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#ponce's blog | gamedev, D, stuff

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#ponce's blog | gamedev, D, stuff | blog.gamesfrommars.fr Reviews

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gamedev, D, stuff

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code4k.blogspot.com code4k.blogspot.com

code4k: September 2014

http://code4k.blogspot.com/2014_09_01_archive.html

DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Sunday, September 14, 2014. Why Windows UI Matters: Part 2. This post comes into 2 parts:. Colors and Tiles (this one). Following my first post about Typography in Windows 8. I would like in this post to talk more about colors and the tile concept in Windows Phone and Windows 8.x. If you create a new account on your Windows 8.x, you will get the following start screen (on a 27). First remark, it looks empty. Xoofx - Alexandre MUTEL.

code4k.blogspot.com code4k.blogspot.com

code4k: Packages vNext: Power-up our .NET Builds

http://code4k.blogspot.com/2014/08/packages-vnext-power-up-our-net-builds.html

DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Thursday, August 14, 2014. Packages vNext: Power-up our .NET Builds. In the sequel of my previous post " Managing multiple platforms in Visual Studio. Having done lots of cross-platform development in .NET in the recent years both at work or for SharpDX. What is a platform? Hey, looks like Wikipedia definition. OS), and runtime libraries. So this could be:. Targeting other specific HW. Through an existing API (the runtime libraries.

code4k.blogspot.com code4k.blogspot.com

code4k: Managing multiple platforms in Visual Studio

http://code4k.blogspot.com/2014/05/managing-multiple-platforms-in-visual.html

DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Sunday, May 25, 2014. Managing multiple platforms in Visual Studio. Who has not struggled to correctly manage multiple platform configurations in Visual Studio without ending to edit a solution file or tweak some msbuild files by hand? Recently, I decided to cleanup the antique. If they want to improve our developers experience. There are a couple of things to understand on how VisualStudio and msbuild are working with solution files ...

code4k.blogspot.com code4k.blogspot.com

code4k: Advanced HLSL II: Shader compound parameters

http://code4k.blogspot.com/2013/04/advanced-hlsl-ii-shader-compound.html

DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Saturday, April 20, 2013. Advanced HLSL II: Shader compound parameters. A very short post in the sequel of my previous post " Advanced HLSL using closures and function pointers. There is again a little neat trick by using the "class" keyword in HLSL: It is possible to use a class to regroup a set of parameters (shader resources as well as constant buffers) and their associate methods, into what is called a compound parameter. Either b...

code4k.blogspot.com code4k.blogspot.com

code4k: Benchmarking C#/.Net Direct3D 11 APIs vs native C++

http://code4k.blogspot.com/2011/03/benchmarking-cnet-direct3d-11-apis-vs.html

DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Tuesday, March 15, 2011. Benchmarking C#/.Net Direct3D 11 APIs vs native C. Remove XNA comparison, as it is not fair and relevant]. Why this benchmark is important? Well, if you intend like me to build some serious 3D games with a C# managed API (don't troll me on this! As you are going to see, results are pretty interesting for someone that is concerned by performance and writing C# games (or even efficient tools for a 3D Middleware).

code4k.blogspot.com code4k.blogspot.com

code4k: SharpDX, a new managed .Net DirectX API available

http://code4k.blogspot.com/2010/11/sharpdx-new-managed-directx-api.html

DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Thursday, November 18, 2010. SharpDX, a new managed .Net DirectX API available. If you have followed my previous work on a new .NET API for Direct3D 11. Now, you may wonder why I'm releasing this new API under a separate project from SlimDX? Although you will see that the code is also currently exactly the same on the v2 branch of SlimDX (of course, because until yesterday, I was working on the SlimDX v2 branch). You can grab those sa...

code4k.blogspot.com code4k.blogspot.com

code4k: Implementing an unmanaged C++ interface callback in C#/.Net

http://code4k.blogspot.com/2010/10/implementing-unmanaged-c-interface.html

DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Tuesday, October 26, 2010. Implementing an unmanaged C interface callback in C#/.Net. Ever wanted to implement a C interface callback in a managed C# application? But you won't find anything like. You may wonder why do I need such a thing? In my previous post about implementing a new DirectX fully managed API. Easier and trivial to directly implement them in C# instead. So I'm going to take the example of ID3DInclude, and how It has b...

