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Level 0 Game Developer

Monday, January 9, 2017. This month was far from a good gamedev month. The holidays combined moving to a new place put a big strain on my free time. My urge to finish it is even greater after reading a devlog of another newbie coder - Alex Wiltshire. Of rockpapershotgun fame. He managed to finish his first game in a week. A timescale that puts my efforts to shame. Now, back to those bosses. Sunday, December 11, 2016. Now you're playing with POWER. And tweaked it to work for my game. Move the bonus down.

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Level 0 Game Developer | level0gamedev.blogspot.com Reviews
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Monday, January 9, 2017. This month was far from a good gamedev month. The holidays combined moving to a new place put a big strain on my free time. My urge to finish it is even greater after reading a devlog of another newbie coder - Alex Wiltshire. Of rockpapershotgun fame. He managed to finish his first game in a week. A timescale that puts my efforts to shame. Now, back to those bosses. Sunday, December 11, 2016. Now you're playing with POWER. And tweaked it to work for my game. Move the bonus down.
<META>
KEYWORDS
1 january memory dump
2 posted by
3 fred bednarski
4 no comments
5 labels 1st game
6 pico 8
7 pixelart
8 rnd thoughts
9 function
10 init
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january memory dump,posted by,fred bednarski,no comments,labels 1st game,pico 8,pixelart,rnd thoughts,function,init,bonuses,powerups,func,padw,padh,create bonus,local,bonus,bonuses powerups,scoremulti,then,flr rnd,else,return,bonusspr,powerups var spr
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Level 0 Game Developer | level0gamedev.blogspot.com Reviews

https://level0gamedev.blogspot.com

Monday, January 9, 2017. This month was far from a good gamedev month. The holidays combined moving to a new place put a big strain on my free time. My urge to finish it is even greater after reading a devlog of another newbie coder - Alex Wiltshire. Of rockpapershotgun fame. He managed to finish his first game in a week. A timescale that puts my efforts to shame. Now, back to those bosses. Sunday, December 11, 2016. Now you're playing with POWER. And tweaked it to work for my game. Move the bonus down.

INTERNAL PAGES

level0gamedev.blogspot.com level0gamedev.blogspot.com
1

Level 0 Game Developer: June 2016

https://level0gamedev.blogspot.com/2016_06_01_archive.html

Thursday, June 30, 2016. Today I stumbled upon a piece of code on twitter that motivated me to start implementing the glitchy aspects of the game. The code came from Trasevol Dog's tweetcart. Carts like those are part of a somewhat unofficial Pico-8 jam to make a program in 140 characters or less. There is already a great amount of effects showing what you can do in this limited amount of code. You can look them up either by checking #tweetcart on twitter. Or on Pico-8 BBS. Now that I finished the first ...

2

Level 0 Game Developer: Side Quest

https://level0gamedev.blogspot.com/2016/07/side-quest.html

Saturday, July 9, 2016. Because I decided to write a Pico8 Zine article! The 5th, RPG themed issue of the zine was struggling with getting enough article submissions. I have seen the call for submission for few weeks now, but I thought that writing such article was beyond my capabilities. This mindset of mine changed when the zine editor, Arnaud De Bock. Posted an example of a very simple RPG combat system from Choccobo World. PS Maybe I should make some skeleton sprites for it. Barebobes? Cool stuff&#46...

3

Level 0 Game Developer: Glitches and Tweetcarts

https://level0gamedev.blogspot.com/2016/06/glitches-and-tweetcarts.html

Thursday, June 30, 2016. Today I stumbled upon a piece of code on twitter that motivated me to start implementing the glitchy aspects of the game. The code came from Trasevol Dog's tweetcart. Carts like those are part of a somewhat unofficial Pico-8 jam to make a program in 140 characters or less. There is already a great amount of effects showing what you can do in this limited amount of code. You can look them up either by checking #tweetcart on twitter. Or on Pico-8 BBS. Now that I finished the first ...

4

Level 0 Game Developer: December 2016

https://level0gamedev.blogspot.com/2016_12_01_archive.html

Sunday, December 11, 2016. Now you're playing with POWER. Anyway, let's get down to implementing the code I blatantly stole from this cart. And tweaked it to work for my game. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64. Clear bonuses when there are no bricks left. Move the bonus down. Change current frame to 1 for housekeeping. Fire up what the powerup does. I am not...

5

Level 0 Game Developer: [January Memory Dump]

https://level0gamedev.blogspot.com/2017/01/january-memory-dump.html

Monday, January 9, 2017. This month was far from a good gamedev month. The holidays combined moving to a new place put a big strain on my free time. My urge to finish it is even greater after reading a devlog of another newbie coder - Alex Wiltshire. Of rockpapershotgun fame. He managed to finish his first game in a week. A timescale that puts my efforts to shame. Now, back to those bosses. Subscribe to: Post Comments (Atom). Ive got a title! And a serious case of Featur.

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Level 0 Game Developer

Monday, January 9, 2017. This month was far from a good gamedev month. The holidays combined moving to a new place put a big strain on my free time. My urge to finish it is even greater after reading a devlog of another newbie coder - Alex Wiltshire. Of rockpapershotgun fame. He managed to finish his first game in a week. A timescale that puts my efforts to shame. Now, back to those bosses. Sunday, December 11, 2016. Now you're playing with POWER. And tweaked it to work for my game. Move the bonus down.

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