gashlin.net gashlin.net

gashlin.net

Adam Gashlin's Web Site

Hello, I'm Adam Gashlin, a computer programmer and aspiring game designer. I dream of a game about learning to program, where the player gains power to manipulate the game world by mastering programming techniques. I hope to make this game some day. For some writing along these lines, check out my blog. Game Design and Development. I have made a few small game prototypes:. A Change of Plans. See my list of games. I've also participated in several game jams and competitions:. 2014 ( Duæl. And 19 ( Glassbox.

http://www.gashlin.net/

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Adam Gashlin's Web Site | gashlin.net Reviews
<META>
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Hello, I'm Adam Gashlin, a computer programmer and aspiring game designer. I dream of a game about learning to program, where the player gains power to manipulate the game world by mastering programming techniques. I hope to make this game some day. For some writing along these lines, check out my blog. Game Design and Development. I have made a few small game prototypes:. A Change of Plans. See my list of games. I've also participated in several game jams and competitions:. 2014 ( Duæl. And 19 ( Glassbox.
<META>
KEYWORDS
1 various rules
2 programaze
3 stack puzzle
4 add man 2
5 dwim
6 around every corner
7 master exploder
8 for more
9 game music
10 vgmstream
CONTENT
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PAGE
various rules,programaze,stack puzzle,add man 2,dwim,around every corner,master exploder,for more,game music,vgmstream,low level development,escape from pong,nestify,agashlin@gmail com
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Adam Gashlin's Web Site | gashlin.net Reviews

https://gashlin.net

Hello, I'm Adam Gashlin, a computer programmer and aspiring game designer. I dream of a game about learning to program, where the player gains power to manipulate the game world by mastering programming techniques. I hope to make this game some day. For some writing along these lines, check out my blog. Game Design and Development. I have made a few small game prototypes:. A Change of Plans. See my list of games. I've also participated in several game jams and competitions:. 2014 ( Duæl. And 19 ( Glassbox.

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blog.gashlin.net blog.gashlin.net

Adam's Blog

Games, programming, learning. March 28th, 2013. This week I am drowning in interesting things. Google Drive Realtime API. 8211; For an experimental text/code editor I made a Java implementation. Of much of the Etherpad. Protocol, to allow a Java client to participate in a document/program being edited in real time on an Etherpad Lite server. 8211; A visual programming system inspired by Scratch. 8211; Is a kind of portal for JavaScript games, but it has an integrated source code editor to encourage users...

INTERNAL PAGES

gashlin.net gashlin.net
1

Master Exploder

http://gashlin.net/games/ld18/r68

Arrow keys or WASD to move. Hold Shift to run (not necessary, but may be handy). Click enemies in your aura of menace to make them explode. Explosions in the red range will probably get you, too. You have a limited number of explosions per screen, the little icons in the upper left represent this. Reach the stairway to complete the level. If you get stuck, you can click your guy to retry the level. 18 ( entry page. By Adam Gashlin (hcs).

2

around every corner - game!

http://gashlin.net/games/aec

Around every corner is an experimental game about navigating a maze with unknown horrors just out of sight. The white area is the where you are safe to go. It is where you can see, and places you saw recently. Beware; the unseen doesn't stay safe for long. Various obstacles obscure your vision and block your path, but all you can see of them is their absence from your field of view. Apply metaphor to taste. First release (revision 36, 2010-07-23) for Windows. A video of the testing level.

3

Adam's Blog

http://gashlin.net/blog

Games, learning, programming. Here are some of my favorite articles from the blog. You can also check out the complete index. Won't get fooled systematically. Figure out how to decode an obfuscated maze solution, then construct a machine to do it for you. The laws that make the world run are represented by machines, ancient temples, landscapes, etc. that physically exist within the world. The One, The Many. Should a programming game be about boring tasks, so the player is compelled to automate them?

4

A Change of Plans - game!

http://gashlin.net/games/change

A Change of Plans. This is the game. A tiny puzzle platformer with a level editing mechanic, made over the course of two weeks learning Flash the hard way. The goal is to get the little circular guy to the bullseye of each level. Often this will require you to change the level. While paused (toggle pause by pressing Space), you can click on spaces to add or remove blocks. In later levels there are eyeball enemies; if they are looking at a part of the level it cannot be changed. Up arrow key - jump.

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importantlittlegames.com importantlittlegames.com

Important Little Games | Systems of Magic – Part II

http://importantlittlegames.com/systems-of-magic-part-ii

Contracting & Consulting. Systems of Magic – Part II. June 10, 2014. I’m Rob Lockhart. The Creative Director of Important Little Games. If you were to follow me on twitter. I’d be grateful. I’m working on an educational game. That involves magic and magical epistemology. Consequently, I’ve been doing a lot of research about magical systems. I’m sharing my thoughts for those of you who may one day include magic in your games. Whereas the last blog post in this series. Too, is centered on this idea. Howeve...

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Hello, I'm Adam Gashlin, a computer programmer and aspiring game designer. I dream of a game about learning to program, where the player gains power to manipulate the game world by mastering programming techniques. I hope to make this game some day. For some writing along these lines, check out my blog. Game Design and Development. I have made a few small game prototypes:. A Change of Plans. See my list of games. I've also participated in several game jams and competitions:. 2014 ( Duæl. And 19 ( Glassbox.

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