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HYBRIDEX | A Research Project on Hybrid ExperiencesA Research Project on Hybrid Experiences
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A Research Project on Hybrid Experiences
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HYBRIDEX | A Research Project on Hybrid Experiences | hybridex.wordpress.com Reviews
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A Research Project on Hybrid Experiences
List of cases | HYBRIDEX
https://hybridex.wordpress.com/list-of-cases
A Research Project on Hybrid Experiences. Here is a list of all the cases that we have stumbled on so far. Let us know if something is missing. There are a few cases on the list that were never released (NR) and a few cases that have upcoming release dates marked with ‘ ’ symbol. Leather Goddesses of Phobos. Ambient computing, calm computing. From physical to digital. Talk With Me Barbie. Zowie (Ellie’s Enchanted Quest and Redbeard’s Pirate Quest). From physical to digital. FigurePrints World of Warcraft.
teehex | HYBRIDEX
https://hybridex.wordpress.com/author/teehex
A Research Project on Hybrid Experiences. November 21, 2014. Amiibo is a line of RFID-equipped toys to be used with Nintendo’s Wii U and 3DS consoles. The toys can be scanned by supported Nintendo games and each toy typically yields some kind of special functionalities for the matching character in the game. Series and King Dedede from the. Series. The toys are compatible with various Nintendo games and open different kinds of functionalities in each game. The latest. Categories: Mini Case Studies. Digit...
Barbie Digital Makeover Mirror | HYBRIDEX
https://hybridex.wordpress.com/2014/02/27/barbie-digital-makeover-mirror
A Research Project on Hybrid Experiences. Barbie Digital Makeover Mirror. February 27, 2014. Barbie Digital Makeover Mirror is an app toy aimed mainly at girls. Using an iPad as a “mirror”, user applies virtual makeup with the supplied toy wand. Via augmented reality, the makeup stays on the user’s face even if she moves her head. Categories: Mini Case Studies. Heikki Tyni is a researcher for the Hybridex project at University of Tampere Gamelab. Into comics and old movies. Larr; Previous Post.
Nintendo Amiibo | HYBRIDEX
https://hybridex.wordpress.com/2014/11/21/nintendo-amiibo
A Research Project on Hybrid Experiences. November 21, 2014. Amiibo is a line of RFID-equipped toys to be used with Nintendo’s Wii U and 3DS consoles. The toys can be scanned by supported Nintendo games and each toy typically yields some kind of special functionalities for the matching character in the game. Series and King Dedede from the. Series. The toys are compatible with various Nintendo games and open different kinds of functionalities in each game. The latest. Categories: Mini Case Studies. Fill ...
Digital Games and Merchandising | HYBRIDEX
https://hybridex.wordpress.com/2014/03/03/digital-games-and-merchandising
A Research Project on Hybrid Experiences. Digital Games and Merchandising. March 3, 2014. Digital games have historically been surrounded with a variety of physical material, such as the game box and game store marketing material. Due to digital distribution, this materialism has shifted into collectible figurines, collector’s edition boxes and game weapon replicas. Categories: Mini Case Studies. Larr; Previous Post. Next Post →. Blog at WordPress.com.
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game studies – frans goes blog
https://fransmayra.fi/tag/game-studies
Frans Mäyrä's personal blog site. I am proud to be among the the inaugural group of DiGRA Distinguished Scholars, as recently appointed by the DiGRA executive board:. There are similar recognitions that established scholarly associations award in their fields, and I am happy to see game studies also now having this kind of instrument for strengthening the community. – Thank you, everyone, the nomination is a great honour! August 25, 2016. Just for the likes? June 4, 2016. Academic Mindtrek 2016 CFP.
Game experiences | AaKoo's Game Lab
https://aakoosgamelab.com/category/game-experiences
AaKoo’s Game Lab. Sliced experiences on games and game studies. Archive for the ‘Game experiences’ Category. August 2, 2011. I started this blog in 2007 or 2006 with a domain name gameslices.wordpress.com. My purpose for that time was to track my game experiences. What kinds of games I like then? That is very difficult to describe shortly. And I am not sure if I really even know that. I try to tell this with the help of examples:. 8211; for its absurdity. “Part time job hell” and working ...8211; for its...
Other materials | AaKoo's Game Lab
https://aakoosgamelab.com/other-materials
AaKoo’s Game Lab. Sliced experiences on games and game studies. VNA card set and instructions:. Vna casualgames cardset 2007. This is a flash tool to our project findings, including all the articles and files that we produced during the project. Check out VNA, GameBoard, GameSeekers and other idea generation games as well! You can now print them all and learn them through our guide book that was produced to the experiment. 4 Responses to “Other materials”. May 28, 2008 at 8:41 am. May 9, 2010 at 3:08 pm.
