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Haskell for Mac · Haskell for Mac Functional Programming Platform App | Blog | Twitter | Facebook | Google+

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Haskell for Mac · Haskell for Mac Functional Programming Platform App | Blog | Twitter | Facebook | Google+ | blog.haskellformac.com Reviews

https://blog.haskellformac.com

Haskell for Mac Functional Programming Platform App | Blog | Twitter | Facebook | Google+

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Haskell for Mac · Posts tagged spritekit

http://blog.haskellformac.com/tags/spritekit

Skip to main content. Writing Games in Haskell with SpriteKit. September 20, 2016 23:30. Most existing approaches to writing games in Haskell are quite complicated. Often you have to deal with rather imperative low-level APIs (such as OpenGL. Or you need to get your head around a sophisticated FRP library (such as Yampa. In any case, the actual game-related functionality is usually rather limited (unless you code yourself all the way up from the likes of OpenGL and implement your own physics engine).

2

Presentable Types · Haskell for Mac

http://blog.haskellformac.com/blog/presentable-types

Skip to main content. December 19, 2016 23:30. The ability to display non-textual results (such as graphics and animations) inline in playgrounds is one of Haskell for Mac's distinguishing features. This ability used to be reserved for values of a few built-in types. In Version 1.3.1, we have made it user-extensible, by way of instances of the type class. Which we introduced newly, provides this class. Class determines the set of types whose values can be displayed in playgrounds just like. Into a basic ...

3

Haskell for Mac · Posts tagged auto-completion

http://blog.haskellformac.com/tags/auto-completion

Skip to main content. Auto Completion of Identifiers. January 4, 2017 18:28. Haskell for Mac 1.3.2 (with some refinements in 1.3.3) introduced auto-completion of identifiers, such as variable, function, constructor, and type names.

4

Haskell for Mac · Posts tagged games

http://blog.haskellformac.com/tags/games

Skip to main content. Writing Games in Haskell with SpriteKit. September 20, 2016 23:30. Most existing approaches to writing games in Haskell are quite complicated. Often you have to deal with rather imperative low-level APIs (such as OpenGL. Or you need to get your head around a sophisticated FRP library (such as Yampa. In any case, the actual game-related functionality is usually rather limited (unless you code yourself all the way up from the likes of OpenGL and implement your own physics engine).

5

Auto Completion of Identifiers · Haskell for Mac

http://blog.haskellformac.com/blog/auto-completion-of-identifiers

Skip to main content. Auto Completion of Identifiers. January 4, 2017 18:28. Haskell for Mac 1.3.2 (with some refinements in 1.3.3) introduced auto-completion of identifiers, such as variable, function, constructor, and type names. When you briefly pause typing, Haskell for Mac will suggest completions based on both imported names and names that are already being used elsewhere in the currently edited module (or playground). When those suggestions come up, you have got a few options:. Import statement&#4...

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learn.hfm.io learn.hfm.io

Algebraic Data Types

http://learn.hfm.io/datatypes.html

Return to Table of Contents. Your browser does not support iframes. Continue with More About Algebraic Data Types. Apple, the Apple logo, Mac and OS X are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc.

learn.hfm.io learn.hfm.io

Higher-order Functions

http://learn.hfm.io/higher_order.html

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More About Algebraic Data Types

http://learn.hfm.io/recursive_datatypes.html

Return to Table of Contents. Your browser does not support iframes. Apple, the Apple logo, Mac and OS X are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc.

learn.hfm.io learn.hfm.io

Books — Haskell for Mac

http://learn.hfm.io/books.html

The books listed on this page are meant as helpful suggestions. Applicative is not affiliated with the publishers or authors and does not profit from the sale of these books. This very thorough book introduces Haskell from the ground up all the way to advanced concepts. It has been highly recommended as a companion to Haskell for Mac by several Haskell for Mac users and has received very favourable reviews. It is currently available through an early access program. Premium ebook, but well worth the cost!

learn.hfm.io learn.hfm.io

Fundamentals

http://learn.hfm.io/fundamentals.html

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First Steps

http://learn.hfm.io/first_steps.html

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Fractals

http://learn.hfm.io/fractals.html

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Expression Trees

http://learn.hfm.io/expressions.html

Return to Table of Contents. Your browser does not support iframes. Subscribe to be notified when the next chapter gets released. Apple, the Apple logo, Mac and OS X are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc.

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Haskell for Mac · Haskell for Mac Functional Programming Platform App | Blog | Twitter | Facebook | Google+

Skip to main content. Quick Info Documentation Links. January 5, 2017 18:48. Version 1.3.2 of Haskell for Mac introduced documentation links in the info popovers for identifiers (names of functions, types, classes, etc). Auto Completion of Identifiers. January 4, 2017 18:28. Haskell for Mac 1.3.2 (with some refinements in 1.3.3) introduced auto-completion of identifiers, such as variable, function, constructor, and type names. December 19, 2016 23:30. Writing Games in Haskell with SpriteKit. We can take ...

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