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My Webhosting company stopped my service and deleted the website. Sorry. For the source code for "Fundamental 2D Game Programming in Java" go here:. There will be a new site up soon. Until then.

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August 2015

http://www.indiegameprogramming.com/new_blog.php

The Matrix 16 August 2015. I’ve been experimenting with some graphics using my text rendering code. It turned out well. What would this have looked like if I cheated? I could have just downloaded someone’s bitmap font, or even a simple program to generate a bitmap font, and had a texture in a few hours. Then, I could have just used SDL’s 2D API, and been done. That would have been a day, not two months. Do you see the problem? What does making small complete games fast teach? Until next time,. What happe...

2

Indie Game Programming

http://www.indiegameprogramming.com/index.php

Fundamental 2D Game Programming with Java. Check out the latest information for the book, and see if there have been any updates to the code! Indie Game Programming Resource. Check out the list of resource for programming your own games. The new Indie Development blog is active. Check it out. Welcome to Indie Game Programming. What does it mean to be indie? Why Java for Indie Games? Java is not the most popular choice for game development. Java doesn't cost any money (great for indies). Not only can the ...

3

Indie Game Programming

http://www.indiegameprogramming.com/new_resources.php

Here are a bunch of links to help make the next game. (Hurry up, because I've run out of things to play.). Here are some resources for beginners. If you ever get stuck, make sure you try posting your question on Gamedev.net. There are lots of people there that are willing to help. How Do I Make Games. So You Want to Be a Game Programmer? Java Resources - The Java language has lots of tutorial for those starting out. Editors - An Integrated Development Environment (IDE) is essential. High Level Engines - ...

4

Indie Game Programming

http://www.indiegameprogramming.com/new_book_information.php

Part Three: Complete Game. The book's three parts cover:. The Foundations-building a simple prototype game. The Polish-fine-tuning to create a satisfying gaming experience. The Complete Game-creating an entire game from start to finish. Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. Sharpen your Java skills and have a great time creating games with Fundamental 2D Game Programming with Java. Java with OS X Yos...

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Slice of Games

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The Slice of Games Library. Animation, Rigging and MoCap. Audio, Music and Voice Over. Character Art and Design. Environment Art and Props. FX and Technical Artistry. Production and Project Management. Testing and Quality Assurance. UI and UX Design. A vertical look at the video games industry! Click the links below to learn more about what it takes to pursue each respective career! Animation, Rigging and MoCap. Audio and Voice Over. Character Art and Design. Environment Art and Props. Click to share on ...

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