Makers | MurMurModerators
https://murmurmoderators.com/2013/09/20/makers
September 20, 2013. September 27, 2013. We are game researchers from the University of Tampere Game Research Lab. Studying playful environments and games. This project is part of two separate research projects: Hybridex. Responsible professor: Frans Mäyrä. Murmur moderators at Facebook. Murmur moderators at Facebook. Blog at WordPress.com. Follow “MurMurModerators”. Get every new post delivered to your Inbox. Build a website with WordPress.com.
CV | AaKoo's Game Lab
https://aakoosgamelab.com/cv
AaKoo’s Game Lab. Sliced experiences on games and game studies. In Game Studies, University of Tampere, School of Information Sciences, Information Studies and Interactive Media. Since 1.9.2014. University of Tampere, Department of Information Studies and Interactive Media, Game Research Lab, 1.9.2010-31.8.2014. University of Tampere, Department of Information Studies and Interactive Media, Game Research Lab, 1.1.2009-31.3.2011. University of Oulu, Sodankylä geophysical observatory, summer 1996. Well, ba...
Publications | AaKoo's Game Lab
https://aakoosgamelab.com/category/publications
AaKoo’s Game Lab. Sliced experiences on games and game studies. Archive for the ‘Publications’ Category. GameSpace research report and tool. July 30, 2009. Research report is finally available online. You can access it from Tampere University Electronic Publications, Tampub. Or directly from this link:. Http:/ tampub.uta.fi/infim/978-951-44-7730-0.pdf. Check out also our department previous e-publications here. That we have produced during the project. There you can also find the. The theme for #igjam16.
PhD | AaKoo's Game Lab
https://aakoosgamelab.com/category/phd
AaKoo’s Game Lab. Sliced experiences on games and game studies. Archive for the ‘PhD’ Category. Putting together a map for game design research My map. July 8, 2014. I started my academic career in 2003 and stepped into game research in 2005. For the past 8 years I have been trying to understand game development as a creative practice. Game development is constantly evolving and that is making this work exciting, yet hard. If game idea and game development would have a Facebook relationship, it would rea...
Papers | AaKoo's Game Lab
https://aakoosgamelab.com/category/papers
AaKoo’s Game Lab. Sliced experiences on games and game studies. Archive for the ‘Papers’ Category. Theoretical Philosophy and Thought Experiments. June 23, 2009. I have been a Master of Social Sciences (abbreviated to VTM. Here in Finland) from the last summer. The journey of 10 years. The topic was never easy, and it doesn’t cease to interest me these days either. I am eager to find out how the area is evolving further. But the burden of heavy philosophical arguments and deep waters of pure mind games.
Uncategorized | AaKoo's Game Lab
https://aakoosgamelab.com/category/uncategorized
AaKoo’s Game Lab. Sliced experiences on games and game studies. Archive for the ‘Uncategorized’ Category. July 27, 2010. I have been busy working on our new project Games and Innovation. It is not that new anymore, since it will be finished by the end of this year. Loads of data has been collected and hopefully there will be huge amounts of publications available for the upcoming years. The official blog for our project is http:/ www.gamesandinnovation.com. The theme for #igjam16. Is Masks. 1 day ago.
Social Media Presence | AaKoo's Game Lab
https://aakoosgamelab.com/category/me-elsewhere
AaKoo’s Game Lab. Sliced experiences on games and game studies. Archive for the ‘Social Media Presence’ Category. June 23, 2009. As there have been so many other possibilities to express myself in writing, I haven’t seen myself pressing ‘publish’ button too eagerly here. But I think it’s time to return to my personal blogosphere and continue reporting my unofficial thoughts here as well. Hopefully some of you are still listening! GAIN Games and Innovation. This is our new research project). My Games and ...
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HYBRIDEX | A Research Project on Hybrid Experiences
A Research Project on Hybrid Experiences. November 21, 2014. Amiibo is a line of RFID-equipped toys to be used with Nintendo’s Wii U and 3DS consoles. The toys can be scanned by supported Nintendo games and each toy typically yields some kind of special functionalities for the matching character in the game. Series and King Dedede from the. Series. The toys are compatible with various Nintendo games and open different kinds of functionalities in each game. The latest. Categories: Mini Case Studies. Digit...
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