gridslammer.com gridslammer.com

gridslammer.com

GridSlammer

On This Web Page. Check out my new 3D RealmLib engine and the Blig reference game at the Blig Home Page. I should be noted that GridSlammer does support a *roaming perspective*. This means that When your character moves, it stays in the center of the screen while the landscape moves around it. Perhaps the best way to see what I mean is to download and play the demo game, Droid Wars. The code then sat untouched for several years. An object oriented design. A mouse driven tile cursor. As a rendering target...

http://www.gridslammer.com/

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GridSlammer | gridslammer.com Reviews
<META>
DESCRIPTION
On This Web Page. Check out my new 3D RealmLib engine and the Blig reference game at the Blig Home Page. I should be noted that GridSlammer does support a *roaming perspective*. This means that When your character moves, it stays in the center of the screen while the landscape moves around it. Perhaps the best way to see what I mean is to download and play the demo game, Droid Wars. The code then sat untouched for several years. An object oriented design. A mouse driven tile cursor. As a rendering target...
<META>
KEYWORDS
1 quick links
2 introduction
3 history
4 technology
5 license
6 future plans
7 example code
8 droid wars
9 screen shots
10 downloads
CONTENT
Page content here
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PAGE
quick links,introduction,history,technology,license,future plans,example code,droid wars,screen shots,downloads,for developers,design concepts,api specification,tutorial,cvs access,the mailing list,feedback,on gridslammer,on droidwars,new news,features
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GridSlammer | gridslammer.com Reviews

https://gridslammer.com

On This Web Page. Check out my new 3D RealmLib engine and the Blig reference game at the Blig Home Page. I should be noted that GridSlammer does support a *roaming perspective*. This means that When your character moves, it stays in the center of the screen while the landscape moves around it. Perhaps the best way to see what I mean is to download and play the demo game, Droid Wars. The code then sat untouched for several years. An object oriented design. A mouse driven tile cursor. As a rendering target...

INTERNAL PAGES

gridslammer.com gridslammer.com
1

Droid Wars

http://www.gridslammer.com/droidwars.html

On This Web Page. OK, So What Does it Look Like? DroidWars has been developed to run in 640 x 480 resolution, either in full screen mode or as a window. Click on the images shown below to see the full resolution screen snapshots. Yes, the graphics are a little crude. I never claimed to be an artist. If someone wants to draw or scan better images for landscape and droids, I would be grateful. I also plan to add support for various lighting and fog affects, which should really make it look slick. And there...

2

GridSlammer API Specification

http://www.gridslammer.com/spec.html

On This Web Page. This page contains links to the API specification that descibes the classes and functions that make up the GridSlammer toolkit. The information in these pages is likely to change significantly during the early revision of GridSlammer. There are alreadu several major changes I plan to make. The parameters to ConnectToGrid will be collapsed into a single structure that is passed in. Otherwise, the parameter list could grow unweildy over time. Goto the Tutorial Page.

3

GridSlammer Developer Resources

http://www.gridslammer.com/develop.html

On This Web Page. If you have decided to work on the GridSlammer toolkit, work on the DroidWars game, or develop your own game using GridSlammer, then this web page is aimed at you. It will discuss the design concepts that went into GridSlammer, outline the API and class hierarchy of the toolkit, and provide a tutorial showing how to use it. To join the GridSlammer developers mailing list, simply send an email message to listadmin@ dexter.glaci.com. And put subscribe gridslammer-dev.

4

GridSlammer Tutorial

http://www.gridslammer.com/tutorial.html

On This Web Page. Tutorial docs will be inserted here. Goto the Developers Page.

5

GridSlammer

http://www.gridslammer.com/index.html

On This Web Page. Check out my new 3D RealmLib engine and the Blig reference game at the Blig Home Page. I should be noted that GridSlammer does support a *roaming perspective*. This means that When your character moves, it stays in the center of the screen while the landscape moves around it. Perhaps the best way to see what I mean is to download and play the demo game, Droid Wars. The code then sat untouched for several years. An object oriented design. A mouse driven tile cursor. As a rendering target...

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On This Web Page. Check out my new 3D RealmLib engine and the Blig reference game at the Blig Home Page. I should be noted that GridSlammer does support a *roaming perspective*. This means that When your character moves, it stays in the center of the screen while the landscape moves around it. Perhaps the best way to see what I mean is to download and play the demo game, Droid Wars. The code then sat untouched for several years. An object oriented design. A mouse driven tile cursor. As a rendering target...

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On This Web Page. Check out my new 3D RealmLib engine and the Blig reference game at the Blig Home Page. I should be noted that GridSlammer does support a *roaming perspective*. This means that When your character moves, it stays in the center of the screen while the landscape moves around it. Perhaps the best way to see what I mean is to download and play the demo game, Droid Wars. The code then sat untouched for several years. An object oriented design. A mouse driven tile cursor. As a rendering target...

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