gpsnippets.blogspot.com
Game Programming SnippetsPlace to find helpful snippets of code to use in making your own games.
http://gpsnippets.blogspot.com/
Place to find helpful snippets of code to use in making your own games.
http://gpsnippets.blogspot.com/
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Game Programming Snippets | gpsnippets.blogspot.com Reviews
https://gpsnippets.blogspot.com
Place to find helpful snippets of code to use in making your own games.
Game Programming Snippets: Fullscreen & ScreenModes in Java Games
http://gpsnippets.blogspot.com/2007/06/fullscreen-screenmodes-in-java-games.html
Place to find helpful snippets of code to use in making your own games. Thursday, June 21, 2007. Fullscreen and ScreenModes in Java Games. Setting up a JFrame in Fullscreen. To make a JFrame fullscreen you need to first get a valid graphics device which can be obtained from the GraphicsEnvironment. Object in java.awt package. Here is a quick example call,. GraphicsDevice gd = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();. DisplayMode dm = new DisplayMode(640,480,32,60);.
Game Programming Snippets: Mouse Movement by Dragging
http://gpsnippets.blogspot.com/2011/11/mouse-movement-by-dragging.html
Place to find helpful snippets of code to use in making your own games. Wednesday, November 2, 2011. Mouse Movement by Dragging. So I forgot to post this one type of movement piece. It's pretty simple if you know how to do the math which I will show you. Like the other snippets it's not entirely polished so there is definitely improvements that can be made to the movement style. This snippet will do a simple move towards the cursor when the mouse is dragged. There is also a little bug I noticed in this e...
Game Programming Snippets: Resource Manager Snippet
http://gpsnippets.blogspot.com/2008/07/resource-manager-snippet.html
Place to find helpful snippets of code to use in making your own games. Sunday, July 13, 2008. Basics of Resource Management. Even so you don't want to be eating up a users resources especially if you are an applet game or a mobile game. So you need some way of deallocating memory and releasing unused resources. Another option to providing Proxy methods is to use a Visitor pattern for performing operations on specific Resource classes. But that is a more detailed idea for another day perhaps. One of the ...
Game Programming Snippets: Bounding Box Collision Detection
http://gpsnippets.blogspot.com/2008/10/bounding-box-collision-detection.html
Place to find helpful snippets of code to use in making your own games. Friday, October 10, 2008. Bounding Box Collision Detection. Detecting collisions is a major component of making games. There are several other methods which will be covered in other posts. So lets start with the basic method of collision detection and work our way from there. The first method that most beginners will come across is bounding box collision detection. To define a bounding box you would use the following:. X width, y.
Game Programming Snippets: Toggle Fullscreen Mode
http://gpsnippets.blogspot.com/2007/08/toggle-fullscreen-mode.html
Place to find helpful snippets of code to use in making your own games. Monday, August 20, 2007. To show how you can switch a window between being windowed and fullscreen with the press of a button. The following code will change a fullscreened JFrame back to windowed mode. With the message "The frame is displayable". We could however remove the call to setUndecorated but then there would be no Border (i.e no title bar, minimize, maximize, or exit buttons) around the window when in windowed mode. What wo...
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Indie Fan Magazine: Warp Zone
http://indiefanmagazine.blogspot.com/p/warp-zone.html
Indie, games, programming and more! Gioco Magazzino - La lega del ludo. Video Game Memorabilia Museum. La Mecca del videogioco. Iscriviti a: Post ( Atom ). Sostieni il blog, fai una donazione. Super Mario All Stars. Super Mario Bros 3. Super Mario Land 2. Sweedish Game Development AB. Informazioni per il lettore. Tutto il sito e relativi contenuti sono protetti sotto licenza. Attribuzione-Non commerciale-No Derivati 3.0 Unported. Garante della validita' della licenza e' il sito flickr.com.
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Game Programming Snippets
Place to find helpful snippets of code to use in making your own games. Wednesday, September 27, 2017. LWJGL 3: Voxel Game Update (Adding blocks). Well just a small update to report. I was able to get block placement working it works quiet well. It is obvious that there needs to be a small type of delay between each block being placed. Because they are placed really really fast. Although that is something that I would like to experiment with cause I'm a sucker for making things run as-fast-a-possible.
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