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Dev Diary

Friday, May 1, 2009. Game Engines:Taking Gaming to New Levels. There is a lot of talk these days about game engines and the use of them in games today. Companies like Unreal and Crytek all want bragging rights as to who has the most comprehensive and most expansive game engine out there. So what’s the big deal? What about these things is so great that people are willing to pay upwards of $1.5 Million just so that they can use this engine to make a game? Just what is it that these game engines are for?

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Dev Diary | clearthebuffer.blogspot.com Reviews
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Friday, May 1, 2009. Game Engines:Taking Gaming to New Levels. There is a lot of talk these days about game engines and the use of them in games today. Companies like Unreal and Crytek all want bragging rights as to who has the most comprehensive and most expansive game engine out there. So what’s the big deal? What about these things is so great that people are willing to pay upwards of $1.5 Million just so that they can use this engine to make a game? Just what is it that these game engines are for?
<META>
KEYWORDS
1 dev diary
2 bibliography
3 page=1
4 posted by
5 dana young
6 no comments
7 set camera
8 load skydome
9 loadskyboxasx maps/skybox x
10 load terrain
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dev diary,bibliography,page=1,posted by,dana young,no comments,set camera,load skydome,loadskyboxasx maps/skybox x,load terrain,loadterrainasx maps/level1/level1 x,load models,collision detection,if g linezmoveamt,result2 ;,mulitsampling,switch msg,break;
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Dev Diary | clearthebuffer.blogspot.com Reviews

https://clearthebuffer.blogspot.com

Friday, May 1, 2009. Game Engines:Taking Gaming to New Levels. There is a lot of talk these days about game engines and the use of them in games today. Companies like Unreal and Crytek all want bragging rights as to who has the most comprehensive and most expansive game engine out there. So what’s the big deal? What about these things is so great that people are willing to pay upwards of $1.5 Million just so that they can use this engine to make a game? Just what is it that these game engines are for?

INTERNAL PAGES

clearthebuffer.blogspot.com clearthebuffer.blogspot.com
1

Dev Diary: February 2009

http://clearthebuffer.blogspot.com/2009_02_01_archive.html

Wednesday, February 4, 2009. If you notice even though the box is set upon the object as tightly as possible there is still quite a bit of wasted space being accounted for. If one of those corner points was to come in contact with a wall and react to the collision it would appear as though the ball reacted before it even touched the object. This is why for some objects is it makes more sense to use a bounding sphere. RECT used to position the font and a string. Char str[64] = {0};.

2

Dev Diary

http://clearthebuffer.blogspot.com/2009/01/lighting-as-avid-player-of-video-games.html

Friday, January 23, 2009. Ambient light is lighting that has no apparent direction but can be seen from all locations. Ambient light is most like a global illumination. It away it is the light you are left with after it has bounced off of all objects in a current location. D3DXMATRIX g projection;. D3DXMATRIX g ViewMatrix;. D3DXMATRIX g WorldMatrix;. LPD3DXMESH g teapot = NULL;. LPD3DXMESH g cube = NULL;. LPD3DXMESH g sphere = NULL;. LPD3DXMESH g torus = NULL;. Set default rendering states. G D3DDevice- ...

3

Dev Diary: January 2009

http://clearthebuffer.blogspot.com/2009_01_01_archive.html

Wednesday, January 28, 2009. We took time on Monday to go over aspects of special effects. My group took the section of chapter that dealt with Multisampling and Antialiasing. Antialiasing is, in effect, a method that is used to smooth out the edges of your polygons. By using this method you will be able to take those harsh jagged edges and smooth them out leave a cleaner more polished look to the scene. Above is a picture that shows a normal rendering process without the use of Antialiasing. LMBDown = f...

4

Dev Diary: March 2009

http://clearthebuffer.blogspot.com/2009_03_01_archive.html

Wednesday, March 4, 2009. With the way the scripting aspect is set up it will be easy for us to implement their independent objects because they will all be associated under the LoadArtifactModle member. Set game timer in seconds. SetCamera 0 0.5 -30 0 0.5 0 0 1 0. LoadStaticModelAsX "maps/level1/BlahShip.x" 0 -2 0 90 0 45. LoadStaticModelAsX "maps/level1/BlahShip.x" 0 -2 90 90 0 45. LoadStaticModelAsX "maps/level1/BlahShip.x" 45 -2 90 90 90 45. LoadArtifactModelAsX "maps/artifact.x" -90 0 -80 0 0 0 ...

5

Dev Diary: May 2009

http://clearthebuffer.blogspot.com/2009_05_01_archive.html

Friday, May 1, 2009. Game Engines:Taking Gaming to New Levels. There is a lot of talk these days about game engines and the use of them in games today. Companies like Unreal and Crytek all want bragging rights as to who has the most comprehensive and most expansive game engine out there. So what’s the big deal? What about these things is so great that people are willing to pay upwards of $1.5 Million just so that they can use this engine to make a game? Just what is it that these game engines are for?

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Dev Diary

Friday, May 1, 2009. Game Engines:Taking Gaming to New Levels. There is a lot of talk these days about game engines and the use of them in games today. Companies like Unreal and Crytek all want bragging rights as to who has the most comprehensive and most expansive game engine out there. So what’s the big deal? What about these things is so great that people are willing to pay upwards of $1.5 Million just so that they can use this engine to make a game? Just what is it that these game engines are for?

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