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begedin's devblog - dooomed to fail begedin's devblog

Begedin's devblog dooomed to fail. Feb 16, 2014. Pucaj Update – Major changes, Entity-component system. It’s been a while and I apologize for that. Shift from a purely object oriented design using a sort of MVC architecture to an Entity-Component System. Removal of old graphics and switch to single color placeholder tiles. Removal of the shooting mechanic and action controls with keys. Addition of proper touch controls, including gestures. Map generation using a slightly modified diamond-square algorithm.

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Begedin's devblog dooomed to fail. Feb 16, 2014. Pucaj Update – Major changes, Entity-component system. It’s been a while and I apologize for that. Shift from a purely object oriented design using a sort of MVC architecture to an Entity-Component System. Removal of old graphics and switch to single color placeholder tiles. Removal of the shooting mechanic and action controls with keys. Addition of proper touch controls, including gestures. Map generation using a slightly modified diamond-square algorithm.
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begedin's devblog - dooomed to fail begedin's devblog | devblog.addictedgamewise.com Reviews

https://devblog.addictedgamewise.com

Begedin's devblog dooomed to fail. Feb 16, 2014. Pucaj Update – Major changes, Entity-component system. It’s been a while and I apologize for that. Shift from a purely object oriented design using a sort of MVC architecture to an Entity-Component System. Removal of old graphics and switch to single color placeholder tiles. Removal of the shooting mechanic and action controls with keys. Addition of proper touch controls, including gestures. Map generation using a slightly modified diamond-square algorithm.

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February 2014 - begedin's devblog begedin's devblog

http://devblog.addictedgamewise.com/2014/02

Begedin's devblog dooomed to fail. Monthly Archives: February 2014. Feb 16, 2014. Pucaj Update – Major changes, Entity-component system. It’s been a while and I apologize for that. Shift from a purely object oriented design using a sort of MVC architecture to an Entity-Component System. Removal of old graphics and switch to single color placeholder tiles. Removal of the shooting mechanic and action controls with keys. Addition of proper touch controls, including gestures. What is an entity? Is a componen...

2

Pucaj Update - Shooting, Major Refactoring - begedin's devblog begedin's devblog

http://devblog.addictedgamewise.com/pucaj-update-shooting-major-refactoring

Begedin's devblog dooomed to fail. Dec 2, 2013. Pucaj Update – Shooting, Major Refactoring. I’ve been slacking off a bit lately, but not long after my previous update, I did add some improvements to the existing code. The first thing I did was to apply a sort of MVC pattern to the code structure. For this, I’ve created a Level class and. Classes. The Level. Class contains the player, which is an instance of a Tank,. Which, in turn, contains a Weapon. Once an instance of a Level. I’ve also added bas...

3

NESjs Archives - begedin's devblog begedin's devblog

http://devblog.addictedgamewise.com/tag/nesjs

Begedin's devblog dooomed to fail. Posts tagged with: NESjs. Nov 10, 2013. Let Us Begin – Current Projects. First of all, hello! I’m Nikola Begedin. I’m a software developer and I work and live in Croatia. I have this dream/fantasy that I’ll finish some sort of amazing side project, get rich, retire early and then continue to play games and dabble in development until I die of old age. It’s never going to happen, but it doesn’t stop me from trying. Unfortunately, my procrastinating personality does.

4

Dice and Roll Archives - begedin's devblog begedin's devblog

http://devblog.addictedgamewise.com/tag/dice-and-roll

Begedin's devblog dooomed to fail. Posts tagged with: Dice and Roll. Nov 10, 2013. Let Us Begin – Current Projects. First of all, hello! I’m Nikola Begedin. I’m a software developer and I work and live in Croatia. I have this dream/fantasy that I’ll finish some sort of amazing side project, get rich, retire early and then continue to play games and dabble in development until I die of old age. It’s never going to happen, but it doesn’t stop me from trying. So here goes…. In Croatian. The idea of. This is...

5

Pucaj Update - Major changes, Entity-component system - begedin's devblog begedin's devblog

http://devblog.addictedgamewise.com/pucaj-update-major-changes-entity-component-system

Begedin's devblog dooomed to fail. Feb 16, 2014. Pucaj Update – Major changes, Entity-component system. It’s been a while and I apologize for that. Shift from a purely object oriented design using a sort of MVC architecture to an Entity-Component System. Removal of old graphics and switch to single color placeholder tiles. Removal of the shooting mechanic and action controls with keys. Addition of proper touch controls, including gestures. Map generation using a slightly modified diamond-square algorithm.

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begedin's devblog - dooomed to fail begedin's devblog

Begedin's devblog dooomed to fail. Feb 16, 2014. Pucaj Update – Major changes, Entity-component system. It’s been a while and I apologize for that. Shift from a purely object oriented design using a sort of MVC architecture to an Entity-Component System. Removal of old graphics and switch to single color placeholder tiles. Removal of the shooting mechanic and action controls with keys. Addition of proper touch controls, including gestures. Map generation using a slightly modified diamond-square algorithm.

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