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Discussions about animation and other topics

Discussions about animation and other topics. Saturday, April 3, 2010. Closed for Non-Iterative Inverse Kinematics. Last year I submitted an article to the Game Programming Gems people on IK. Http:/ www.amazon.com/Game-Programming-Gems-Adam-Lake/dp/1584507020. I was rebuilding the solver recently (after the article submitted for publishing), and I think I may have found a way to develop the idea even further, simplifying even more the basic concept, and providing greater level of control. This introduces...

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Discussions about animation and other topics | motion-mechanic.blogspot.com Reviews
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Discussions about animation and other topics. Saturday, April 3, 2010. Closed for Non-Iterative Inverse Kinematics. Last year I submitted an article to the Game Programming Gems people on IK. Http:/ www.amazon.com/Game-Programming-Gems-Adam-Lake/dp/1584507020. I was rebuilding the solver recently (after the article submitted for publishing), and I think I may have found a way to develop the idea even further, simplifying even more the basic concept, and providing greater level of control. This introduces...
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Discussions about animation and other topics | motion-mechanic.blogspot.com Reviews

https://motion-mechanic.blogspot.com

Discussions about animation and other topics. Saturday, April 3, 2010. Closed for Non-Iterative Inverse Kinematics. Last year I submitted an article to the Game Programming Gems people on IK. Http:/ www.amazon.com/Game-Programming-Gems-Adam-Lake/dp/1584507020. I was rebuilding the solver recently (after the article submitted for publishing), and I think I may have found a way to develop the idea even further, simplifying even more the basic concept, and providing greater level of control. This introduces...

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1

Discussions about animation and other topics: December 2008

http://motion-mechanic.blogspot.com/2008_12_01_archive.html

Discussions about animation and other topics. Sunday, December 7, 2008. This blog will eventually be filled with articles and links that I have gathered and have found interesting. I studied at Otago University in New Zealand where I earned a Bachelor in Computer Science. Uni life was fun and I didn't work all that hard on my courses. I was way to busy working on my animation demo reel in 3dsmax to care about my grades in engineering. The Most Extreme : Super Senses. The background we came from was not b...

2

Discussions about animation and other topics: April 2010

http://motion-mechanic.blogspot.com/2010_04_01_archive.html

Discussions about animation and other topics. Saturday, April 3, 2010. Closed for Non-Iterative Inverse Kinematics. Last year I submitted an article to the Game Programming Gems people on IK. Http:/ www.amazon.com/Game-Programming-Gems-Adam-Lake/dp/1584507020. I was rebuilding the solver recently (after the article submitted for publishing), and I think I may have found a way to develop the idea even further, simplifying even more the basic concept, and providing greater level of control. This introduces...

3

Discussions about animation and other topics: October 2009

http://motion-mechanic.blogspot.com/2009_10_01_archive.html

Discussions about animation and other topics. Friday, October 16, 2009. Why did you do that? I have had my fair share of strife when managing teams of people. I have attended various training courses etc. and the one thing that they never explain is how to tell people what not. Its easy enough to tell people what to. 3 weeks later its a mess. Why didn't you tell the programmer not. To write that huge new data structure to mirror the existing perfectly useful. Why didn't you tell the artist not.

4

Discussions about animation and other topics: Proxy Manipulator

http://motion-mechanic.blogspot.com/2009/02/proxy-manipulator.html

Discussions about animation and other topics. Sunday, February 22, 2009. I had this idea for a simple controller that would filter manipulations and pass them on to other objects. . It is based on the 'Gizmo Transform' controller that comes with CAT, but this one is a lot more sophisticated, and can do a few more tricks. . Actually has a very flexible powerful. Animation system. the original designers of max made it possible to write plugins. Doesn't do a lot of the dirty work for you like other SDKs.

5

Discussions about animation and other topics: Post Autodesk

http://motion-mechanic.blogspot.com/2009/02/post-autodesk.html

Discussions about animation and other topics. Sunday, February 22, 2009. Ok, so I have left work at Autodesk now, and instead I'm working for a small games company called trapdoor entertainment here in Montreal. . Things are good, and I'm getting hands on experience in game development which is exactly what I wanted. . Subscribe to: Post Comments (Atom). View my complete profile.

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Discussions about animation and other topics

Discussions about animation and other topics. Saturday, April 3, 2010. Closed for Non-Iterative Inverse Kinematics. Last year I submitted an article to the Game Programming Gems people on IK. Http:/ www.amazon.com/Game-Programming-Gems-Adam-Lake/dp/1584507020. I was rebuilding the solver recently (after the article submitted for publishing), and I think I may have found a way to develop the idea even further, simplifying even more the basic concept, and providing greater level of control. This introduces...

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