pixelgraffiti.blogspot.com
Art of William Sweetman: Small Fps Update
http://pixelgraffiti.blogspot.com/2014/08/small-fps-update.html
Art blog filled with various projects in various states by the game artist/designer William Sweetman. Friday, August 8, 2014. Right now I'm just messing with some visual styles, I'm really liking this dark desaturated look with pops of gold. Not sure if it will stick. As for this week I started to code the first weapon and grenades. I'm hoping next week I'll have more time for actual coding and can really focus on getting a few of the weapons done and the player inventory! View my complete profile.
pixelgraffiti.blogspot.com
Art of William Sweetman: Fps Update 2 !
http://pixelgraffiti.blogspot.com/2014/08/fps-update-2.html
Art blog filled with various projects in various states by the game artist/designer William Sweetman. Friday, August 22, 2014. Subscribe to: Post Comments (Atom). View my complete profile. Eating Brains Gaining Knowledge. Ramblings of a Madman. Awesome Game Art and Gaming Links. Game Industry Mentor Podcast. Hourences - Great UDK Resource. Polycount Game Art Wiki. Awesome Inc. template. Powered by Blogger.
pixelgraffiti.blogspot.com
Art of William Sweetman: Shotguns!
http://pixelgraffiti.blogspot.com/2014/08/shotguns.html
Art blog filled with various projects in various states by the game artist/designer William Sweetman. Friday, August 29, 2014. I've gotten quite a bit done this last week. I've completed the player inventory, I've wrapped up the weapon system, I have my Blaster and Shotgun working, and I modelled and textured a Shotgun. Over all pretty good progress in my mind. Oh and I started some super primitive AI, PROGRESSS! Primitive enemy ai shooting at the player. Subscribe to: Post Comments (Atom).
williamdettrey.wordpress.com
William Dettrey | William Dettrey's Art Blog
https://williamdettrey.wordpress.com/author/williamdettrey
William Dettrey's Art Blog. 3D and 2D art progress. I’m always trying to simplify anatomy into shapes that are easier to remember and faster to get down and be right. So while the above insight may not be perfect (or even correct) it’s an important part of the process to me. There’s no doubt that I’ll refine that as time goes on just as I have done to many other tricks of laying out the body. May 16, 2011 Categories: 2D. Red Riding Hood it is! May 13, 2011 Categories: 2D. Start: May, 4th 2011. Edit: Figu...
oliveworks.blogspot.com
OliveWorks: December 2012
http://oliveworks.blogspot.com/2012_12_01_archive.html
Sunday, 9 December 2012. July to December Update! Since the last post I have gone on my hen night, switched jobs, got married and been on my honeymoon so I have not been as focused as I should have been on my mobile game. My time gaming has also suffered (I've not even played The Walking Dead yet :() but with the imminent release of BS5 and the third installation of The Longest Journey game I have been trying to get through my Steam. Firstly, I have decided on the working title of my mobile game, Werdz.
oliveworks.blogspot.com
OliveWorks: Late May Update: What's been accomplished
http://oliveworks.blogspot.com/2012/06/late-may-update-whats-been-accomplished.html
Wednesday, 6 June 2012. Late May Update: What's been accomplished. So progress with my mobile project has gone slower than I'd thought and liked, but that's life and until I win the lottery and become an indie developer I think there will be inevitable delays to my project's work schedule. Any who.I guess I started this project a couple of months ago and so far I have completed the following:. Layout of the menu flow and one game mode scene. Submit button to clear array and output word score. With the re...
williamdettrey.wordpress.com
Thinking Critically… | William Dettrey's Art Blog
https://williamdettrey.wordpress.com/2011/04/26/thinking-critically
William Dettrey's Art Blog. 3D and 2D art progress. I was talking to a friend of mine today and he mentioned that “Perhaps you are over thinking this? On a related note I’ve been listening to a great podcast series on the gaming industry (Games Industry Mentor check it out here: http:/ gim.acanaday.com/. Open up the search engine and start researching; I do this a lot even on little things that are deemed common knowledge (just for self-improvement and intellectual reinforcement). Enter your comment here.
kellysnapka.com
Saints Row 3 « Kelly Snapka
http://www.kellysnapka.com/my_career/games/saints-row-3
Follow me on Twitter! Games I’ve Worked On. Saints Row The Third. You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here. Official Site: www.saintsrow.com. Wikipedia: en.wikipedia.org/wiki/Saints Row the Third. My role shifted over the course of the project from being the Studio Art Director and then moving into a Product Art Director overseeing Outsourcing role when I began working remotely from the studio. As Studio Art Director:. Example PC Outfit Jobsheet.
kellysnapka.com
Resume « Kelly Snapka
http://www.kellysnapka.com/my_career/resume
Follow me on Twitter! Games I’ve Worked On. Art Direction and Leadership. Technical Art/Animation: art tools and pipeline development, optimization, evangelizing technical opportunities. Art Outsourcing management and direction. Art Production of 3d (characters, vehicles, environments, and props), VFX, and Cinematics. MotionBuilder, 3ds Max, Maya. Python, Maxscript, MEL. PC, XBOX1/360/One, PS2/PS3/PS4, IOS. DeepSilver Volition on unannounced project. Saints Row IV ,. Assistant Art Director,. I managed ou...
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