liquidnarrative.csc.ncsu.edu
The Liquid Narrative GroupThe Liquid Narrative research group at NC State University's Computer Science Department works in the area of procedural narrative content generation.
http://liquidnarrative.csc.ncsu.edu/
The Liquid Narrative research group at NC State University's Computer Science Department works in the area of procedural narrative content generation.
http://liquidnarrative.csc.ncsu.edu/
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The Liquid Narrative Group | liquidnarrative.csc.ncsu.edu Reviews
https://liquidnarrative.csc.ncsu.edu
The Liquid Narrative research group at NC State University's Computer Science Department works in the area of procedural narrative content generation.
Current and Past Members | The Liquid Narrative Group
https://liquidnarrative.csc.ncsu.edu/index.php/people/current-and-past-members
The Liquid Narrative Group. Current and Past Members. Current and Past Members. PhD, Professor of Computer Science, University Faculty Scholar and Director, NCSU Digital Games Research Initiative, Co-Director, NCSU Visual Narrative Initiative. Senior Research Software Developer, Narrative Processing. Trey Overman, Project Manager, Narrative Processing. Adam Amos-Binks (computer science), Narrative Processing. Bradley A. Cassell (computer science), IC-CRIME. Rogelio E. Cardona-Rivera. Brandon R. Thorne.
People | The Liquid Narrative Group
https://liquidnarrative.csc.ncsu.edu/index.php/people
The Liquid Narrative Group. Current and Past Members. Current and Past Members of the Liquid Narrative Group. Visual Narrative Initiative NCSU. College of Engineering NCSU. School of Computing Utah. Engineering, Arts and Entertainment Utah.
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Participant
http://www.participant.dk/2004_04_01_fedberg_archive.html
Thursday, April 01, 2004. This has been my first day of work as a PhD-student, at VR-Medialab. Aalborg. The PhD is entitled "Interactiondesign and games", and will allow me to continue the study of experience-oriented design of interactive entertainment, that was begun with my masters thesis. A national graduate-level program in computergame-design is being put together, and I will be involved as a lecturer and contributer. Posted by Nikolaj @ 20:04. The Truth is out there. Creativity on the Web.
Participant
http://www.participant.dk/2003_11_01_fedberg_archive.html
Monday, November 24, 2003. The focus of this site is the participant of the interactive drama, and how his resulting emotional experience is created, directed, and intensified. As such, this focus has a broad base: the constituents and functionalism of emotion and motivation, the mechanisms behind how we establish an understanding of the world around us, how our conscious as well as unconscious reactions to audio/visual stimuli are formed, and how mediation affects our experience. The feeling of presence.
The Graveyard | deLudo
https://deludo.wordpress.com/2009/03/29/the-graveyard
March 29, 2009 • 5:12 pm. I just discovered a really interesting game called. However, to called it a. Might be a bit of a reach. However, for the sake of argument, I will attempt that reach in this article. So, is this a game? According to the definitions offered by Gonzalo Frasca. This would probably be enough to consider it a game:. PLAY) is “. A GAME) is a particular kind of. Defined as an “. Activity organized under a system of rules that defines a victory or a defeat, a gain or a loss.”. Like aloms...
Flow in Games | deLudo
https://deludo.wordpress.com/2009/03/18/flow-in-games
March 18, 2009 • 2:09 pm. Flow is the mental state of operation in which the person is fully immersed in what he or she is doing by a feeling of energized focus, full involvement, and success in the process of the activity. Proposed by positive psychologist Mihály Csíkszentmihályi, the concept has been widely referenced across a variety of fields. Flow in Games, by Jenova Chen: http:/ www.jenovachen.com/flowingames/. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
Why didn’t girls play videogames? | deLudo
https://deludo.wordpress.com/2009/03/05/why-didnt-girls-play-videogames
March 5, 2009 • 2:00 am. Why didn’t girls play videogames? I spend an awful lot of time on TED. These days and find many of the talks there enormously inspiring. Every once and a while they even have a talk about computer games. This time is was one by no other than Brenda Laurel. Its interesting to see an pioneering icon such as she in live action. I wonder what she is doing these days? Further investigation is warranted. Vodpod videos no longer available. Leave a Reply Cancel reply. You are commenting ...
Participant
http://www.participant.dk/2003_10_01_fedberg_archive.html
Tuesday, October 07, 2003. Well, first things first I guess, having just finished my masters thesis on emotional experience and interactive entertainment of the near future (in 3-5 yrs). But now there is hopefully only going to be a couple of months between posts. The purpose of this site is to promote both the academic study of computergames, as well as myself, being a creative and visionary individual, looking for a job (while your here, check out my CV. Posted by Nikolaj @ 15:44. The Truth is out there.
Participant
http://www.participant.dk/2004_08_01_fedberg_archive.html
Sunday, August 29, 2004. This blog is put on hold for the time being. Follow my work at http:/ www.kommunikation.aau.dk/ansatte/nikolajh/. Posted by Nikolaj @ 08:09. The Truth is out there. Kids, youths, and computergames (in danish). Center for Evolutionary Psychology. Cognitive Sciences E-print Archive. Creativity on the Web.
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The Liquid Narrative Group
The Liquid Narrative Group. Michael’s Pages (at Utah). Current and Past Members (at Utah). The Liquid Narrative Group. The Liquid Narrative research group — housed in both North Carolina State University’s Computer Science Department and in the School of Computing at the University of Utah — works in the area of. Collaboration and social interaction. Any questions not addressed by the project web pages should be addressed to R. Michael Young. Liquid Narrative @ Utah. School of Computing Utah.
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