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Reversing bits in C (on ARM). August 8, 2013. I wrote a blog post over on the Square Engineering Blog. About efficiently reversing bits on ARM. It even got picked up by Reddit. Where readers pointed out some corrections 🙂. Stupid C Tricks: A better sizeof array(). January 23, 2011. The tried-and-true C way to determine the length of an array is this:. Define sizeof array(x) (sizeof(x) / sizeof(x[0]). As H L. Mencken put it. January 17, 2011. Wiki page. Uh oh. I let the site languish because work...An un...

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Reversing bits in C (on ARM). August 8, 2013. I wrote a blog post over on the Square Engineering Blog. About efficiently reversing bits on ARM. It even got picked up by Reddit. Where readers pointed out some corrections 🙂. Stupid C Tricks: A better sizeof array(). January 23, 2011. The tried-and-true C way to determine the length of an array is this:. Define sizeof array(x) (sizeof(x) / sizeof(x[0]). As H L. Mencken put it. January 17, 2011. Wiki page. Uh oh. I let the site languish because work...An un...
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1 cnicholson net
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cnicholson.net | cnicholson.net Reviews

https://cnicholson.net

Reversing bits in C (on ARM). August 8, 2013. I wrote a blog post over on the Square Engineering Blog. About efficiently reversing bits on ARM. It even got picked up by Reddit. Where readers pointed out some corrections 🙂. Stupid C Tricks: A better sizeof array(). January 23, 2011. The tried-and-true C way to determine the length of an array is this:. Define sizeof array(x) (sizeof(x) / sizeof(x[0]). As H L. Mencken put it. January 17, 2011. Wiki page. Uh oh. I let the site languish because work...An un...

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cnicholson.net cnicholson.net
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cnicholson.net » 4127

http://cnicholson.net/tag/4127

Stupid C Tricks: do/while(0) and C4127. March 1, 2009. A nice little quickie: I briefly discuss in my assert ramblings why it’s important to wrap all of your multi-line macros in do/while(0) blocks. An unfortunate side-effect of this is that the construction / NOISY CODE #define MULTI LINE MACRO do { std: printf(“Hello “); std: printf(“world! N”); } while (0) will trigger C4127: “Conditional expression […]. Diary of a Graphics Programmer. Real Time Collision Detection.

2

cnicholson.net » c++

http://cnicholson.net/tag/c

Stupid C Tricks: do/while(0) and C4127. March 1, 2009. A nice little quickie: I briefly discuss in my assert ramblings why it’s important to wrap all of your multi-line macros in do/while(0) blocks. An unfortunate side-effect of this is that the construction / NOISY CODE #define MULTI LINE MACRO do { std: printf(“Hello “); std: printf(“world! N”); } while (0) will trigger C4127: “Conditional expression […]. Stupid C Tricks: Adventures in Assert. February 10, 2009. Diary of a Graphics Programmer.

3

cnicholson.net » Reversing bits in C (on ARM)

http://cnicholson.net/2013/08/reversing-bits-in-c-on-arm

Reversing bits in C (on ARM). August 8, 2013. I wrote a blog post over on the Square Engineering Blog. About efficiently reversing bits on ARM. It even got picked up by Reddit. Where readers pointed out some corrections. Email (will not be published) (required). Diary of a Graphics Programmer. Real Time Collision Detection.

4

cnicholson.net » Stupid C++ Tricks: A better sizeof_array()

http://cnicholson.net/2011/01/stupid-c-tricks-a-better-sizeof_array

Stupid C Tricks: A better sizeof array(). January 23, 2011. The tried-and-true C way to determine the length of an array is this:. Define sizeof array(x) (sizeof(x) / sizeof(x[0]). As H L. Mencken put it. 8220; there is always a well-known solution to every human problem neat, plausible, and wrong. 8221; That is certainly the case with this approach. It’s short, to the point, very easy to understand, and insidiously error-prone. Dv; std: string s; float* fp; std: printf("BAD SIZEOF ARRAY(ia): %d n", BAD ...

5

cnicholson.net » while

http://cnicholson.net/tag/while

Stupid C Tricks: do/while(0) and C4127. March 1, 2009. A nice little quickie: I briefly discuss in my assert ramblings why it’s important to wrap all of your multi-line macros in do/while(0) blocks. An unfortunate side-effect of this is that the construction / NOISY CODE #define MULTI LINE MACRO do { std: printf(“Hello “); std: printf(“world! N”); } while (0) will trigger C4127: “Conditional expression […]. Diary of a Graphics Programmer. Real Time Collision Detection.

