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Computer Graphics and Visualization

Dr M Mobeen Movania. Dr Rauf Shams Malick. Introduction to Computer Graphics (CG-461). Advance Computer Graphics (CG-462). High Performance Computing using CUDA (CG-464). Physically based Rendering (CG-465). Physically based Animation (CG-466). GPU based Sequence Alignment. Computer Graphics and Visualization. We have been awarded the GPU Education Center award by NVIDIA. Update: FIT2014 OpenGL Tutorial Page.

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Computer Graphics and Visualization | cgv.dsu.edu.pk Reviews
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Dr M Mobeen Movania. Dr Rauf Shams Malick. Introduction to Computer Graphics (CG-461). Advance Computer Graphics (CG-462). High Performance Computing using CUDA (CG-464). Physically based Rendering (CG-465). Physically based Animation (CG-466). GPU based Sequence Alignment. Computer Graphics and Visualization. We have been awarded the GPU Education Center award by NVIDIA. Update: FIT2014 OpenGL Tutorial Page.
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Computer Graphics and Visualization | cgv.dsu.edu.pk Reviews

https://cgv.dsu.edu.pk

Dr M Mobeen Movania. Dr Rauf Shams Malick. Introduction to Computer Graphics (CG-461). Advance Computer Graphics (CG-462). High Performance Computing using CUDA (CG-464). Physically based Rendering (CG-465). Physically based Animation (CG-466). GPU based Sequence Alignment. Computer Graphics and Visualization. We have been awarded the GPU Education Center award by NVIDIA. Update: FIT2014 OpenGL Tutorial Page.

INTERNAL PAGES

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1

Dr. M. Mobeen Movania

http://www.cgv.dsu.edu.pk/people/dr_mobeen.html

Dr M Mobeen Movania. Dr Rauf Shams Malick. Introduction to Computer Graphics (CG-461). Advance Computer Graphics (CG-462). High Performance Computing using CUDA (CG-464). Physically based Rendering (CG-465). Physically based Animation (CG-466). From 2D floor plan to 3D photorealistic walkthrough in Unreal Engine 4. A hand held scanner using Leap Motion controller. A 3D environment mapper using NVIDIA Jetson TK1 development board. Dr Muhammad Mobeen Movania. View more ».

2

CG-466

http://www.cgv.dsu.edu.pk/courses/cg_466.html

Dr M Mobeen Movania. Dr Rauf Shams Malick. Introduction to Computer Graphics (CG-461). Advance Computer Graphics (CG-462). High Performance Computing using CUDA (CG-464). Physically based Rendering (CG-465). Physically based Animation (CG-466). From 2D floor plan to 3D photorealistic walkthrough in Unreal Engine 4. A hand held scanner using Leap Motion controller. A 3D environment mapper using NVIDIA Jetson TK1 development board. Physically based Animation (CG-466). Introduction to Physics based Animation.

3

CG-462

http://www.cgv.dsu.edu.pk/courses/cg_462.html

Dr M Mobeen Movania. Dr Rauf Shams Malick. Introduction to Computer Graphics (CG-461). Advance Computer Graphics (CG-462). High Performance Computing using CUDA (CG-464). Physically based Rendering (CG-465). Physically based Animation (CG-466). From 2D floor plan to 3D photorealistic walkthrough in Unreal Engine 4. A hand held scanner using Leap Motion controller. A 3D environment mapper using NVIDIA Jetson TK1 development board. Advance Computer Graphics (CG-462). Introduction to Modern OpenGL. Cloth si...

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Talks

http://www.cgv.dsu.edu.pk/publication/talks.html

Dr M Mobeen Movania. Dr Rauf Shams Malick. Introduction to Computer Graphics (CG-461). Advance Computer Graphics (CG-462). High Performance Computing using CUDA (CG-464). Physically based Rendering (CG-465). Physically based Animation (CG-466). From 2D floor plan to 3D photorealistic walkthrough in Unreal Engine 4. A hand held scanner using Leap Motion controller. A 3D environment mapper using NVIDIA Jetson TK1 development board. High Quality Biomedical Volume Rendering in a Web Browser Using WebGL".

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physicsbasedanimation.com physicsbasedanimation.com

Books » Physics-Based Animation

http://www.physicsbasedanimation.com/books-2

The science of simulating physics for human visual consumption. Resources & Courses. Some books on topics relating to physics-based animation…. Fluid Simulation for Computer Graphics (2nd Edition). The Art of Fluid Animation. Guide to Dynamic Simulations of Rigid Bodies and Particle Systems. Game Physics Engine Development. Posted by christopherbatty on September 3rd, 2012. December 3, 2015 at 10:13 am. I would ask you to include the following recent books. The Art of Fluid Animation (Jos Stam).

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CS@DSU - Home

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Dr M Mobeen Movania. Dr Rauf Shams Malick. Introduction to Computer Graphics (CG-461). Advance Computer Graphics (CG-462). High Performance Computing using CUDA (CG-464). Physically based Rendering (CG-465). Physically based Animation (CG-466). GPU based Sequence Alignment. Computer Graphics and Visualization. We have been awarded the GPU Education Center award by NVIDIA. Update: FIT2014 OpenGL Tutorial Page.

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