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Games Design-Kyle Agnew

THND-House Fixes-More assets-Kitchen worktops. THND-Blueprinting Unreal-Bool Material picker. The House next door-Destructible environments using Unreal. An introduction to 3D realisation. Creative Futures : Skill sets. Games Design : An introduction. Microwave packaging-Render collection 1. This slideshow requires JavaScript. January 11, 2017. January 11, 2017. Leave a comment on T.H.N.D-Microwave extras-Packaging. THND-House Fixes-More assets-Kitchen worktops. I have also began work laying out and plac...

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Games Design-Kyle Agnew | kyleagnew.wordpress.com Reviews
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THND-House Fixes-More assets-Kitchen worktops. THND-Blueprinting Unreal-Bool Material picker. The House next door-Destructible environments using Unreal. An introduction to 3D realisation. Creative Futures : Skill sets. Games Design : An introduction. Microwave packaging-Render collection 1. This slideshow requires JavaScript. January 11, 2017. January 11, 2017. Leave a comment on T.H.N.D-Microwave extras-Packaging. THND-House Fixes-More assets-Kitchen worktops. I have also began work laying out and plac...
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Games Design-Kyle Agnew | kyleagnew.wordpress.com Reviews

https://kyleagnew.wordpress.com

THND-House Fixes-More assets-Kitchen worktops. THND-Blueprinting Unreal-Bool Material picker. The House next door-Destructible environments using Unreal. An introduction to 3D realisation. Creative Futures : Skill sets. Games Design : An introduction. Microwave packaging-Render collection 1. This slideshow requires JavaScript. January 11, 2017. January 11, 2017. Leave a comment on T.H.N.D-Microwave extras-Packaging. THND-House Fixes-More assets-Kitchen worktops. I have also began work laying out and plac...

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T.H.N.D-House Fixes-More assets-Kitchen worktops – Games Design-Kyle Agnew

https://kyleagnew.wordpress.com/2017/01/08/t-h-n-d-house-fixes-more-assets-kitchen-worktops

Furthering Development-Unreal Blueprinting-Actors-Casting Variables. Furthering Development-Unreal Blueprints (BP)-Flashlight. Game Theory-The House next door. THND-Workable A.I-Routine P.O.I. THND-High Resolution Sreenshot-Video Walkthrough. An introduction to 3D realisation. Creative Futures : Skill sets. Games Design : An introduction. THND-House Fixes-More assets-Kitchen worktops. This slideshow requires JavaScript. January 8, 2017. January 9, 2017. Leave a Reply Cancel reply. Enter your comment here.

2

Games Design-Kyle Agnew – Page 2

https://kyleagnew.wordpress.com/page/2

Furthering Development-Unreal Blueprinting-Actors-Casting Variables. Furthering Development-Unreal Blueprints (BP)-Flashlight. Game Theory-The House next door. THND-Workable A.I-Routine P.O.I. THND-High Resolution Sreenshot-Video Walkthrough. An introduction to 3D realisation. Creative Futures : Skill sets. Games Design : An introduction. THND-Blueprints and Materials and Matinee. Now pushing forward with this post I will progress by showing each of the new features I have incorporated along with any rel...

3

T.H.N.D-Microwave extras-Packaging – Games Design-Kyle Agnew

https://kyleagnew.wordpress.com/2017/01/11/t-h-n-d-microwave-extras-packaging

Furthering Development-Unreal Blueprinting-Actors-Casting Variables. Furthering Development-Unreal Blueprints (BP)-Flashlight. Game Theory-The House next door. THND-Workable A.I-Routine P.O.I. THND-High Resolution Sreenshot-Video Walkthrough. An introduction to 3D realisation. Creative Futures : Skill sets. Games Design : An introduction. Microwave packaging-Render collection 1. This slideshow requires JavaScript. Http:/ www.adverts.ie/microwaves/morphy-richards-20l-microwave/8890091. January 11, 2017.

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The House next door-Destructible environments using Unreal – Games Design-Kyle Agnew

https://kyleagnew.wordpress.com/2017/01/05/the-house-next-door-destructible-environments-using-unreal

Furthering Development-Unreal Blueprinting-Actors-Casting Variables. Furthering Development-Unreal Blueprints (BP)-Flashlight. Game Theory-The House next door. THND-Workable A.I-Routine P.O.I. THND-High Resolution Sreenshot-Video Walkthrough. An introduction to 3D realisation. Creative Futures : Skill sets. Games Design : An introduction. The House next door-Destructible environments using Unreal. January 5, 2017. January 8, 2017. Leave a Reply Cancel reply. Enter your comment here.

5

Games Design-Kyle Agnew – Page 41

https://kyleagnew.wordpress.com/page/41

Furthering Development-Unreal Blueprinting-Actors-Casting Variables. Furthering Development-Unreal Blueprints (BP)-Flashlight. Game Theory-The House next door. THND-Workable A.I-Routine P.O.I. THND-High Resolution Sreenshot-Video Walkthrough. An introduction to 3D realisation. Creative Futures : Skill sets. Games Design : An introduction. 24 Game Mechanics-Revised version-Icons. Please double click on the image once you’ve clicked to view a larger image). October 31, 2015. May 2, 2016. October 30, 2015.