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tomhulton.blogspot.com tomhulton.blogspot.com

Tom's Programming Blog: February 2010

http://tomhulton.blogspot.com/2010_02_01_archive.html

Ramblings from someone who doesn't know much about very little. Sunday, 28 February 2010. Tower Defence ideas and a bit of code. I wanted to implement the bombs so you could have as many as you wanted at a time, so as I have done with my enemies and my towers I created a good old c vector (a smart array, or simply a form of container for my data) that could then be iterated through to update them. Void CGameController: Update Bombs( CTimer* timer ). For( unsigned int i = 0; i bombs.size(); i ). Without t...

pulsarengine.com pulsarengine.com

Book Reviews | Pulsar Engine

http://pulsarengine.com/category/book-reviews

Game Engine Development Blog. Skip to primary content. Skip to secondary content. Category Archives: Book Reviews. Book Review: Team Leadership in the Game Industry. June 22, 2011. In the Game Industry. Simply put, I really liked this book. In fact, I thought the book was so good that I bought two additional copies as gifts for a pair of coworkers who were just getting started as leaders of their own teams. 8221; Spaulding outlines the traits that are commonly chosen common and explains not only why they...

pulsarengine.com pulsarengine.com

joey | Pulsar Engine

http://pulsarengine.com/author/joey

Game Engine Development Blog. Skip to primary content. Skip to secondary content. March 5, 2013. I love color. In fact, one of my first posts I ever wrote for my developer website was based on setting up color printing for console output (which is super useful for distinguishing errors from normal informational output). Let’s start with the basics. The class only has a small set of member functions for clamping, linear interpolation between two colors, etc. Also, a. It is important to note that the HSV c...

pulsarengine.com pulsarengine.com

March | 2013 | Pulsar Engine

http://pulsarengine.com/2013/03

Game Engine Development Blog. Skip to primary content. Skip to secondary content. Monthly Archives: March 2013. March 5, 2013. I love color. In fact, one of my first posts I ever wrote for my developer website was based on setting up color printing for console output (which is super useful for distinguishing errors from normal informational output). Let’s start with the basics. The class only has a small set of member functions for clamping, linear interpolation between two colors, etc. Also, a. It is im...

pulsarengine.com pulsarengine.com

Color | Pulsar Engine

http://pulsarengine.com/category/color

Game Engine Development Blog. Skip to primary content. Skip to secondary content. March 5, 2013. I love color. In fact, one of my first posts I ever wrote for my developer website was based on setting up color printing for console output (which is super useful for distinguishing errors from normal informational output). Let’s start with the basics. The class only has a small set of member functions for clamping, linear interpolation between two colors, etc. Also, a. It is important to note that the HSV c...

tomhulton.blogspot.com tomhulton.blogspot.com

Tom's Programming Blog: Premake and Visual Studio

http://tomhulton.blogspot.com/2014/08/premake-and-visual-studio.html

Ramblings from someone who doesn't know much about very little. Friday, 8 August 2014. Premake and Visual Studio. I've been on an interesting journey over the last couple of days and thought it would be good to share what I've learnt. It started with me wanting to check out bgfx. A very cool looking open source rendering library. I had poked around it in Sublime. I usually just hit Ctrl-F and search for out-of-source. Build and run that command :). 44 beta5) and to run the command premake4. Command, I ma...

tomhulton.blogspot.com tomhulton.blogspot.com

Tom's Programming Blog: Height Maps

http://tomhulton.blogspot.com/2010/03/height-maps.html

Ramblings from someone who doesn't know much about very little. Thursday, 4 March 2010. Greetings and salutations my friends, I hope you're well! I am in a specially good mood today as I have recently implemented a new feature in my game, and it actually looks cool! Get pixel(SDL Surface *surface, int x, int y). Uint8* p = (Uint8*)surface- pixels 3 * (y * surface- w x);. Return *( Uint16* )p;. Here you pass in your SDL surface that corresponds to the image you have loaded, and the x and y values of the p...

tomhulton.blogspot.com tomhulton.blogspot.com

Tom's Programming Blog: Portal Rendering with Offscreen Render Targets

http://tomhulton.blogspot.com/2015/08/portal-rendering-with-offscreen-render.html

Ramblings from someone who doesn't know much about very little. Thursday, 13 August 2015. Portal Rendering with Offscreen Render Targets. This is an attempt at explaining how to implement portals using an off-screen render target. It's a technique I didn't know a great deal about up until quite recently and after messing around with it for a while I thought it would be cool to describe the approach. Hopefully people might find it interesting. The problem consists of three main parts. Contains just one po...

pulsarengine.com pulsarengine.com

C++ | Pulsar Engine

http://pulsarengine.com/category/programming/c-plus-plus

Game Engine Development Blog. Skip to primary content. Skip to secondary content. March 5, 2013. I love color. In fact, one of my first posts I ever wrote for my developer website was based on setting up color printing for console output (which is super useful for distinguishing errors from normal informational output). Let’s start with the basics. The class only has a small set of member functions for clamping, linear interpolation between two colors, etc. Also, a. It is important to note that the HSV c...

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Chris Nicholson, Writer and Editor. Chris Nicholson is a writer and editor who will no longer, for the remainder of this website, refer to himself in the third person. I am based in southern Connecticut and New York City, spending a little more time in the latter, but enough time in the former to keep my business based there. I love to write, and I love to help others write. My history with words, in 200 of them or less:. I write and edit with a strategy of “Show, Don’t Tell.”. The remainder of this webs...

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Reversing bits in C (on ARM). August 8, 2013. I wrote a blog post over on the Square Engineering Blog. About efficiently reversing bits on ARM. It even got picked up by Reddit. Where readers pointed out some corrections 🙂. Stupid C Tricks: A better sizeof array(). January 23, 2011. The tried-and-true C way to determine the length of an array is this:. Define sizeof array(x) (sizeof(x) / sizeof(x[0]). As H L. Mencken put it. January 17, 2011. Wiki page. Uh oh. I let the site languish because work...An un...

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