gameserverarchitecture.com
map Archives • Engines of Delight
https://gameserverarchitecture.com/tag/map
A blog about multiplayer game server architecture. About Engines of Delight. Podcast] Hanselminutes: Scaling The Walking Dead: No Man’s Land. April 5, 2016. Scott Hanselman talks with Next Games. Lsquo; CTO, Kalle Hiitola, about the server. Of their newest game,. The Walking Dead: No Man’s Land. This is a great opportunity for those of us interested in game server development to learn from others’ real-world experience. Click to share on Twitter (Opens in new window). Pattern: Seamless World Game Server.
gameserverarchitecture.com
Server • Engines of Delight
https://gameserverarchitecture.com/glossary/server
A blog about multiplayer game server architecture. About Engines of Delight. A server is a software program, or the computer on which that program runs, that provides a specific kind of service to client software running on the same computer or other computers on a network. The Linux Information Project, “Server Definition”. Source location: http:/ www.linfo.org/server.html. Accessed: August 21, 2015. Click to share on Twitter (Opens in new window). Click to share on Facebook (Opens in new window). Game ...
gameserverarchitecture.com
Pattern Archives • Engines of Delight
https://gameserverarchitecture.com/category/article/pattern
A blog about multiplayer game server architecture. About Engines of Delight. An article that describes a specific multiplayer game server architecture pattern or style using a template based on the work of James Coplien. Pattern: Seamless World Game Server. March 8, 2016. How do we create a game server. That permits unlimited freedom of movement and game play on an expansive map with no apparent boundaries? We are developing the server for a. Massively multiplayer online game. View all 4 comments. With a...
gameserverarchitecture.com
Resource Archives • Engines of Delight
https://gameserverarchitecture.com/category/resource
A blog about multiplayer game server architecture. About Engines of Delight. Information or link to information that is likely to be of further interest to Engines of Delight readers. Podcast] Hanselminutes: Scaling The Walking Dead: No Man’s Land. April 5, 2016. Scott Hanselman talks with Next Games. Lsquo; CTO, Kalle Hiitola, about the server. Of their newest game,. The Walking Dead: No Man’s Land. Continue reading [Podcast] Hanselminutes: Scaling The Walking Dead: No Man’s Land. November 3, 2015.
pulsarengine.com
Book Reviews | Pulsar Engine
http://pulsarengine.com/category/book-reviews
Game Engine Development Blog. Skip to primary content. Skip to secondary content. Category Archives: Book Reviews. Book Review: Team Leadership in the Game Industry. June 22, 2011. In the Game Industry. Simply put, I really liked this book. In fact, I thought the book was so good that I bought two additional copies as gifts for a pair of coworkers who were just getting started as leaders of their own teams. 8221; Spaulding outlines the traits that are commonly chosen common and explains not only why they...
pulsarengine.com
joey | Pulsar Engine
http://pulsarengine.com/author/joey
Game Engine Development Blog. Skip to primary content. Skip to secondary content. March 5, 2013. I love color. In fact, one of my first posts I ever wrote for my developer website was based on setting up color printing for console output (which is super useful for distinguishing errors from normal informational output). Let’s start with the basics. The class only has a small set of member functions for clamping, linear interpolation between two colors, etc. Also, a. It is important to note that the HSV c...
pulsarengine.com
March | 2013 | Pulsar Engine
http://pulsarengine.com/2013/03
Game Engine Development Blog. Skip to primary content. Skip to secondary content. Monthly Archives: March 2013. March 5, 2013. I love color. In fact, one of my first posts I ever wrote for my developer website was based on setting up color printing for console output (which is super useful for distinguishing errors from normal informational output). Let’s start with the basics. The class only has a small set of member functions for clamping, linear interpolation between two colors, etc. Also, a. It is im...
pulsarengine.com
Color | Pulsar Engine
http://pulsarengine.com/category/color
Game Engine Development Blog. Skip to primary content. Skip to secondary content. March 5, 2013. I love color. In fact, one of my first posts I ever wrote for my developer website was based on setting up color printing for console output (which is super useful for distinguishing errors from normal informational output). Let’s start with the basics. The class only has a small set of member functions for clamping, linear interpolation between two colors, etc. Also, a. It is important to note that the HSV c...
blog.bozalina.com
Justin Bozalina's Blog: July 2012
http://blog.bozalina.com/2012_07_01_archive.html
A personal collection of stuff that excites me. Friday, July 13, 2012. Hey, New York, let's start the show! When I received the email, the host and musical guest still had not been announced. We didn't find out it was Sofia Vergara and One Direction until nearly a month later. Eventually, they started taking us up in the elevators, where we got in another line to wait before filing into the studio. At this point, we exchanged our purple tickets for arm bands. By the Doobie Brothers, with Abby Elliot, Van...
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