jfgeyelin.com
Jfgeyelin's dev blogThe tales of PewPew, Rollin Droid, and more...
http://www.jfgeyelin.com/
The tales of PewPew, Rollin Droid, and more...
http://www.jfgeyelin.com/
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Jfgeyelin's dev blog | jfgeyelin.com Reviews
https://jfgeyelin.com
The tales of PewPew, Rollin Droid, and more...
Jfgeyelin's dev blog: October 2011
http://www.jfgeyelin.com/2011_10_01_archive.html
Thursday, October 27, 2011. At one point during the development of PewPew, I wanted the players to be able to enter their name for the online high scores and replays. At first I started to use the native iOS keyboard, and for a couple of months that's all there was. But because I always wanted to have as few OS-specific code as possible to make the porting to different OS as simple as possible, I decided to implement my own keyboard. Custom keyboard = seamless integration. Links to this post. Quick post ...
Jfgeyelin's dev blog: August 2011
http://www.jfgeyelin.com/2011_08_01_archive.html
Tuesday, August 30, 2011. I was until very recently doing an internship in Singapore. I got to visit southeast asia, and while in Bangkok I saw this advertisement in the metro:. It made my day :). Links to this post. While it's true that Android's openness cause fragmentation which increases the work of the developers, it also allows the creation of new markets and opportunities. As you can see, it has buttons, but most importantly for me, it has two touch-joysticks. Now the phone itself is fantastic and...
Jfgeyelin's dev blog: PewPew in Bangkok
http://www.jfgeyelin.com/2011/08/pewpew-in-bangkok.html
Tuesday, August 30, 2011. I was until very recently doing an internship in Singapore. I got to visit southeast asia, and while in Bangkok I saw this advertisement in the metro:. It made my day :). Subscribe to: Post Comments (Atom). View my complete profile. PewPew on the Android Market. PewPew on the iOS App Store. PewPew on the BlackBerry PlayBook. Awesome Inc. template. Powered by Blogger.
Jfgeyelin's dev blog: "as seen at the Google IO"
http://www.jfgeyelin.com/2012/06/as-seen-at-google-io.html
Friday, June 29, 2012. As seen at the Google IO". I was watching the live broadcast of the Google IO when I got the pleasant surprise of seeing PewPew 2 as the (currently displayed) recommended app. Completely unrelated, and much more importantly, Sébastien Huss has ported PewPew 2. To the Pandora console. I've been meaning to port it to this console for a long time because it has 2 physical joysticks. I really want to thank him as he did all the work quickly, and without any of my help.
Jfgeyelin's dev blog: Asteroids
http://www.jfgeyelin.com/2011/10/asteroids.html
Thursday, October 20, 2011. Quick post to say that I released an update for both PewPew and PewPew 2, that includes a new game mode called Asteroids. It's of course an homage to the classic 1979 game. Albeit PewPew style: lots of shooting, and lots. Subscribe to: Post Comments (Atom). View my complete profile. PewPew on the Android Market. PewPew on the iOS App Store. PewPew on the BlackBerry PlayBook. Awesome Inc. template. Powered by Blogger.
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Sebh's blog: Electricity flow material
http://sebh-blog.blogspot.com/2011/07/electricity-flow-material.html
Graphics and Games development. Jul 24, 2011. I have added a new article on my website about a simple material featuring electricity flowing down a printed circuit. Everything is here. With the traditional executable and source code! Basically, instead of this:. Feel free to improve it and to discuss about it here! Subscribe to: Post Comments (Atom). This blog is my place where I share my ideas. It does not reflect the opinions of my employers. View my complete profile. My PhD web site. I Get Your Fail.
Sebh's blog: 2011/07
http://sebh-blog.blogspot.com/2011_07_01_archive.html
Graphics and Games development. Jul 24, 2011. I have added a new article on my website about a simple material featuring electricity flowing down a printed circuit. Everything is here. With the traditional executable and source code! Basically, instead of this:. Feel free to improve it and to discuss about it here! Links to this post. Subscribe to: Posts (Atom). This blog is my place where I share my ideas. It does not reflect the opinions of my employers. View my complete profile. My PhD web site.
Sebh's blog: Eye rendering - first try
http://sebh-blog.blogspot.com/2010/08/eye-rendering-first-try.html
Graphics and Games development. Aug 31, 2010. Eye rendering - first try. I was in holidays near Deauville (France) last week, that's why I remains quiet. I have started working on an eye rendering method inspired by the one presented in this paper. As you can see on the next screen-shots, I have some interesting first results. The characteristics of the eye is taken from biologists reports papers. The iris is rendering using the subsurface texture mapping. I hope you like it! Green and Brown eyes. Hi, ex...
