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Andrew Weldon | Level Design Portfolio

LightBox Interactive / 2012. LightBox Interactive / 2012. Unknown Worlds / 2009. Raven Software / 2005. Personal Projects / 2011. Personal Projects / 2010-2011. Personal Projects / 2001-2004. Personal Projects / 2001-2004. 2001-2015 Andrew Weldon unless noted.

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Andrew Weldon | Level Design Portfolio | button-masher.net Reviews
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LightBox Interactive / 2012. LightBox Interactive / 2012. Unknown Worlds / 2009. Raven Software / 2005. Personal Projects / 2011. Personal Projects / 2010-2011. Personal Projects / 2001-2004. Personal Projects / 2001-2004. 2001-2015 Andrew Weldon unless noted.
<META>
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1 andrew weldon
2 senior multiplayer designer
3 destiny
4 starhawk dlc
5 starhawk
6 natural selection 2
7 quake 4
8 prey
9 quake iii arena
10 half life
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Andrew Weldon | Level Design Portfolio | button-masher.net Reviews

https://button-masher.net

LightBox Interactive / 2012. LightBox Interactive / 2012. Unknown Worlds / 2009. Raven Software / 2005. Personal Projects / 2011. Personal Projects / 2010-2011. Personal Projects / 2001-2004. Personal Projects / 2001-2004. 2001-2015 Andrew Weldon unless noted.

SUBDOMAINS

blog.button-masher.net blog.button-masher.net

Basher of Muttons

Survival of the Fittest. In my last post, I shared the long-overdue release of my old source files. From ns eclipse and ns veil. My biggest regret was not being able to provide more of a play-by-play commentary of how and why the map changed over the months of development. Unfortunately, even with a good memory, it’s very difficult to browse through dozens of 10 year old hacked up .rmf files and remember exact intent or even in some cases what the specific changes were. More on this conversation to come!

INTERNAL PAGES

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1

Andrew Weldon | Level Design Portfolio

http://www.button-masher.net/content.php?c=94

2001-2015 Andrew Weldon unless noted.

2

Andrew Weldon | Level Design Portfolio

http://www.button-masher.net/content.php?c=91

Aug 2012 / Starhawk Multiplayer. Origin is the first map we developed in the new swamp-themed Cypress environment, released in August 2012 with Starhawk 1.03. Where Starhawk's original levels focused on rift mining and the conflict between Rifter and Outcast, the Cypress theme centers on abandoned and overgrown facilities where research teams first discovered the potential of harnessing rift energy. Sony Computer Entertainment America. Stephen Daniele / Jonathan Lindblom. Aug 2012 / Starhawk Multiplayer.

3

Andrew Weldon | Level Design Portfolio

http://www.button-masher.net/content.php?i=542

Oct 2002 / Natural Selection. After stumbling through two rough drafts of levels in the Natural Selection Tech Release, I started sketching out a to-scale layout for a third attempt, Eclipse. Only two locations from the original paper layout would remain by the end, but that was the jump-start I needed to get the level rolling and join the official NS playtests. 2002 Unknown Worlds Entertainment. Level by Andrew Weldon. 2001-2015 Andrew Weldon unless noted.

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simonoc.com simonoc.com

SimonOC - 2011 News Page

http://www.simonoc.com/pages/2011.htm

The Long Way Home. Is made up of many islands in the middle of a lagoon linked together via a large network of boats and bridges. The city layout has hardly changed in the last 500 years and is a maze of narrow winding streets, crisscrossed by busy water ways linking all areas of the city. The lack of pollution, noise and possible accidents from cars is an awesome experience which certainly makes the city a magical place to visit and enjoy. The crowning glory of Florence is the Basilica. Cathedral Square...

simonoc.com simonoc.com

SimonOC - 2009 News Page

http://www.simonoc.com/pages/2009.htm

A year of doing my own projects and travelling to different parts of Europe. Map on the Edge of Forever. Began life as an experiment into the possibilities of scripting using physical triggers setup like an old mechanical machine. The early gameplay prototypes were designed in small box maps and consisted of a series of puzzle ideas to see what was possible with an modified Q3 engine. Started out life as an experiment to see if was possible to link together a portal sky and the ground space of a level.

