magicscrollsofcode.blogspot.com
Magic Scrolls of Code: 2011/07
http://magicscrollsofcode.blogspot.com/2011_07_01_archive.html
Magic Scrolls of Code. One types the correct incantation on the keyboard and the screen comes to life, showing things that never were or could be. We are modern day magicians". Sunday, July 17, 2011. Baddies – 1.1 Introduction. This is the first of a series of articles documenting the creation of the Baddies project. It’s a game aimed for Xbox, windows and Windows Phone 7. For simplicity I shall focus first on the windows version and leave the other 2 for later on. I build on the XNA framew...Subscribe t...
magicscrollsofcode.blogspot.com
Magic Scrolls of Code: 2012/07
http://magicscrollsofcode.blogspot.com/2012_07_01_archive.html
Magic Scrolls of Code. One types the correct incantation on the keyboard and the screen comes to life, showing things that never were or could be. We are modern day magicians". Sunday, July 15, 2012. Baddies] Dev Diary–Day 1. It’s going to be part of my End-Year-Project, so there’s only so much I can share, but I shall be writing down how the development progresses, for my own reference, and for anyone else who needs to know how to work with this library once it’s released. During the development of Pong...
magicscrollsofcode.blogspot.com
Magic Scrolls of Code: 2010/12
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Magic Scrolls of Code. One types the correct incantation on the keyboard and the screen comes to life, showing things that never were or could be. We are modern day magicians". Tuesday, December 14, 2010. Behavior Trees by Example. AI in an Android game. As this is for an Android game, the code is in Java. Even so, it is easily ported to C , and there are almost no Android specific libraries or function calls to worry about. What are Behavior Trees? Video tutorial part 1. It may look complex at a glance,...
magicscrollsofcode.blogspot.com
Magic Scrolls of Code: 2011/08
http://magicscrollsofcode.blogspot.com/2011_08_01_archive.html
Magic Scrolls of Code. One types the correct incantation on the keyboard and the screen comes to life, showing things that never were or could be. We are modern day magicians". Saturday, August 27, 2011. The objective of the saving system is, given a node, any node, serialize it completely and automatically without having to go through the mistake prone method of each time we add a member, having to remember to update the load and save functions. Serializing with the IntermediateSerializer. This diagram ...
magicscrollsofcode.blogspot.com
Magic Scrolls of Code: 2010/01
http://magicscrollsofcode.blogspot.com/2010_01_01_archive.html
Magic Scrolls of Code. One types the correct incantation on the keyboard and the screen comes to life, showing things that never were or could be. We are modern day magicians". Saturday, January 30, 2010. No This is not the build up to a perverted pun. That said, let’s get on with the game! Holy Hole was our entry for the 2009 campus party quick-compo, a coding contest with just 3 day’s time from concept to finish. It came in 4th, not bad, but not great either. Ball Manager and Balls. Then the XML team:.
magicscrollsofcode.blogspot.com
Magic Scrolls of Code: Dictionary of shared resources for serializing in XNA
http://magicscrollsofcode.blogspot.com/2011/08/dictionary-of-shared-resources-for.html
Magic Scrolls of Code. One types the correct incantation on the keyboard and the screen comes to life, showing things that never were or could be. We are modern day magicians". Wednesday, August 24, 2011. Dictionary of shared resources for serializing in XNA. The class is to be used with the IntermediateSerializer. And a more extensive explanation can be found here. Following that, you might want to check out how to write your own ContentTypeSerializer. 160; Dictionary. 160; }. This is where the ser...
magicscrollsofcode.blogspot.com
Magic Scrolls of Code: 2011/09
http://magicscrollsofcode.blogspot.com/2011_09_01_archive.html
Magic Scrolls of Code. One types the correct incantation on the keyboard and the screen comes to life, showing things that never were or could be. We are modern day magicians". Friday, September 30, 2011. Quick and dirty guide to getting cocos2dx working on Android from Windows 7. Second Part: More advanced concepts of getting cocos2dx working on Android from Windows 7. This guide builds on the official guide. Step 1: Get all the android material. And try a test application in it. Download the android ndk.
magicscrollsofcode.blogspot.com
Magic Scrolls of Code: XNA Serialization to XML tutorial
http://magicscrollsofcode.blogspot.com/2011/08/xna-serialization-to-xml-tutorial.html
Magic Scrolls of Code. One types the correct incantation on the keyboard and the screen comes to life, showing things that never were or could be. We are modern day magicians". Friday, August 19, 2011. XNA Serialization to XML tutorial. Serialization is a semi-automatic process where XNA gets a class. That has been marked as [Serializable] and. Stores/loads it from xml. An awesome idea in theory but with a few shortcomings. Note*: Check the comments to see the small change to make it work in WP7 and XBox.
magicscrollsofcode.blogspot.com
Magic Scrolls of Code: Baddies 4–Saving
http://magicscrollsofcode.blogspot.com/2011/08/baddies-4saving.html
Magic Scrolls of Code. One types the correct incantation on the keyboard and the screen comes to life, showing things that never were or could be. We are modern day magicians". Saturday, August 27, 2011. The objective of the saving system is, given a node, any node, serialize it completely and automatically without having to go through the mistake prone method of each time we add a member, having to remember to update the load and save functions. Serializing with the IntermediateSerializer. This diagram ...
magicscrollsofcode.blogspot.com
Magic Scrolls of Code: State Machines By Example: A Useful FSM
http://magicscrollsofcode.blogspot.com/2012/02/state-machines-by-example-useful-fsm.html
Magic Scrolls of Code. One types the correct incantation on the keyboard and the screen comes to life, showing things that never were or could be. We are modern day magicians". Monday, February 13, 2012. State Machines By Example: A Useful FSM. There is one last, important, characteristic that defines this system. Each “game” or state has the rules to decide when to change to another different game (this kind of fucks up the metaphor, but I could not find any better). The FSM has one state active, which ...