Sebh's blog: Quackecon 2010: Carmack's keynote
http://sebh-blog.blogspot.com/2010/08/quackecon-2010.html
Graphics and Games development. Aug 13, 2010. Quackecon 2010: Carmack's keynote. Every developers familiar with virtual texturing would have though: "this is a real scalable technology"! Carmack just proved it with his iPhone4 Rage demo. By the way, I am looking for a full video of the keynote. I, I mean google, can't find it. Also, John now has a twitter. Which would work as his old .plan files! Back to good old time? August 13, 2010 at 9:28 AM. Il va faire exploser twitter :). View my complete profile.
Sebh's blog: PhD 3D Engine - Conclusion
http://sebh-blog.blogspot.com/2011/06/phd-3d-engine-conclusion.html
Graphics and Games development. Jun 26, 2011. PhD 3D Engine - Conclusion. I have finally written an article on my website. About the engine I have developed for My PhD thesis. This engine made my life easier as a PhD student. I have learned a lot during its development:. First shadow mapping, virtual indirection cubemap. I was then able to quickly:. Design my experiments using scripting. Build environments under Maya MentalRay. Record user's actions in the VE. Extract meaningful data for analysis.
Sebh's blog: Skin rendering - environment lighting
http://sebh-blog.blogspot.com/2010/12/skin-rendering-environment-lighting.html
Graphics and Games development. Dec 12, 2010. Skin rendering - environment lighting. In parallel to the development of the graphical pipeline of Dynamixyz. My work also involved some R&D on rendering. I may show some of my work here when my technical director allows me to do it. Some results showing the GPU Gems 3 skin rendering method but this time no point or spot light: only environment lighting using spherical harmonics! Environment lighting with a cube-map having a. Pure red color on a single face.
Sebh's blog: Some more links
http://sebh-blog.blogspot.com/2010/10/some-more-links.html
Graphics and Games development. Oct 23, 2010. Just in case you are still not aware of the Load-Hit-Store issue. An alternative to the shell based method to render fur. Oh, by the way, my tool to generate the Best fit normals cube map will be available shortly (together with C sources). Many people asked me about it. Now, I just need to write a blog post and put it on my personal website for download. Subscribe to: Post Comments (Atom). View my complete profile. My PhD web site. My personal web site.
Sebh's blog: New website online - Still no 3D stuff... :-/
http://sebh-blog.blogspot.com/2011/05/new-website-online-still-no-3d-stuff.html
Graphics and Games development. May 10, 2011. New website online - Still no 3D stuff. :-/. My new website is now up at the following address: http:/ sebastien.hillaire.free.fr/. I took my whole Sunday to finalize it (even though the project section is still missing). The website has been designed using Joomla: I recommend you to use it if you want a clean website. Subscribe to: Post Comments (Atom). This blog is my place where I share my ideas. It does not reflect the opinions of my employers.
Sebh's blog: Books + interesting CUDA facts
http://sebh-blog.blogspot.com/2010/12/books-interesting-cuda-facts.html
Graphics and Games development. Dec 4, 2010. Books interesting CUDA facts. I know I am still not updating often this blog. In majority, this is, again, due to my new work and the preparation of my PhD thesis defense. So, I am doing a lot of interesting stuff at work that I may share in here some day. Besides, concerning my PhD, my last paper has been successfully presented last week at VRST2010. I have read the two books about CUDA ( 1. They are pretty amazing book for learning the basics but I was still...
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Jfgeyelin's dev blog
Saturday, July 19, 2014. I'm going to start to copy the posts I do on social networks (namely G. Links to this post. Sunday, April 21, 2013. Since my last post I got a new awesome job and thus worked less on PewPew and Rollin' Droid. An update for PewPew is in preparation though. It will feature basic maintenance stuff (iphone 5 support, sound improvements, small optimisations, etc.), and more importantly a new game mode:. Copied from Geometry Wars' Pacifism. Links to this post. Monday, September 3, 2012.
JackFlash Gadget Factory - Home
Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). A small application to help you to create your Vista Sidebar Gadgets. Its helps you out to write your manifest and also create the basic HTML, JS and CSS files to develop a complete gadget, with Flyout and Settings windows. It was developed using C# 3.0 and Visual C# 2008 Express Edition. Last edited Feb 19, 2008 at 5:13 PM.
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The owner of jfgf.com. Is offering it for sale for an asking price of 6589 USD! This page provided to the domain owner free. By Sedo's Domain Parking. Disclaimer: Domain owner and Sedo maintain no relationship with third party advertisers. Reference to any specific service or trade mark is not controlled by Sedo or domain owner and does not constitute or imply its association, endorsement or recommendation.
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