digitalgamecultures.wordpress.com
Materials – Digital Game Cultures
https://digitalgamecultures.wordpress.com/materials
The niche and paratextual industries of games and play. A brief history of gaming. Breakout, Apple and the two Steves. Role Playing Games and the success of Dungeons and Dragons. Shut up and Sit Down. 8211; game design, robots and pets. Shut up and Sit Down. Board and table games from many civilizations. 8211; R.C. Bel. Digital Board Games – XCOM. Board Game Design – Three Stages of Prototyping. Board Game Culture – Problem Players. Tiled 2D Map Editor Tutorial Series. How to choose a board game. How to ...
digitalgamecultures.wordpress.com
AI Escape 2.0: Build a Bot a Body – Digital Game Cultures
https://digitalgamecultures.wordpress.com/2016/06/03/ai-escape-2-0-build-a-bot-a-body
The niche and paratextual industries of games and play. AI Escape 2.0: Build a Bot a Body. During one of those moments after just having woken up it occurred to me that I could easily Mod. With the AI characters and concepts I’d been developing before. After so much research into the artificial intelligence cyberculture. The concepts and characters seemed like a veritable mask I could wrap around all sorts of games. I am still determined to fashion a game. AI Escape 2.0. Will act like an expansion on.
digitalgamecultures.wordpress.com
orangesarepink – Digital Game Cultures
https://digitalgamecultures.wordpress.com/author/orangesarepink
The niche and paratextual industries of games and play. Originally posted on elysium design utopia. After a semester of ideating and rapid prototyping, I finally have a finished product! A whole lot of intense work, and a fair bit of deadline stress (what’s new? And I have a ruleset which works! Shout out to my play testers for helping me…. October 6, 2016. Originally posted on elysium design utopia. A whole lot of intense work, and a fair bit of deadline stress (what’s new? October 6, 2016. June 1, 2016.
digitalgamecultures.wordpress.com
Digital Game Cultures – Page 2 – The niche and paratextual industries of games and play
https://digitalgamecultures.wordpress.com/page/2
The niche and paratextual industries of games and play. FPV Racing League – Dossier. Originally posted on T H I N K Sam. Regulated First Person View Drone races around designed courses at university. The idea would be that the FPV regulations would be lifted in situations where they can be controlled and performed safely. People can bring their devices and enter a series of races and time trials…. June 5, 2016. AI Escape 2.0: Build a Bot a Body. June 3, 2016. The outline for my dossier. June 1, 2016.
digitalgamecultures.wordpress.com
Kae McKenzie – Digital Game Cultures
https://digitalgamecultures.wordpress.com/author/piebypie
The niche and paratextual industries of games and play. Avid fan of assembling Ikea furniture. Occasionally, I writing things. AI Escape 2.0: Build a Bot a Body. June 3, 2016. It turns out, building robots is hard. May 24, 2016. Inspired by my love of Coup and it’s bluffing strategies, I’ve been developing Idea #2 from this blog post using conceptual analysis from here and here. Below I will describe gameplay as it stands. You are all employees working in a research facility that asse...April 15, 2016.
digitalgamecultures.wordpress.com
bread25 – Digital Game Cultures
https://digitalgamecultures.wordpress.com/author/bread25
The niche and paratextual industries of games and play. Work in Progress Stormy Sea. Hello everyone, I hope you are all well enjoying the study week. Below is a link to the almost finished version of my trailer. The ship is a bit transparent and I’m looking for a possible fix. Apologies for the resolution I’m currently working on a HD version in Houdini 15 and I’ll have that… Read More Work in Progress Stormy Sea. June 8, 2016. The outline for my dossier. June 1, 2016. Simulation Test and Foam maps.
digitalgamecultures.wordpress.com
The outline for my dossier – Digital Game Cultures
https://digitalgamecultures.wordpress.com/2016/06/01/the-outline-for-my-dossier
The niche and paratextual industries of games and play. The outline for my dossier. It’s been a interesting thirteen weeks and I have learnt a lot about myself and the complex programs that are used in the special effects industry. My project didn’t get developed as much as I would have liked, but that has been the most important thing I have learnt is to do one step at a time and set suitable time frames. I did however get pretty far with Houdini 15 until I had to map the UV’s (this means projecti...
digitalgamecultures.wordpress.com
Metal gear: The Line? – Digital Game Cultures
https://digitalgamecultures.wordpress.com/2016/09/30/metal-gear-the-line
The niche and paratextual industries of games and play. Metal gear: The Line? Where and how do Gearbox’s SpecOps:The Line and Konami’s Metal Gear Solid V touch on anti war messages and ideals? Stephen talks about his experience below. September 30, 2016. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.
digitalgamecultures.wordpress.com
#DIGC310 Games Library – Digital Game Cultures
https://digitalgamecultures.wordpress.com/materials/digc310-games
The niche and paratextual industries of games and play. Student created digital and analogue games. By Kristian Zaccardo –. By Xara Van Doorn. By by Benjamin Trainor. By Angus Baillie, Richard Hall, and Olivia Harris Prezi. The UOW Duck Hunt. An ARG By Matthew Armstrong, Andrew Clarke, Sean Coles, Daniel Natoli and Daniel Nesbitt Prezi. The Game of Loans. By Paul Myers Paul Tuohy, Amy Joyce, Rebecca Wiggins and Alexandra Tickner Prezi. By Bernard Bunuan and Pakkapon Potranandana Prezi. By April Moo Prezi.