maps. All ONS2 / VCTF / WAR custom maps. All BR / KBR / VKBR, CDOM / DOM / VDOM / JB / UT2D custom maps. 8211; Creati...
moddb.com
Prometheus mod for Unreal Tournament 3 - Mod DB
http://www.moddb.com/mods/prometheus
Prometheus mod for Unreal Tournament 3. Unreal Tournament 3 mod. A Single-Player-Coop mod for Unreal Tournament 3. Work with your past and future selves to complete your objective. MSUC Phase 4 Winners. The Make Something Unreal Contest has come to a close and the winners have been announced, it's great to see some of most amazing mods finally getting noticed for the hard work they do. Did you favorite win? Best Art in a Game Mod. Angels Fall First: PlanetStorm. Best Graphics in a Map. Best Use of Physics.
tower.kzoiks.org
The Tower
http://tower.kzoiks.org/about
Atilla Hulsebos (3D Artist). UnrealEd (Creating the tower, lighting and skybox/sphere). Unrealscript (Making the elevator work, 3D playermodels in menu). 3D modelling using 3ds Max (Doors, windows, stairs, elevator). Bastiaan Hofsteenge (2D Artist). Mipmapping important textures of the tower (second skin, floors). 3D modelling using 3ds Max (Ceiling rosters, stairs, interior). UnrealEd (Creating the matinee). 3D modelling using Maya (Interior, entrance counter, turn doors). Janjaap Sandee (Art Director).
voidthegame.blogspot.com
Void the game project: Character Changes Working With Our Characters
http://voidthegame.blogspot.com/2009/04/character-changes-working-with-our.html
Void the game project. All work on this blog is the work of Caryn Read, Robert Strachan, Andrew Winyard or Catherine Woolley. An Introduction to Void. Welcome to our blog which showcases the work that has been produced for our third year final project entitled 'Void'. The work on this blog has been created by Caryn Read, Robert Strachan, Andrew Winyard and Catherine Woolley who are attending the University of Wales, Newport studying Computer Games Design. Character Changes Working With Our Characters.
dannysaiz.blogspot.com
Danny Saiz: September 2009
http://dannysaiz.blogspot.com/2009_09_01_archive.html
Tuesday, September 22, 2009. This game was just released today. The video below does an ok job of convicing me to go get it. More than that, it has convinced me that a live action Halo movie is long overdue. Would someone please make one? Posted by Danny Saiz. Friday, September 11, 2009. For the Epimetheus levels, the player controls three Quantum States in an order. In fact, the player can replay any QS over again as many times as he wants. Since the QS interaction is random, AngelMapper wanted ...Did o...