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ShanesCreative | Page 2

https://shanescreative.wordpress.com/page/2

Year3) - MAJOR PROJECT FOR GAMES. MINI PROJECT FOR TESTING MECHANICS: Ship Tycoon. March 8, 2017. What is this project? In this project, you control a ship going forwards, small islands appear with a chance to spawn a treasure chest, you would be able to click this treasure chest to gain money to spend placing assets on your boat or making your boat bigger in the cube editor i also made with this project. Here is an image of the game where the boat made in the cube editor carries over to the main game.

jbattlehound.wordpress.com jbattlehound.wordpress.com

Pedestal | JBattlehound

https://jbattlehound.wordpress.com/2016/06/06/pedestal

Bitey McBiteface →. To go with the Warglaive model I’m making, I decided to also make a kind of plinth, or a pedestal to present it on, so I quickly made this one, adding the cloth on top more to experiment with it than anything else. By jbattlehound •. Posted in Other Stuff. Bitey McBiteface →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

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Character & Objects | JBattlehound

https://jbattlehound.wordpress.com/2016/04/18/character-objects

Multiple and Diverse Characters. Casual games – Concepts →. Something I drew quickly to experiment with different poses when objects are brought into it. I want to do more of these, showing different positions, and I also need to do more work on faces, hands and feet. By jbattlehound •. Posted in Creative Futures - Skill Sets. Multiple and Diverse Characters. Casual games – Concepts →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

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Warglaive Blades | JBattlehound

https://jbattlehound.wordpress.com/2016/05/29/warglaive-blades

Warglaive Progress →. Created in 3DS Max with textures drawn in photoshop, I created one blade, and then mirrored it to make the other. Now I just need to make the handguard. By jbattlehound •. Posted in Other Stuff. Warglaive Progress →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

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Low Poly Warglaives | JBattlehound

https://jbattlehound.wordpress.com/2016/05/29/low-poly-warglaives

The Street – Some History. Warglaive Blades →. Since I need to get a lot better at 3D modelling, I asked Shane Pengelly, a friend of mine ( https:/ shanescreative.wordpress.com. To choose a model for me to make. The model(s) that Shane gave me to create, is the Warglaive of Azzinoth, from Warcraft/World of Warcraft. He also limited the polygons to 1000, but i’m going to try and get them as low as possible. This is the reference image I will be using to construct these Warglaives. By jbattlehound •. The l...

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Warglaive Progress | JBattlehound

https://jbattlehound.wordpress.com/2016/05/30/warglaive-progress

I did more work on the blade textures, changing the colours slightly, making the etching stand out more and I added an image of rusted metal in a new layer, with very low opacity. I made the surface of the handle/guard flat, with the intention of adding in all the detail in photoshop, however I will probably use Mudbox instead. Partially because i’d like to play around with the software and get a feel for it, and partially because I just think it’ll work better. By jbattlehound •. Posted in Other Stuff.

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Casual Games – Development | JBattlehound

https://jbattlehound.wordpress.com/2016/04/22/casual-games-development

Casual games – Concepts. The Street – Some History →. Casual Games – Development. For this assignment, three concepts for casual games were created and one was chosen to be developed further. The three ideas are detailed in the previous post. This post focuses on the further development of the idea that was chosen for me by my classmates. The idea chosen was the game targeted at 10-14 year olds, Super Squid Guy Advantures: Quest for the golden tentacle. However, I thought that making the levels top-down ...

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Multiple & Diverse Characters | JBattlehound

https://jbattlehound.wordpress.com/2016/04/17/multiple-diverse-characters

Character and Objects →. Multiple and Diverse Characters. As part of one of my modules for the games design course I am on, I had to create one character, and develop that character and create multiple iterations, exploring body types, age, culture etc. Http:/ www.directlyfitness.com/store/3-body-types-explained-ectomorph-mesomorph-endomorph/. 8211; Used for information on body types. First attempts at figures/poses. With this character I wanted to experiment with the pose mare than anything. I also need...

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JBattlehound | Page 2

https://jbattlehound.wordpress.com/page/2

Newer posts →. One of my assignments for Games Design: An Introduction, was to create an infographic on the subject of Iconic Antagonists. I decided to take three antagonists from over four decades, starting with 1980, using the first appearance of each antagonist to categorise them into those four sections. By jbattlehound •. Posted in Games Design: An Introduction. This video a test animation I created, using both adobe Photoshop and Flash, to show the second principle of animation; Anticipation. Using...

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Games Design-Kyle Agnew

THND-House Fixes-More assets-Kitchen worktops. THND-Blueprinting Unreal-Bool Material picker. The House next door-Destructible environments using Unreal. An introduction to 3D realisation. Creative Futures : Skill sets. Games Design : An introduction. Microwave packaging-Render collection 1. This slideshow requires JavaScript. January 11, 2017. January 11, 2017. Leave a comment on T.H.N.D-Microwave extras-Packaging. THND-House Fixes-More assets-Kitchen worktops. I have also began work laying out and plac...

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