gregws.ca
GregWS » Community Cultivation
http://gregws.ca/projects/community-cultivation
Research & Writing. We Can See Our Breath. Weird, if you use "autumn" instead of "fall", all the seaso. Can I get a hallelujah can I hear ya amen https:/ t.co/W4. Want to discriminate against indigenous people/seal hunt while the. Greg ws.itch.io. Theme by Theme Trust.
gregws.ca
GregWS » Point Pleasant Pavilion
http://gregws.ca/projects/point-pleasant-pavilion
Research & Writing. The building resulted from a desire to reorient the site towards the Southeast, away from the industrial area it faced, while also capturing the rich light filtering through the trees to the South. The structure of large glulam beams, with stone columns and a thick stone retaining wall, place the building comfortably within the park's context of a large forest scattered with historic stone buildings. We Can See Our Breath. Weird, if you use "autumn" instead of "fall", all the seaso.
gregws.ca
GregWS » January
http://gregws.ca/january
Research & Writing. On Mar 6, 2013 in Interactive. January, the month named after the Roman god Janus. A god of thresholds between past and future, here and there, he is depicted as having a head bearing two faces staring simultaneously forward and back. January is a short piece of interactive fiction about parallels that I co-authored with my friend agj. I’m not all that happy with my text, but it was an attempt, and a solid one for only a few hours. You can play January in your browser here.
gregws.ca
GregWS » Three Farewells
http://gregws.ca/three-farewells
Research & Writing. On Jul 28, 2014 in Interactive. Is a set of game vignettes created for the makega.me Series. Pageant. These vignettes were intended to capture some of my feelings towards spaces in Halifax, the city I studied architecture in from 2010-2014. The games lack audio, having been thrown together rather quickly. One of the three reuses the photos-of-a-path system I devised for Return, and none of them have a win-condition. We Can See Our Breath. Greg ws.itch.io. Theme by Theme Trust.
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GregWS » Bio
http://gregws.ca/bio
Research & Writing. Greg Whistance-Smith, M.Arch, is an interdisciplinary scholar and designer rooted in Edmonton. Additionally, I’ve been involved in the independent videogames scene since 2007 as a hobbyist designer/developer. The expressive potential of this new medium is immense, and it shares a number of striking and under-appreciated parallels with architecture. I can be reached at gwhistancesmith [at] gmail [dot] com. We Can See Our Breath. Greg ws.itch.io. Theme by Theme Trust.
gregws.ca
GregWS » Return
http://gregws.ca/return
Research & Writing. On Mar 21, 2013 in Interactive. Is a short experiment I created for the final Super Friendship Club. Game-making ‘pageant’ in August of 2012. The theme was ‘Ritual’, and a generating idea for this was the ritual of returning to a place from memory. In March of 2013 I made some significant modifications to the nature of the work’s interactivity, and I think the experience is better as a result. Also, I highly recommend downloading the free. Phase With The Moon EP. We Can See Our Breath.
gregws.ca
GregWS » Thoughts & Fragments
http://gregws.ca/category/fragments
Research & Writing. On Aug 31, 2016 in Misc. Meaning and culture reverberate in stranger ways than we’re accustomed to considering. Strong metatextual patterns can sometimes occur, such as one that I came across recently: an aesthetic fragment that began in a 1976 documentary, contributed to electronic music developed in the 90s, and helped frame a radio documentary released in 2013 that revisited a […]. We Can See Our Breath. On Sep 25, 2015 in Interactive. On Jul 28, 2014 in Interactive. Return is a sh...
gregws.ca
GregWS » Sprucewood Branch
http://gregws.ca/projects/sprucewood-branch
Research & Writing. The thesis research identified spatial metaphor as a primary way of communicating ideas via architecture, and this branch was designed around the metaphor "the library is a walled garden," where the interior is a rich landscape to explore. This metaphor had the unfortunate effect of encouraging an overly inward-looking building, and the bunker-like exterior is problematic for an 'open' public institution like the library. We Can See Our Breath. Greg ws.itch.io. Theme by Theme Trust.
gregws.ca
GregWS » Projects
http://gregws.ca/projects
Research & Writing. Lecture: Video Games & Empathy. Strathcona Science Park Excursion. Lecture: Edmonton PKN 15. We Can See Our Breath. Weird, if you use "autumn" instead of "fall", all the seaso. Can I get a hallelujah can I hear ya amen https:/ t.co/W4. Want to discriminate against indigenous people/seal hunt while the. Greg ws.itch.io. Theme by Theme Trust.
SOCIAL ENGAGEMENT