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otaku studies, science, technology, and (sub)culture

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lainspotting | lainspotting.com Reviews

https://lainspotting.com

otaku studies, science, technology, and (sub)culture

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1

lainspotting: A short story I read, and revisiting cyberpunk

http://www.lainspotting.com/2005/10/short-story-i-read-and-revisiting.html

Otaku studies, science, technology, and (sub)culture. Tuesday, October 18, 2005. A short story I read, and revisiting cyberpunk. Late last month, I read an article on Slashdot. About Google turning 7 years old. In the user comments of that article, someone posted a short story that I really enjoyed. Here's a link to the story where it originally appeared:. The Nine Billion Names Of God. You know what Google is? Yes," I said. I was running low on patience. No, I mean, do you really know? Here are some mov...

2

lainspotting: Looking back and moving forward. The things I learned while working for Opera.

http://www.lainspotting.com/2011/03/looking-back-and-moving-forward-things.html

Otaku studies, science, technology, and (sub)culture. Tuesday, March 15, 2011. Looking back and moving forward. The things I learned while working for Opera. For the past four and a half years, Opera Software. Over the last year, I've also been pursuing personal projects, helping my wife launch a successful style blog. Celebrating milestones like my daughter's first birthday and my son going to kindergarten, and getting fitter than I've ever been (which will be the topic of my next post). To address such...

3

lainspotting: A different perspective on Japan's "Otaku Boom"

http://www.lainspotting.com/2006/05/different-perspective-on-japans-otaku.html

Otaku studies, science, technology, and (sub)culture. Sunday, May 14, 2006. A different perspective on Japan's "Otaku Boom". On Friday, I came across the following article on the Mainichi Daily News site, in the WaiWai section (which generally features tabloid journalism): Self-professed 'real otaku' rips into 'moe' fetish fakers. As I wrote about in an earlier blog post. In particular, Sakamoto rails against moe. Moe that portrays young characters in less than innocent ways, and whatever you think about...

4

lainspotting: 01/01/2015 - 02/01/2015

http://www.lainspotting.com/2015_01_01_archive.html

Otaku studies, science, technology, and (sub)culture. Sunday, January 04, 2015. In-Game Chat workaround - communicate with your friends for item trading in SimCity BuildIt. Over the holidays, I started playing SimCity BuildIt. On iOS (which I wanted to try since I was a fan of the original SimCity back in the early 90s). Having "researched" the game for more hours than I care to admit and reading through its discussion forums. HPl nMt cCh 14 0104. For sale, need Measuring Tape. And am crafting Chairs.

5

lainspotting: Unintentional Lain cosplay?

http://www.lainspotting.com/2012/04/unintentional-lain-cosplay.html

Otaku studies, science, technology, and (sub)culture. Saturday, April 28, 2012. Some of you may know that my wife, Carol ( @raphaela235. On Twitter) is a style blogger. Since early last year, I've been helping Carol with her blog ( In Pursuit of Pretty Things. And she's really turned into a real. Blogger. Sure, I blog for work, but in terms of keeping up a personal blog, you probably know I haven't posted much these past few years (not counting my Twitter. The reason this blog is called lainspotting.

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Random Access Information: NYAFF 2010: Photographic Evidence

http://raiwebs.blogspot.com/2010/08/nyaff-2010-photographic-evidence.html

The Random Access Information Blog has moved to a new URL address. You can find new posts at: raiwebs.com. Thursday, August 19, 2010. NYAFF 2010: Photographic Evidence. New York, July 8 –. 2010 New York Asian Film Festival (NYAFF). I took hundreds digital photographs and several digital videos. I promised the Subway Cinema. Except for the photographs attached to other blog posts, these are some of my favorite photos from NYAFF 2010: [Click Through Image for Higher Resolution]. And Frank Djeng (translator).

designsideout.com designsideout.com

Design-Side Out: Two Core Concepts of Deckbuilding Games

http://www.designsideout.com/2013/03/two-core-concepts-of-deckbuilding-games.html

Tuesday, March 12, 2013. Two Core Concepts of Deckbuilding Games. I've made a deckbuilding game, Shadowrun: Crossfire. Which will become available for purchase sometime in 2013 (sorry, no official date yet). In doing so, I was reading up on deckbuilding games in general, and I found this lovely blog article. Sometimes numbers in games are just right. Fewer cards would mean fewer choices of what to do each turn. Later on in the same blog, the author goes on to question why cards are purchased. It's gr...

