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Magic the Gathering: Deck Generator based on Genetic Algorithm

Magic the Gathering: Deck Generator based on Genetic Algorithm. I really am tempted to end this project. After seeing how bad Duels of the Planeswalkers are, I am no longer sure I can pull this off. I've seen their lua code, which with methods such as. Update: I've managed to get the xml/lua files for exactly 260 cards. That really is disappointing, but I did not check out any of the 3(? DLCs, which as I suppose contain at least that many cards each. I'm still assured that Lua will be the right path.

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Magic the Gathering: Deck Generator based on Genetic Algorithm | mtgengine.blogspot.com Reviews
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Magic the Gathering: Deck Generator based on Genetic Algorithm. I really am tempted to end this project. After seeing how bad Duels of the Planeswalkers are, I am no longer sure I can pull this off. I've seen their lua code, which with methods such as. Update: I've managed to get the xml/lua files for exactly 260 cards. That really is disappointing, but I did not check out any of the 3(? DLCs, which as I suppose contain at least that many cards each. I'm still assured that Lua will be the right path.
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1 all over again
2 destroytargetartifactorpermanentbad
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4 mikuláš dítě
5 1 comment
6 database
7 no comments
8 lua time
9 targeting
10 foreach
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all over again,destroytargetartifactorpermanentbad,posted by,mikuláš dítě,1 comment,database,no comments,lua time,targeting,foreach,callback,callback card card {,callback &card ;,for vector,card,card {,castable,castable getcard,pointers,ability card*
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Magic the Gathering: Deck Generator based on Genetic Algorithm | mtgengine.blogspot.com Reviews

https://mtgengine.blogspot.com

Magic the Gathering: Deck Generator based on Genetic Algorithm. I really am tempted to end this project. After seeing how bad Duels of the Planeswalkers are, I am no longer sure I can pull this off. I've seen their lua code, which with methods such as. Update: I've managed to get the xml/lua files for exactly 260 cards. That really is disappointing, but I did not check out any of the 3(? DLCs, which as I suppose contain at least that many cards each. I'm still assured that Lua will be the right path.

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mtgengine.blogspot.com mtgengine.blogspot.com
1

Magic the Gathering: Deck Generator based on Genetic Algorithm: Pointers

http://mtgengine.blogspot.com/2011/03/pointers.html

Magic the Gathering: Deck Generator based on Genetic Algorithm. As I started working on this project, I decided only to commit if the build is clean. I totally can not recommend this. The thing with c is that even a minor bug can break the whole application. I'd started to implement the Callable once more and it was nearly done. Then I realized that a pointers to parent of. Are not valid after certain time. Again, I spend hours trying to find the bug and I ended up asking on the stack overflow.

2

Magic the Gathering: Deck Generator based on Genetic Algorithm: Foreach

http://mtgengine.blogspot.com/2011/03/foreach.html

Magic the Gathering: Deck Generator based on Genetic Algorithm. Before the time this project grew large, I hardly knew what I will need from the base classes. As a programmer with PHP background, I expected that giving an foreach method to every container might be worthy. Maybe my implementation is totally wrong, but I've pulled this:. Void CardContainer: foreach(const function. For each(this- cards.begin(), this- cards.end(),. The call itself is quite short, too. Card- callback("phase", card);.

3

Magic the Gathering: Deck Generator based on Genetic Algorithm: Mana spending algorithm

http://mtgengine.blogspot.com/2011/03/mana-spending-algorithm.html

Magic the Gathering: Deck Generator based on Genetic Algorithm. Just implemented paying for spells. The card model has two methods:. This is the algorithm used, but I'm probably going to complicate this a little more by adding any color. Mana type, which would be used only if no other mana required is available. In order to handle Snow lands, I would also have to introduce an. Pay mana that is not optional, that means G, U, R, W or B. Take as much as possible from SnowColorless. Pay X, eventually Y.

4

Magic the Gathering: Deck Generator based on Genetic Algorithm: Database

http://mtgengine.blogspot.com/2011/03/database.html

Magic the Gathering: Deck Generator based on Genetic Algorithm. As far as I am convinced by now, I will try to use the database from Duels. That would require implementing an engine with the very same API Duels posses, but that seems hell easier than implementing every card by myself. That would left me with the need to programme the rules enforcement, engine, AI and the GA deck generator. I would not have to create all the cards. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

5

Magic the Gathering: Deck Generator based on Genetic Algorithm: Targeting

http://mtgengine.blogspot.com/2011/03/targeting.html

Magic the Gathering: Deck Generator based on Genetic Algorithm. After getting to nearly playable state of the application, I've found out that the targeting system currently cannot be implemented. There are two major issues: 1/ if the target is somehow set, how do I find whether it is invalid by the time it is evaluated? Unlike the other issues, this one could possibly be solved very easily by printing each effect alone, asking the player to set the target. Subscribe to: Post Comments (Atom).

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Magic the Gathering: Deck Generator based on Genetic Algorithm

Magic the Gathering: Deck Generator based on Genetic Algorithm. I really am tempted to end this project. After seeing how bad Duels of the Planeswalkers are, I am no longer sure I can pull this off. I've seen their lua code, which with methods such as. Update: I've managed to get the xml/lua files for exactly 260 cards. That really is disappointing, but I did not check out any of the 3(? DLCs, which as I suppose contain at least that many cards each. I'm still assured that Lua will be the right path.

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