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Javier Garcia-Lajara | 3D art

Experienced Game Lead, Manager and Technical Artist

http://www.javier-lajara.com/

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Javier Garcia-Lajara | 3D art | javier-lajara.com Reviews
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Experienced Game Lead, Manager and Technical Artist
<META>
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1 Game Lead Artist
2 Technical Artist
3 Experienced
4 Art Manager
5 Unity3D
6 Texture artist
7 art
8 games
9 environment
10 photogrammetry
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portfolio,view my work,real time 3d,photogrammetry,art for games,check out,my work,melita oculus,virtual reality,video games,vr museum,let’s talk,about your project,contact me
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Javier Garcia-Lajara | 3D art | javier-lajara.com Reviews

https://javier-lajara.com

Experienced Game Lead, Manager and Technical Artist

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1

Escaneado 3d | Javier García-Lajara

http://www.javier-lajara.com/tag/escaneado-3d

A day at the Museo Arqueológico Nacional (Scanning the spanish archeological heritage). 10 Dec , 2014. Since I can remember, I am an archaeology lover. That what took me to the Spanish National Archaeology Museum in Madrid, a marvellous place full of beautiful pieces of our history. So, it was time to take some pictures and then, back home, process them to generate 3d models. Check the results: La […]. Follow me on Linkedin. Follow me on Twitter. Tweets por @Prf Moriarty.

2

Unreal Engine 4 Lighting test |

http://www.javier-lajara.com/unreal-engine-ftw

Unreal Engine Lighting Test. 5 Sep , 2014. As a learning process of UE4, I ve started a scene to try the power of lighting in this marvelous engine. Part of the process explaining in layers:. And here is an update in the form of a video:.

3

Playing around with Photogrammetry |

http://www.javier-lajara.com/playing-around-with-photogrammetry-for-environments

Playing around with Photogrammetry for environments. 21 Aug , 2014. After a while without testing anything new, I ve finally found some time to play with something that should be very useful for my realtime environments projects, Photogrammetry. This technology, explained in a quick way, allow us to generate a 3D model from a set of images taken from a real location. The images must overlap between them. Over the 3D space, and from there, generate the mesh and textures of the final model. 265K polígonos ...

4

Fotogrametria | Javier García-Lajara

http://www.javier-lajara.com/tag/fotogrametria

A day at the Museo Arqueológico Nacional (Scanning the spanish archeological heritage). 10 Dec , 2014. Since I can remember, I am an archaeology lover. That what took me to the Spanish National Archaeology Museum in Madrid, a marvellous place full of beautiful pieces of our history. So, it was time to take some pictures and then, back home, process them to generate 3d models. Check the results: La […]. Follow me on Linkedin. Follow me on Twitter. Tweets por @Prf Moriarty.

5

Experience | Javier García-Lajara

http://www.javier-lajara.com/curriculum

In art / animation production since 1998. 9 years as Art Team Manager and Art Lead. Desktop, Mobile and Console development experience. Several Shipped AAA titles at world-class studios. Actually working with Unity3D and Unreal Engine 4. Tracking, scheduling and localization management. Conflict resolution and problem solving skills. IOS/Android/Facebook) Lead Artist (Unusual Studios 2014). Basket Dudes 3P Shot Duel. IOS) Lead Artist (Bitoon Games 2012). PC/MAC) Lead Artist (Bitoon Games 2011). Técnico S...

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Dissecting Koola’s UE4 Archviz Magic | Moritz Weller CGI & Photography

https://moritzweller.wordpress.com/2014/09/25/dissecting-koolas-ue4-archviz-magic

Moritz Weller CGI and Photography. Thoughts on 3D Workflows, Postproduction and more. Sync your C4D Content Browser across Workstations. Visual Development by Epic Games in UE4 →. Dissecting Koola’s UE4 Archviz Magic. If you’re into Archviz stuff, it’s likely you did not get around seeing some of Koola’s recent work in Unreal Engine 4. Rendered with V-Ray) from 2009. After attracting quite some attention in his WIP thread. This is also one of the core strenghts of UE4, which allows in-depth realtime Post...

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