girlysatan.blogspot.com
GirlySatan's Adventures: Albia update
http://girlysatan.blogspot.com/2014/11/albia-update.html
My blog about Creatures, coding, health, and other assorted interests. Monday, November 17, 2014. I have been working on the world, I promise! Class got a little bit of my time so I ended up not able to finish this for CCSF. Fortunately, I should have it done by the end of november, so its going to end up being a good early christmas present for the community. I hope this is something everyone will enjoy. If you have anything suggestions, please let me know! Subscribe to: Post Comments (Atom).
methodsofcreaturesmadness.blogspot.com
Methods of Creatures Madness: Even More Garden Box Fun
http://methodsofcreaturesmadness.blogspot.com/2012/09/even-more-garden-box-fun.html
Methods of Creatures Madness. Monday, September 17, 2012. Even More Garden Box Fun. I decided to turn the Grendel Jungle into a cozier, Norn friendly environment. Unfortunately, the world ended up crashing before I got a chance to import any Norns, but it looks cool nonetheless. I wonder what today's project is going to be. September 17, 2012 at 8:12 PM. Awesome use of the Garden Box! Subscribe to: Post Comments (Atom). This is where it all comes together:. Observational logs, tables, charts.
methodsofcreaturesmadness.blogspot.com
Methods of Creatures Madness: April 2012
http://methodsofcreaturesmadness.blogspot.com/2012_04_01_archive.html
Methods of Creatures Madness. Sunday, April 29, 2012. Bohemian Genome Study Part 1. After exporting Bohemia I used the Genetics Kit for Creatures 3 to run a sanity check. No gene duplicates were found. I played around with some Biochemical Receptors and Initial Concentrations and saved the new genome as Bohemian. Unfortunately, I completely forget to address the sleeping issue. Oh well.next time. For those interested in the genetic alterations: Genome Comparison. Friday, April 27, 2012. Move the teleport...
methodsofcreaturesmadness.blogspot.com
Methods of Creatures Madness: October 2012
http://methodsofcreaturesmadness.blogspot.com/2012_10_01_archive.html
Methods of Creatures Madness. Friday, October 5, 2012. Breed Intelligence Study-Part 3: Data Visualization. Here are some visual representations to help sum up the study:. I think this is all pretty self-explanatory, but I'm more than willing to answer any questions that may arise. :). Thursday, October 4, 2012. Breed Intelligence Study-Part 2: Males. A slight hunger for carbohydrate finally begins to emerge around 15 minutes old, but he seemingly wills this need away. He certainly takes his sweet ol' ti...
methodsofcreaturesmadness.blogspot.com
Methods of Creatures Madness: September 2012
http://methodsofcreaturesmadness.blogspot.com/2012_09_01_archive.html
Methods of Creatures Madness. Friday, September 28, 2012. I have been working on this project for so long that I honestly have no idea where to begin, so I'll start with this:. The free edition has a multitude of utilities which can be used to build an extensive database in which Norn lineage could be traced. I've tried several methods of tracing Norn genealogy, but. Combined with the free. Extension software, keeping track of Norn populations has never been so easy or efficient. There are several differ...
methodsofcreaturesmadness.blogspot.com
Methods of Creatures Madness: Biodome IQ Test
http://methodsofcreaturesmadness.blogspot.com/2012/09/intelligence-testingis-standard-part-of.html
Methods of Creatures Madness. Wednesday, September 19, 2012. Intelligence testing is a standard part of most of my worlds. Inspired by the Creatures IQ test. Developed by Danikat, I have devised a similar test using the Biodome metaroom. The test begins at the very bottom right of the Biodome. Magic Words Room Edits. One of the most invaluable agents I have ever used. After hatching, Norns must navigate doors and lifts (Elevines) in order to reach food, fruit and seeds. I've tried creating intelligence t...
methodsofcreaturesmadness.blogspot.com
Methods of Creatures Madness: Hardcore Lineage Tracing
http://methodsofcreaturesmadness.blogspot.com/2012/09/hardcore-lineage-tracing.html
Methods of Creatures Madness. Friday, September 28, 2012. I have been working on this project for so long that I honestly have no idea where to begin, so I'll start with this:. The free edition has a multitude of utilities which can be used to build an extensive database in which Norn lineage could be traced. I've tried several methods of tracing Norn genealogy, but. Combined with the free. Extension software, keeping track of Norn populations has never been so easy or efficient. There are several differ...
girlysatan.blogspot.com
GirlySatan's Adventures: Some updates
http://girlysatan.blogspot.com/2015/02/some-updates.html
My blog about Creatures, coding, health, and other assorted interests. Tuesday, February 24, 2015. I apologize for being behind again. I ended up getting distracted with school while trying to finish the world. I also ran into a problem with some of the objects not regenerating when I was testing. I basically have been rewriting all the regrowing objects so they work correctly and also so they are more efficient. Everything is fascinating that I am learning. Hopefully I'll have updates soon!
girlysatan.blogspot.com
GirlySatan's Adventures: December 2013
http://girlysatan.blogspot.com/2013_12_01_archive.html
My blog about Creatures, coding, health, and other assorted interests. Sunday, December 29, 2013. Creatures updates to c1 world. I've run into some more sprite issues. I realized that one of the chili plants was missing a sprite. I had to go back and make sure the sprite was put in the file, and all the plants after it in the file had their numbers changed. I had to go through the written ones to change the numbers to match the correct sprite. But at least I'm getting somewhere! I put blogger on my phone...
girlysatan.blogspot.com
GirlySatan's Adventures: Holdup with development
http://girlysatan.blogspot.com/2015/07/holdup-with-development.html
My blog about Creatures, coding, health, and other assorted interests. Friday, July 10, 2015. I have been working hard on getting all the scripts installed but I have run into a problem again with the scriptorium. Again, it turns out I made too many objects. What do you guys think? I wish there was something I could do but I'm not sure how to edit the sfc file to allow more room for scripts. If anyone can help me with that, it could make a difference for all c1 players. Subscribe to: Post Comments (Atom).