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Air Ship | Battle Tanks
https://classic.btanks.net/wordpress/knowledge-base/tank/air-ship
Skip to primary content. Skip to secondary content. It is one of the cheaper midgame tanks with very good mobility due to his ‘Jet Propulsion’. Can be used with every range of weapons because his high movement speed enables the tank to close gaps or stay distant to the opponents. Lacking team abilities, in particular a stun, this tank is best suited for border lanes opposing a single enemy. Electro Shocker [ Q. 8211; Unit Target (Enemy, Non-Building). Deals 170 damage to each target. Healing Drones [ W.
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Distributor | Battle Tanks
https://classic.btanks.net/wordpress/knowledge-base/tank/distributor
Skip to primary content. Skip to secondary content. His ultimate amplifies damage against multiple tanks, which is especially useful in teamfights at Control Points or together with other area of effect abilities. Heat-Seeking Missile [ Q. 8211; Instant (Enemy). Fires a homing missile at the closest enemy in 1200 range and deals damage in 225 aoe. Restocks up to 3 missiles, which can be used rapidly. Deals 100 damage, restocks every 35s. Deals 200 damage, restocks every 30s. Reactive Armor [ W. You get 1...
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Medivac 2.0 | Battle Tanks
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Skip to primary content. Skip to secondary content. The Medivac is one of the three starter air tanks and has a skill combination between damage dealing and support. His ‘Life Converter’/Healing and the ultimate ‘Support System’, which protects himself and allied tanks temporarily against enemy weapon damage, make it a viable defensive and supportive tank. 8216;Superthrust’ helps to keep up in farm, while increasing the movement speed and is especially important in early side lane skirmishes. 30% chance ...
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Antigrav | Battle Tanks
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Skip to primary content. Skip to secondary content. A powerfull tank in 1vs1/2vs2 fights. Hence this starter tank is prefered, but not limited to, the side lanes. It is a pretty mobile tank through his ‘Jump’ ability, which makes it fearsome for the opponent. From lvl 10 onwards the ultimate ‘Dimension Shift’ – a potent single target disable and damage spell – can be a game changing tool. Plasma Cluster [ Q. 8211; Area Target (Enemy). Deals 250 damage in the target area. EMP Torpedos [ W. While jumping, ...
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Storm Tank | Battle Tanks
https://classic.btanks.net/wordpress/knowledge-base/tank/storm-tank
Skip to primary content. Skip to secondary content. Obviously with all those anti air skills, the Storm Tank has a handicap against ground tanks. Storm Shock [ Q. 8211; Area Target (Enemy). A sudden storm damages enemies in the target area. Air units receive twice the damage. 8211; Unit Target (Enemy, Ally, Non-Building). Draws the target air unit towards you. When the target is a ground unit or an ally, you get drawn to them instead. Draws 250 range per second. Air Mines [ E. 8211; Point Target. Creates...
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Helicopter | Battle Tanks
https://classic.btanks.net/wordpress/knowledge-base/tank/helicopter
Skip to primary content. Skip to secondary content. This is the most universell starter tank and also a pure damage dealer. The Helicopter gets his advantages through his ‘Bombardment’ ability against ground tanks, but can also fight dead level versus other air tanks (a must have in this case is to skill his passive movementspeed ‘Jet Propulsion’). Special note: his ‘Triple Rocket’ is the sole air tank stun in this game. 8211; Area Target (Enemy, Ground). Deals 220 damage and stuns for 0.01 seconds.
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Goblin Shredder | Battle Tanks
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Skip to primary content. Skip to secondary content. Fast ground tank with great utility, that works best with short- or midrange weapons. The ultimate ‘Unit-Teleport’ is one of the best initiatiors in the midgame. While this tank can be bought at start, it should be prefered to transition to it after a cheaper starting tank and some weapon. Metal Stars [ Q. 8211; Instant (Enemy). Throws metal stars at nearby enemies. Launches a second wave at enemies withing 500 range. Deals 100 damage with each wave.
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Raider | Battle Tanks
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Skip to primary content. Skip to secondary content. Static Charge [ Q. 8211; Unit Target (Enemy, Ally, Self, Non-Building). Adds a stackable charge on the target unit for up to 3 charges. Once the target takes damage the charge is triggered. Each stack increases the damage and aoe. When you take 15% of your max hp as damage, the cooldown gets reset. Lasts 10 seconds. Each stacks adds 100 damage and aoe. Each stacks adds 150 damage and aoe. Each stacks adds 200 damage and aoe. Shape Memory Alloy [ W.
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Guard | Battle Tanks
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Skip to primary content. Skip to secondary content. Nature’s strikes back! Roots the Guard, so that it cannot move. When rooted, the Guard heals allied units in his range and gains for each level of this ability a natural healing by 30 hitpoints per second as well as 5% magical damage reduction. Heals allies by 1% hp and 1 mana, the Guard heals 30 hp/s and has 5% magic resistance. Heals allies by 2% hp and 2 mana, the Guard heals 60 hp/s and has 10% magic resistance. Natural Energy [ W. Summon Treants [ E.