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Wenceslao Villanueva Jr. | Game making, design and technique

A professional Game Designer. I am a professional Game Developer with over 11 years of experience with 8 titles shipped on several platforms. In addition I’m constantly working on personal projects and participate in Game Jams regularly. Check me out on Twitter and LinkedIn. Senior Technical Game Designer / Coder. Please use contact form above. Uncharted: Fight for Fortune. Syphon Filter: Logan’s Shadow. Syphon Filter: Dark Mirror. A Space Rogue-like For Arduboy. An Arduboy Game Development Tool.

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Wenceslao Villanueva Jr. | Game making, design and technique | gamedesignfu.com Reviews
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A professional Game Designer. I am a professional Game Developer with over 11 years of experience with 8 titles shipped on several platforms. In addition I’m constantly working on personal projects and participate in Game Jams regularly. Check me out on Twitter and LinkedIn. Senior Technical Game Designer / Coder. Please use contact form above. Uncharted: Fight for Fortune. Syphon Filter: Logan’s Shadow. Syphon Filter: Dark Mirror. A Space Rogue-like For Arduboy. An Arduboy Game Development Tool.
<META>
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1 about me
2 resume
3 portfolio
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6 wenceslao villanueva jr
7 currently at
8 scea bend studio
9 location
10 bend oregon
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Wenceslao Villanueva Jr. | Game making, design and technique | gamedesignfu.com Reviews

https://gamedesignfu.com

A professional Game Designer. I am a professional Game Developer with over 11 years of experience with 8 titles shipped on several platforms. In addition I’m constantly working on personal projects and participate in Game Jams regularly. Check me out on Twitter and LinkedIn. Senior Technical Game Designer / Coder. Please use contact form above. Uncharted: Fight for Fortune. Syphon Filter: Logan’s Shadow. Syphon Filter: Dark Mirror. A Space Rogue-like For Arduboy. An Arduboy Game Development Tool.

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gamedesignfu.com gamedesignfu.com
1

Resistance: Retribution | Wenceslao Villanueva Jr.

http://www.gamedesignfu.com/portfolio/03_resistance-retribution

During the development of Resistance: Retribution I was responsible for Scripting, Population, Level Design, Team Script Support, Combat Scenario Design, Weapon Design and assisting in Multiplayer Design.

2

Ludum Dare 23: Planet Conquered | Wenceslao Villanueva Jr.

http://www.gamedesignfu.com/portfolio/52_ludum-dare-23-planet-conquered

Ludum Dare 23: Planet Conquered. Planet Conquered was a 48 hour game jam entry for Ludum Dare 23. The theme for Ludum Dare 23 was. Features that were cut:. A galaxy map showing your progression. Physics Simulation on buildings so you can cut down their base and cause them to collapse. To play the game:. Reduce the planet to rubble. Destroy all buildings and all hostile targets. Conquer all the planets for the EMPIRE! Use WASD to maneuver your ship. Aim with your mouse cursor. Left click to fire.

3

Uncharted: Golden Abyss | Wenceslao Villanueva Jr.

http://www.gamedesignfu.com/portfolio/01_uncharted-golden-abyss

Uncharted: Golden Abyss was released on the Playstation Vita in Japan on December 17th, 2011. The title was then released in North America on February 15th, 2012, Europe on February 22nd and Australia on February 23rd. It received many awards and accumulated an average score of 80% on MetaCritic.com and 80.76% on GameRankings.com. Prologue “I’m Telling You… It Was Drake…”. Chapter 9 “He Game Them Everything”. Chapter 20 “Sticking Your Neck Out”. Chapter 22 “Chew the Hide Off a Rhino”.

4

Uncharted: Fight for Fortune | Wenceslao Villanueva Jr.

http://www.gamedesignfu.com/portfolio/02_uncharted-fight-for-fortune

Uncharted: Fight for Fortune. Uncharted: Fight for Fortune. During the development of Uncharted: Fight for Fortune I was responsible for Gameplay and Card Design, Balance, Card Database Management, Card Scripting, Play testing and quite a lot of spreadsheets.

5

Build Up Your Pagoda | Wenceslao Villanueva Jr.

http://www.gamedesignfu.com/portfolio/51_build-up-your-pagoda

Build Up Your Pagoda. Build Up Your Pagoda. Build Up Your Pagoda. To play the game:. Use WASD or the arrow keys to move the camera. Use the mouse wheel to zoom in and out. Left click a trap on the menu bar to select it and left click on the floor of any level of your pagoda to place it. Hover over a trap to see its description.

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Wenceslao Villanueva Jr. | Game making, design and technique

A professional Game Designer. I am a professional Game Developer with over 11 years of experience with 8 titles shipped on several platforms. In addition I’m constantly working on personal projects and participate in Game Jams regularly. Check me out on Twitter and LinkedIn. Senior Technical Game Designer / Coder. Please use contact form above. Uncharted: Fight for Fortune. Syphon Filter: Logan’s Shadow. Syphon Filter: Dark Mirror. A Space Rogue-like For Arduboy. An Arduboy Game Development Tool.

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