code4k.blogspot.com code4k.blogspot.com

code4k: Official release of SharpDX 1.0

http://code4k.blogspot.com/2010/11/official-release-of-sharpdx-10.html

DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Wednesday, December 1, 2010. Official release of SharpDX 1.0. After three months of intense development, I'm really excited to announce the availability of SharpDX 1.0. A new platform independent .Net managed DirectX API, directly generated from DirectX SDK headers. Was quite straightforward, with tiny minor changes to the engine's code. The key features and benefits of this new API are:. API is generated from DirectX SDK headers.

code4k.blogspot.com code4k.blogspot.com

code4k: Hacking Direct2D to use directly Direct3D 11 instead of Direct3D 10.1 API

http://code4k.blogspot.com/2010/11/hacking-direct2d-to-use-directly.html

DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Wednesday, November 3, 2010. Hacking Direct2D to use directly Direct3D 11 instead of Direct3D 10.1 API. Disclaimer about this hack. This hack was nothing more than a proof of concept and I *really* don't have time to dig into any kind of bugs related to it. Edit]13 Jan 2011, After Windows Update KB2454826. Although It's working with older hardware thanks to the new feature level capability of the API). See my question in the comments ...

code4k.blogspot.com code4k.blogspot.com

code4k: Why Windows UI Matters: Part 1

http://code4k.blogspot.com/2014/09/why-windows-ui-matters-part-1.html

DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Saturday, September 13, 2014. Why Windows UI Matters: Part 1. This post comes into 2 parts:. You have probably seen some leaks of screenshots of the next Windows. We are lots around waiting and watching for the next Windows. We are not just waiting for the desktop to come back, we are waiting for something that will make us happy and excited! And the first two major pillars of the Metro philosophy were :. 2) Content, not chrome:.

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Unitedgameserver.de oder DawnGameNGZplay.de. Vor paar Monaten, exakt am 07. Januar diesen Jahres, veröffentlichten die Kollegen von schwarz-weiss.cc die Insolvenz der Unitedcolo GmbH, bzw. Hintergründe über das laufende Insolvenzverfahren (Aktenzeichen 3 IN 430/13 vor dem Amtsgericht Coburg) über die Vermögenswerte. Ein Grund mehr für uns mal nach 4 Monaten zu gucken, was (.). Gepostet am Mai 14, 2014 in Allgemein. Winterschlaf ist zu Ende. Gepostet am Mai 14, 2014 in Allgemein. Mai 14, 2014. Mai 14, 2014.

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Enjoy our girl games collection and read the latest news about them. Party at Barbie’s. If you don’t know where she lives you will find out in this Barbie superhero family dance. As she really likes to turn up the music so she can feel the bass. You will join them in this Barbie dance floor game. And try to make sure that all of them are doing the right moves at the right times. This is a challenging dancing skill game. Have a great party, gamesforgirlz.net! This entry was posted in Our games. Where you ...

blog.gamesfrommars.fr blog.gamesfrommars.fr

#ponce's blog | gamedev, D, stuff

Gamedev, D, stuff. I’m very busy. April 17, 2015 – 8:26 am. After years of plotting, life got more intense again. I’m finally bootstrapping a company, lonewolf-style. Http:/ www.auburnsounds.com/. Will focus on crafting audio plugins for voice processing. I’ve plenty of ideas to try and plenty more I haven’t found yet. The best way to keep being updated about new products is to suscribe to the mailing-list. You can also follow this new account on twitter: https:/ twitter.com/auburnsounds. Fan and find it...

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Free Download games - Online Games. Counter Strike Source 2013 FULL GAME download here. Play counter strike online with your friend Now , Download it and play Free More. Download Left 4 Dead 2 2013 FULL GAME 2.1.2.5. Download Left 4 Dead 2 2013 FULL GAME and Patch , Play online now with Your own Team . More. Download The Elder Scrolls V Skyrim full game nosTEAM download here -. The Elder Scrolls V Skyrim full game nosTEAM download here - Play online now :) More. Download Assassin’s Creed: Liberation HD.

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Games Jam

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blog.gamesleyfc.co.uk blog.gamesleyfc.co.uk

Gamesley FC

The home of Gamesley FC on the web. Feb 15, 2015. Gamesley for the Cup! 8211; Saturday 14th February 2015. Gamesley’s first team secured themselves a place in the J B Parker Division 1 Challenge Cup final with a 3 – 1 win at home to Crewe, on Saturday 14th February with goals coming from Tom Burns (x2) and Micheal Dewhurst. That win now sees Gamesley with a cup final tie against current league leaders […]. Nov 14, 2014. Derbyshire Cup 11/11/14 Glossop North End v. Gamesley. Nov 10, 2014. Nov 2, 2014.

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Articles about Gambling and More – at Games of Chance

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