falconfive.net
Falcon Five's Development SiteThis website showcases the ongoing work of Falcon Five. Falcon Five works to create old school video games for the PC and Xbox Live Arcade.
http://www.falconfive.net/
This website showcases the ongoing work of Falcon Five. Falcon Five works to create old school video games for the PC and Xbox Live Arcade.
http://www.falconfive.net/
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T. J. Chapman
2620 ●●●●●n St.
Ty●●er , Texas, 75701
United States
View this contact
T. J. Chapman
2620 ●●●●●n St.
Ty●●er , Texas, 75701
United States
View this contact
T. J. Chapman
2620 ●●●●●n St.
Ty●●er , Texas, 75701
United States
View this contact
14
YEARS
1
MONTHS
3
DAYS
GODADDY.COM, LLC
WHOIS : whois.godaddy.com
REFERRED : http://registrar.godaddy.com
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THIS WEBSITE
14
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0
SITE IP
108.177.122.121
LOAD TIME
0.703 sec
SCORE
6.2
Falcon Five's Development Site | falconfive.net Reviews
https://falconfive.net
This website showcases the ongoing work of Falcon Five. Falcon Five works to create old school video games for the PC and Xbox Live Arcade.
Platforming Physics - Falcon Five's Development Site
http://www.falconfive.net/updates/platformingphysics
Falcon Five's Development Site. Posted Jun 2, 2011, 10:02 PM. By T J. Chapman [ updated Jun 2, 2011, 10:06 PM. Hey guys. Been working on porting my character physics to the new game. Not going so well, however- I have (with plenty of slight bugs) pretty much ported the system over, but it is not handling well on the Xbox 360- I'm not sure why really. The code I had in C worked with hundreds and hundreds of characters- the Xbox is having trouble with 20, and even my computer struggles with 100.
Platforming Physics pt. 2 - Falcon Five's Development Site
http://www.falconfive.net/updates/platformingphysicspt2
Falcon Five's Development Site. Platforming Physics pt. 2. Posted Jun 2, 2011, 10:06 PM. By T J. Chapman. Glad to say that many of the initial bugs have been worked out in the current system, and some tweaks have been made to increase efficiency - the Xbox can now handle up to 100 moving characters on screen at once. however, slopes have not been ported correctly yet, but I will be working on that soon! I look forward to it. Stay tuned for further progress!
Animation - Falcon Five's Development Site
http://www.falconfive.net/updates/animation
Falcon Five's Development Site. Posted Mar 29, 2011, 9:37 PM. By T J. Chapman. As of late I have been working on character graphics- more specifically, animation. Recently I have ditched the old pixelated look of the game in favor of actually redrawing all of the old graphics in a new high definition format that will look quite nice once it is complete. Anyhow, until then!
Detecting the Player's Groundtype - Falcon Five's Development Site
http://www.falconfive.net/updates/detectingtheplayersgroundtype
Falcon Five's Development Site. Detecting the Player's Groundtype. Posted Jun 2, 2011, 10:30 PM. By T J. Chapman. Initially, one would think that this problem would be easy as pie to figure out- Couldn't you just pick the obstacle that is right underneath the player's feet, at the middle of player's width? This is not necessarily the case. What if a player is standing under half of the player's width ontop of a block, with the middle of the player dangling over thin air? Well, because, a player CAN parti...
Projects - Falcon Five's Development Site
http://www.falconfive.net/downloads
Falcon Five's Development Site. Here are some projects that I have worked on in the past. Some of them are available for download! Falcon Five's XNA Platformer Engine (in progress! This is the third video I have made of my platforming engine in C . It has actually since this video been ported to XNA C# for Windows PC and Xbox 360, and many enhancements have been made. I need to create a new video to detail progress since the port. Chapman Satellites Outdoor Advertisement. Zombie's Game of Life. Read the ...
TOTAL PAGES IN THIS WEBSITE
14
www.falconfitness.it
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Falcon Five's Development Site
Falcon Five's Development Site. This is my development site for the game I am working on. I will keep this site updated with the progress made in programming my game. Detecting the Player's Groundtype. Posted Jun 2, 2011, 10:30 PM. By T J. Chapman. Initially, one would think that this problem would be easy as pie to figure out- Couldn't you just pick the obstacle that is right underneath the player's feet, at the middle of player's width? Click the image to view full resolution). Next, we check the playe...
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Falcon for Flash CS3, CS4, CS5 & CS6 | Simple Connection to Server Scripts with Adobe Flash
Falcon for Flash CS3, CS4, CS5 and CS6. 124; Comments RSS. Falcon is a Flash ActionScript class that lets you easily send data to and from a server script - such as PHP. You make a new Falcon object and pass it the URL to your script and an object that holds variables to send. You set a COMPLETE event and get incoming variables through the Falcon data property! FIT0 Flash User Group. One Day It Will Make. Is there a simpler way to get data from a database into a DataGrid in Flash? Posted on May 18, 2015.
Falcon Stainless, Inc. :: Flexible Stainless Steel Corrugated Water Connectors
The Original stainless steel corrugated water connector. Since 1981. GE Autotrol Bypass and Performa Valve. Australia - New Zealand Distributors. From the company who introduced Flexible Stainless Steel Corrugated Water and Gas Connectors. Welcome to Falcon Stainless, Inc. Often imitated, never equaled! Our full line of stainless steel GASFLEX, Waterflex and solar coils. Looking for Solar Coils? Installing a water heater? Installing a water softener? Why Use Anything Else When You Can Use The Best?
The Falcon Flier / Fredericksburg Academy's Student News Source
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