simonoc.com simonoc.com

SimonOC - 2010 News Page

http://www.simonoc.com/pages/2010.htm

Top of the World. The perfect place for Level Designers to go shopping! A store which sells the essentials that so often litter all computer game levels, crates and barrels! The bane of computer game levels is the blob of cover to hide behind while waiting for the sad red screen splat to disappear and the predictable regeneration health bar mechanic to kick in. luckily for designers everywhere, crates and barrels can suit any environment and they never look out of place! Overlooking the city of Victoria ...

unqworks.com unqworks.com

Scramble

http://www.unqworks.com/scramble.html

Once upon another time there was a post on the Off Topic forums that initiated a cooperative multiplayer (deathmatch) Half-Life mapping project. But instead of evolving into a playable, released map, Frankenstein 4. Died a quiet death resulting from engine limitations and apathy. For my part, I ended up with a homeless small chunk of map in the Black Mesa style. It would have been terrible for deathmatch anyway. Cut to 10 years (! Pictures open in a new window. Thanks to the Half-Life: Nightwatch. Guys f...

3dpowers.blogspot.com 3dpowers.blogspot.com

Art of Josh Powers: March 2009

http://3dpowers.blogspot.com/2009_03_01_archive.html

Art of Josh Powers. Sunday, March 29, 2009. I am pretty much going to be posting there from now on, and less on my blog. I just never get around to the blogspot anymore. So if you ever care to read about my rants or updates, head on over to the new site. Saturday, March 21, 2009. Halo Wars released on March 3, 2009 for the XBOX 360 console. It's selling exceptionally well, hitting the Platinum status after only 2 weeks! Subscribe to: Posts (Atom). Contact Info and Resume. You can also view my resume here.

3dpowers.blogspot.com 3dpowers.blogspot.com

Art of Josh Powers: Environment Artist with id software!

http://3dpowers.blogspot.com/2008/07/environment-artist-with-id-software.html

Art of Josh Powers. Friday, July 25, 2008. Environment Artist with id software! It's been a while, so I thought this would be a good excuse to post. I recently accepted a position with id software as an environment artist! It was a difficult decision to leave Ensemble. That has been a great company to work for. Even though I was only a contractor, they treated me like one of their own, and it's been a genuinely positive and amazing experience. I have made so many good friends there! Contact Info and Resu...

simonoc.com simonoc.com

SimonOC - Mememe Page

http://www.simonoc.com/pages/author.htm

You are probably thinking, what the hell is that wacky picture doing on this site! Well you know how it is when you are sitting in a meeting and you are overcome with boredom. I am sure most people only take notepads into meetings for doodle reasons, well someone did that of me. Every time I see that picture it makes smile and to be honest that it is all that matters. The flying bikes thing is me trying to get fit, too much sitting down and not enough fresh air! Oh sure, computers did exist, but nothing ...

simonoc.com simonoc.com

SimonOC - 2013 News Page

http://www.simonoc.com/pages/2013.htm

For many years the trail through the Grendal Gorge was a dangerous place, the path was plagued by thieves trying to help travellers part with their gold. At the request of the Merchants Guild the King built several small keeps along the trail and one of them was called Zendar. The map started out with such grand plans! Deep within the Grendal Gorge is a small monastery and chapel built by the Silver Knights of Tresden. The central tower of the chapel was constructed from the legendary white rocks of ...

3dpowers.blogspot.com 3dpowers.blogspot.com

Art of Josh Powers: Spas 12 texture

http://3dpowers.blogspot.com/2008/03/spas-12-texture.html

Art of Josh Powers. Sunday, March 16, 2008. Went ahead and textured the spas 12 last Saturday morning and afternoon. Didn't have much time to spend on it though. Here it is. The right image is two screen grabs from within Unreal 3. Nice shotgun, i like it. April 15, 2008 at 11:07 PM. Subscribe to: Post Comments (Atom). Contact Info and Resume. You can write me at this address :. You can also view my resume here. View my complete profile. October 2007 - Present - 3D Environment Artist.

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Andrew Weldon | Level Design Portfolio

LightBox Interactive / 2012. LightBox Interactive / 2012. Unknown Worlds / 2009. Raven Software / 2005. Personal Projects / 2011. Personal Projects / 2010-2011. Personal Projects / 2001-2004. Personal Projects / 2001-2004. 2001-2015 Andrew Weldon unless noted.

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