designsideout.com designsideout.com

Design-Side Out: Oregon Trail: Good Idea, Poor Execution

http://www.designsideout.com/2011/02/oregon-trail-good-idea-poor-execution.html

Sunday, February 13, 2011. Oregon Trail: Good Idea, Poor Execution. Next up is the general store, just like preparing for the trip in the old game. You can spend money on different cart wheels, cart covering, food, medicine, weapons, clothing, and oxen (the best of which are aurochs! After hunting you see a summary screen:. Big word telling me I did "Great" - that's cool. A big 55 lbs of meat, also good. The important info is loud and clear. What's up with the Kill Rate stat? Look, I remember dysentery b...

designsideout.com designsideout.com

Design-Side Out: August 2010

http://www.designsideout.com/2010_08_01_archive.html

Monday, August 30, 2010. My wife and I were discussing Enterprise (the most recent Star Trek television series), and specifically that several of our Star Trek-loving friends didn't enjoy it. "Why was that? Kirk, Picard, Janeway, Sisko - all were cool-under-fire diplomats and logical decision makers that exemplified the idea leadership for humanity. Their crews were already experts in their fields and all likable characters. What does this have to do with game design? The same thing happens in games all ...

designsideout.com designsideout.com

Design-Side Out: December 2012

http://www.designsideout.com/2012_12_01_archive.html

Saturday, December 22, 2012. Lifelink in League of Legends. A coworker of mine, one Jonathan Loucks. And I were discussing the function of lifesteal / lifelink in the MOBA game League of Legends. I often think LoL would be better with less lifelink. L. Ike, I hate when the impact of a fight is completely wiped out in a matter of seconds. I lose a fight to the AD in the late game, they're at 25% health, and then a partial creep wave later and they're at 100% again. They should have to go back to heal!

designsideout.com designsideout.com

Design-Side Out: Next Iron Chef: gaming the system

http://www.designsideout.com/2011/12/next-iron-chef-gaming-system.html

Monday, December 5, 2011. Next Iron Chef: gaming the system. For reference: Next Iron Chef is a cooking competition reality show. This season the format for an episode goes like this: all remaining competitors battle in a cooking challenge. Their dishes are judged, and the worst two have to cook again, in an elimination battle. The judges decide between the elimination dishes and one of those two people is kicked off the show. Had a couple of goals in setting up this auction. Four chefs bid aggressively,...

designsideout.com designsideout.com

Design-Side Out: January 2011

http://www.designsideout.com/2011_01_01_archive.html

Tuesday, January 25, 2011. Social Game Design: Monetization part 3: Don't Sell Everything. In a free to play game with microtransactions and virtual goods, why shouldn't you sell everything? If players are willing to buy it, shouldn't you put a price on it and sell it to them? So what do I mean by things that are valuable but can't be bought? How do players get them? They earn them. Your game should have things that are earned by playing the game, preferably by playing it a lot. How does that help? You w...

designsideout.com designsideout.com

Design-Side Out: A love letter to SpaceChem

http://www.designsideout.com/2011/07/love-letter-to-spacechem.html

Wednesday, July 13, 2011. A love letter to SpaceChem. SpaceChem, how do I love thee, let me count the ways:. You have just the right amount of chemistry. Enough that I recognize the compounds you give me, and can see that all the bonding is correct, but not so much that I need to use my bachelor's degree in chemistry to play. I am proud of each of my beautiful creations. Look at what I made, mom! Solving puzzles gives me a sense of triumph and accomplishment, at least until. Posted by Gregory Marques.

designsideout.com designsideout.com

Design-Side Out: March 2013

http://www.designsideout.com/2013_03_01_archive.html

Tuesday, March 12, 2013. Two Core Concepts of Deckbuilding Games. I've made a deckbuilding game, Shadowrun: Crossfire. Which will become available for purchase sometime in 2013 (sorry, no official date yet). In doing so, I was reading up on deckbuilding games in general, and I found this lovely blog article. Sometimes numbers in games are just right. Fewer cards would mean fewer choices of what to do each turn. Later on in the same blog, the author goes on to question why cards are purchased. It's gr...

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Otaku studies, science, technology, and (sub)culture. Saturday, July 29, 2017. Robert Anton Wilson on Usenet (1995-2003). According to trusted Robert Anton Wilson. Scholars (see " Robert Anton Wilson's personal tech ecosystem. He used to post on Usenet using the pseudonym "Mark Chan". Shared in commemoration of Robert Anton Wilson Day. Here is a list of links pointing to the various newsgroups he posted to. The linked pages contain direct links to his posts (sorted by year and month). Which states have t...

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