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Glitchnap – A Copenhagen-based band that makes games instead of records.

A Copenhagen-based band that makes games instead of records.

http://www.glitchnap.com/

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Glitchnap – A Copenhagen-based band that makes games instead of records. | glitchnap.com Reviews

https://glitchnap.com

A Copenhagen-based band that makes games instead of records.

INTERNAL PAGES

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1

Glitchnap

http://www.glitchnap.com/press/sheet.php?p=GO_NUTS!!

Based in Copenhagen, Denmark. 24 June, 2014. A 4-player arcade game. Kick ball into other goals. Don't let the ball go into your goal. Go nuts. Is an exploration of visual excess and mechanical abuse. GO NUTS! Is a ballet conducted inside a mosh pit. GO NUTS! Is Hokra with thumb wars. GO NUTS! Up to 4 player local multiplayer chaos abuse. Can automatically fetch and play random Vines (short video loops) from Twitter and supports #custom #hashtags. Mads Johansen Lassen, Maaløe Maal. Also thanks to these f...

2

Glitchnap

http://www.glitchnap.com/press

Based in Copenhagen, Denmark. Press / Business Contact:. Pilestræde 43, 1. Glitchnap is a Copenhagen-based band that makes games instead of records. Their first project LAZA KNITEZ! A 4-player twitch arcade jousting/shooting game with a custom cocktail arcade cabinet made from several spare IKEA table parts won the 2012 Nordic Indie Sensation award, and spurred the team on to develop more games, arcades and exhibit their work to a larger, international audience. They have yet to regret that decision.

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joon.be joon.be

Zumbie | joon.be

http://joon.be/portfolio/zumbie

Projects big and small. Press [X] To Give Up. Would You Change Your Life? Zumbie started out as a pet project, but turned into a Glitchnap project in early 2013. It brought us to GDC in spring 2013. It is currently under development, however there is a public demo available which was submitted to the Mozilla GameOn competition. Artwork by Mikkel Faurholm. Trailer by Pieter-Jan Van Damme. Nominated for International Mobile Game Award. 2013, Excellence in Innovation category. By Dev Karnal Fridén.

trendreport.trendwolves.com trendreport.trendwolves.com

Inline horizon broadening games: interview with Joon - Lolology: a free trend chapter by Trendwolves - Inline horizon broadening games: interview with Joon

https://trendreport.trendwolves.com/subchapter/interview-joon

A glimpse into the future. Inline horizon broadening games: interview with Joon. From Antwerp, living in Reykjavik. While the game industry draws attention for its astonishing growth and the way it drives technological evolution, people often forget about the impact of the passion driven indie game scene. And helped to found House of Indie. A platform for independent game developers which organises the Indie Game Festival, Screenshake. And Nordic Game Conference. Carton boxes and baby buggies. What game ...

zerbamine.blogspot.com zerbamine.blogspot.com

Bridges and Stitches: November 2014

http://zerbamine.blogspot.com/2014_11_01_archive.html

Friday, November 21, 2014. Finally, I can announce that I've been working on: Sentree. A Local Multiplayer Mobile game: sentree-game.com. With the amazing guys at Glitchnap. Along with audio wizard Martin Kvale. And vector connoisseur Liselore Goedhart. If you like yelling at your blind-folded friends (and honestly, who doesn't? This one's for you. The game will be released in 2015. More to come, very soon…! Tags: behind the scenes. Wednesday, November 12, 2014. Behind the Islands (II). Of the final piec...

zerbamine.blogspot.com zerbamine.blogspot.com

Bridges and Stitches: Seeing in C#

http://zerbamine.blogspot.com/2015/03/seeing-in-c.html

Tuesday, March 3, 2015. Being in cocooning mode has been great for digging my teeth into Unity C#. After a handful of futile attempts at getting back into programming (not that I ever was that advanced before, but I have dabbled with GameMaker back in my PC days) and after having done artwork for two games (with Mudvark. I'm finally starting to see the light, in C#. And it's awesome! I've been working steadily on a little game idea with Unity 3D. From time to time. Tags: behind the scenes. I tried to com...

maizewallin.com maizewallin.com

Maize Wallin - Past Projects - Maize Wallin

http://www.maizewallin.com/cv.html

Cross-discipline relationships (arts, physics, architecture, biology etc). Audience interface and interaction design. Musicianship in games, and audio systems. Composition and sound design. Interdisciplinary collaboration, games and new media. Audio, video, lighting hardware and software. Digital collaboration tools including online and software. Bachelor of Fine Arts (contemporary music – interactive composition) Victorian College of the Arts University of Melbourne Nov 2014. Composer and audio manager.

winnitron.be winnitron.be

Local Exclusive: LAZA KNITEZ!! – Winnitron Edition | Winnitron Belgium

http://winnitron.be/uncategorized/local-exclusive-laza-knitez-winnitron-edition

Local Exclusive: LAZA KNITEZ! 8211; Winnitron Edition. Has been ported for the Winnitron! 2 ULTRANOBLE WARRIORZ FROM THE TECHNOFUTURE MEET ON A FIELD OF MINDBLOWING HYPERCOMBAT TO DECIDE THE FATE OF ALL POSSIBLE FUTURES! An intense deathmatch game originally designed for PRESS X. A 4 player coffee table arcade. April 28, 2013. Antwerp Convention Pics →. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these.

coffeepoweredmachine.com coffeepoweredmachine.com

Put some verbs in your game | Coffee Powered Machine

http://coffeepoweredmachine.com/put-some-verbs-in-your-game

Put some verbs in your game! On Mar 25, 2015 in Blog. It’s been a while since we last talked! Actually… we kinda talked last week. Last weekend we had the great honor of showing off Okhlos’ at the EGX Rezzed event in London! Well, actually, we weren’t there personally, but the game was! It was an amazing opportunity for Okhlos and we want to give a big thanks to Dan Da Rocha. And Dom for taking care of our little game during its trip to England and for helping us make this happen! You guys are amazing!

simon.com.mt simon.com.mt

Exile Game Jam – Spring 2013 – simon.com.mt

http://simon.com.mt/thoughts/exile-game-jam-spring-2013

Simon Cutajar's Portfolio Site. Exile Game Jam – Spring 2013. May 8, 2013. After the incredible experience that was the Autumn 2012 Exile Game Jam. I most certainly couldn’t miss the Spring 2013 edition of the jam! And the Vallekilde Højskole. The Exile Game Jam. Is a small 5 day game jam hosted at the Vallekilde Højskole in Hørve, Vestsjælland. IPads and other mobile devices, and the highlight of the game jam, the Oculus Rift. Also lent us two to develop on. Even though it’s still a developer ...This wa...

zerbamine.blogspot.com zerbamine.blogspot.com

Bridges and Stitches: March 2015

http://zerbamine.blogspot.com/2015_03_01_archive.html

Tuesday, March 3, 2015. Being in cocooning mode has been great for digging my teeth into Unity C#. After a handful of futile attempts at getting back into programming (not that I ever was that advanced before, but I have dabbled with GameMaker back in my PC days) and after having done artwork for two games (with Mudvark. I'm finally starting to see the light, in C#. And it's awesome! I've been working steadily on a little game idea with Unity 3D. From time to time. Tags: behind the scenes. 3D low-poly wi...

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Glitchnap – A Copenhagen-based band that makes games instead of records.

A minimalistic, 2D Rubik’s cube-like puzzle game. In Invert you press buttons surrounding a tile grid that flip a certain pattern of tiles. Your goal is to make all tiles the same color using as few moves as possible. Easy to solve, but hard to solve well. Follow Glitchnap on Twitter.

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