forabetterignorance.com
Exhibitions : For a Better Ignorance
http://forabetterignorance.com/index.php/expositions
For a Better Ignorance. July 2015, FOIL, Private studio, via Sarzana 40. FOIL is a small exhibition that revolves around the theme of collection, selection and communication within the realm of trading cards intended here as comunicative medium. FOIL is a project by Lucia Cristiani, Guido Sbattella, Marco Secondin, Nicolò Tedeschi for 6PM Your Local Time / #6PMEU. April 2015, Iridescent in Void, The Rocket. Http:/ iridescentexhibition.weebly.com/. December 2014, En Plein Art, Uffici della Soprintendenza.
interactivevisions.wordpress.com
interactivevisions | Interactive visions
https://interactivevisions.wordpress.com/author/interactivevisions
Neoteric thinking in videogames. May 5, 2014. Of the numerous attempts to make the film Tron interactive, few have deviated from an action experience. Content mined from the movie; the light cycles, recognizers and the solar sailers are an obvious fit for a traditional game. But for a location that is so ripe for exploring, it is a wonder that we are ushered so quickly into battle on the grid. The terrain is amalgamated with a giant synthesizer that the user not only traverses but interacts with and uses...
santaragione.com
Santa Ragione
http://www.santaragione.com/press
Based in Milan, Italy. June 14, 2010. Press / Business Contact:. US 1 (415) 335-1342. IT 39 (347) 038-6526. There are currently no trailers available for Santa Ragione. Check back later for more or contact us. There are far more images available for Santa Ragione, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us. Apple’s App Store: Best of 2014 Selection" -. Honourable Mention for the IGF 2015 Excellence in Audio" -. MirrorMoon EP, 2012.
luuuca.net
▙ ▛ ▞ | LUNARCADE SYDNEY
http://luuuca.net/2013/07/19/lunarcade-sydney
Partners & Friends. July 19, 2013. SPATIAL NARRATIVE is a collection of works that experiment with exploration. They let us probe game worlds with minimalist or avant-garde landscapes, engage in experimental storytelling in a virtual space, and negotiate physical and social play in the ‘real world’. More information is available at www.lunarcade.it. DIESEL FW13 MAIN VISUAL GUIDELINES. Plan – 1000 Decisive days. Escape From The Aliens In Outer Space.
actofplay.com
lunarcade - Act of Play | Pietro Righi Riva’s Portfolio
http://www.actofplay.com/lunarcade.html
The second Lunarcade took place in Shanghai, China. We had six independent games from six different countries on display for six days. including Proteus, Way, At a Distance, and Chasing Aurora. Three of the games were Indiecade finalists and would later become nominees at the Indie Game Festival 2012. The show was originally on for 3 days and was extended for 3 more days, welcoming more than five-hundred visitors.
lifelessplanet.com
Lifeless Planet: A New 3D Action-Adventure Game from Stage 2 Studios: Buzz
http://www.lifelessplanet.com/p/buzz.html
All profits here go to the developer. Every tone it attempts is struck with confidence and talent.". Rock, Paper, Shotgun. 5/5 - Den of Geek. 8220;Bold and memorable. It's a truly efficient payload. Fire it up and be transported.”. Lifeless Planet is a world well worth exploring.". For me to enjoy a game such as this one, it needs to be extremely impressive. Lifeless Planet delivered.". Lifeless Planet is an excellent interactive story.". Early Praise (Kickstarter / Beta):. Katie Williams, PC Gamer.
awkwardsex.com
lunarcade - Act of Play | Pietro Righi Riva’s Portfolio
http://www.awkwardsex.com/lunarcade.html
The second Lunarcade took place in Shanghai, China. We had six independent games from six different countries on display for six days. including Proteus, Way, At a Distance, and Chasing Aurora. Three of the games were Indiecade finalists and would later become nominees at the Indie Game Festival 2012. The show was originally on for 3 days and was extended for 3 more days, welcoming more than five-hundred visitors.
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