sjs-studio.com
Général | Sjs-Studio
http://sjs-studio.com/en/blog/category/general
Création de jeux vidéo. Thursday April 24th, 2014. At April 26-27 April 2014 weekend, I will participate in the Ludum Dare competition for the third time. The competition is about creating a video game from scratch from a set theme in 48 hours (72 hours with lighter rules). This time I’ll have much more time to do it because my weekend is quieter. For my part, I will build my game with these tools. Ludum dare #27 : Post mortem. Wednesday August 28th, 2013. I didn’t have the time to make a longer level.
sjs-studio.com
SDL | Sjs-Studio
http://sjs-studio.com/en/blog/tag/sdl
Création de jeux vidéo. Apologies, but the page you requested could not be found. Perhaps searching will help. Jonathan S. Harbour. One game a month.
sjs-studio.com
The week of awesome III | Sjs-Studio
http://sjs-studio.com/en/blog/tag/the-week-of-awesome-iii
Création de jeux vidéo. Apologies, but the page you requested could not be found. Perhaps searching will help. Jonathan S. Harbour. One game a month.
davidsherlock.co.uk
Unity Archives - David Sherlock
http://davidsherlock.co.uk/tag/unity
Creating your own hidden object game. October 12, 2015. I’ve created a quick video to help people who get stuck with the tutorial:. Here are my notes:. I just have a few PNG’s of the cat with a transparent background and some Creative Commons images that I have taken from the Creative Commons image search. Set up Unity With Fungus. And grab the latest version for your OS. Once you are up and running start a new project, name it whatever you want but make sure that the big 2D button is pressed. When you&#...
sjs-studio.com
Musique | Sjs-Studio
http://sjs-studio.com/en/musique
Création de jeux vidéo. On this page you will find all the music I’ve created with software like ejay. Soon, I will start to create music with Frutyloops. This software allows a lot more than the series of ejay. Feel free to leave comments. Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser. You also need to have JavaScript enabled in your browser. Jonathan S. Harbour.
sjs-studio.com
Nos jeux | Sjs-Studio
http://sjs-studio.com/en/nos-jeux
Création de jeux vidéo. Tetris like game. That was my first created game. (June 2006). Little game that was created for the Ludum dare 27. This game was created in 15 hours with c# language and monogame library. Sorry, this entry is only available in French. Petit jeu qui a été créé lors du Ludum dare #29. Ce jeu a été créée en environ 24h avec le logiciel GameMaker. Le thème du Ludum Dare était “Beneath the surface”. Little game create for the Ludum dare #36. Jonathan S. Harbour. One game a month.
sjs-studio.com
stenol | Sjs-Studio
http://sjs-studio.com/en/blog/author/stenol
Français) Tweets by sjs studio. Will be back soon. Friday February 10th, 2017. The site will be back soon. You can read the sections of the menus without problems but the news will come back later. Body defence : Post-mortem (LD#29). Wednesday April 30th, 2014. That was my third Ludum Dare and it’s probably my better game I had make in this competition. To start, sorry for my English, it’s not my first language. Here is a little screenshot. 8211; I was able to make a second level. At April 26-27 April 20...
sjs-studio.com
Engine | Sjs-Studio
http://sjs-studio.com/en/blog/tag/moteur
Français) Tweets by sjs studio. Apologies, but the page you requested could not be found. Perhaps searching will help. Jonathan S. Harbour. One game a month.
onetinyleap.wordpress.com
Demos | one tiny leap
https://onetinyleap.wordpress.com/demos
I don't mean to sound like I'm arrogant or anything, but I like totally hacked the Gibson. Setting up an agent. This demo shows the current state of my top-down stealth game. It also demonstrates the SimpleSteer version 0.62, my AI steering solution for Unity. I’m responsible for the basic modelling and scene set up. The goal was to get an idea for the feel of the camera angle, the detail needed on the 3D models, and the ability of the AI agents to maneuver in such an environment. Mainly for input states.
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