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Nerd Games

Monday, August 20, 2007. In order to allow players into a world, one needs to determine allowable classes for the characters. Often, all the standard classes work, but let's think through them. Bards are always in. After all, what better class for most adventuring groups than the one who would like to retell the stories? I may tweak the way they weave magic just a bit, though, but it'll mostly be flavor, rather than substance. Fighters won't change, of course. Why would they? Monks are out. I don't l...

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Monday, August 20, 2007. In order to allow players into a world, one needs to determine allowable classes for the characters. Often, all the standard classes work, but let's think through them. Bards are always in. After all, what better class for most adventuring groups than the one who would like to retell the stories? I may tweak the way they weave magic just a bit, though, but it'll mostly be flavor, rather than substance. Fighters won't change, of course. Why would they? Monks are out. I don't l...
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Nerd Games | nerd-games.blogspot.com Reviews

https://nerd-games.blogspot.com

Monday, August 20, 2007. In order to allow players into a world, one needs to determine allowable classes for the characters. Often, all the standard classes work, but let's think through them. Bards are always in. After all, what better class for most adventuring groups than the one who would like to retell the stories? I may tweak the way they weave magic just a bit, though, but it'll mostly be flavor, rather than substance. Fighters won't change, of course. Why would they? Monks are out. I don't l...

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1

Nerd Games: The Pantheon

http://nerd-games.blogspot.com/2007/08/pantheon.html

Monday, August 20, 2007. Because I want the gods of my world to be active and important, that's the next step to creating this world. I'll leave a lot of things a little general for now, since I'll want to pin things down later. There will be a god of deception and trickery. His followers will include rogues and bards, and he will be quite active, pulling harmless tricks on people. He will often appear to rogues and outdo them in their endeavors, sometimes stealing their newly acquired riches. There will...

2

Nerd Games: Races

http://nerd-games.blogspot.com/2007/08/races.html

Friday, August 17, 2007. For any campaign setting, you need to define the races and their interactions. The easiest way to do this is to start by confirming or eliminating each of the basic races. Humans are in. They are generic and make a fantastic point of reference. They may not be the most powerful race, considering the longevity of other races, but we'll see. Are also in. It's hard to rule them out, since they are a staple of fantasy. They may not end up quite like the usual stereotype. In my world ...

3

Nerd Games: Character Creation

http://nerd-games.blogspot.com/2007/08/character-creation.html

Saturday, August 11, 2007. Character creation is always my favorite part of RP. Coming up with characters that will be fun to play and fun for others to interact with is always enjoyable. I create crazy characters, generally. In Vampire, I create Malkavians. In Rifts, it's Crazies. In D&D, it's bards. That's not to say that I always play these. It's just fun to create them and consider how one would play them. Often enough, I pick a different class/breed/type/etc. Of course, non-crazy characters can be j...

4

Nerd Games: Plot Hooks

http://nerd-games.blogspot.com/2007/08/plot-hooks.html

Sunday, August 12, 2007. Plot hooks are always a sore subject for players and GMs alike. The GM wants players to want to advance the plot, but can't always find a way to entice everyone. Players (usually) want to advance the plot, but they want to stay true to their characters. The GM doesn't want to railroad the players, and the players don't want to abandon the GM's carefully planned storyline. Subscribe to: Post Comments (Atom). Yeah, this is where I'm supposed to describe myself. But I'd kind of ...

5

Nerd Games: Hi.

http://nerd-games.blogspot.com/2007/08/hi.html

Saturday, August 11, 2007. As the inaugural entry for this blog, I figure I should introduce myself and the goal of all this. I'm a DM, GM, Storyteller, and anything else you want to call it. I'm also a player. Yep, I'm a nerd. RP is my favorite sort of gaming, though I don't shy away from board games (especially ones like Arkham Horror) or video games (though I can't afford to stay on top of the latest and greatest). Just be sure to credit me by linking to the post. Subscribe to: Post Comments (Atom).

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Nerd Games

Monday, August 20, 2007. In order to allow players into a world, one needs to determine allowable classes for the characters. Often, all the standard classes work, but let's think through them. Bards are always in. After all, what better class for most adventuring groups than the one who would like to retell the stories? I may tweak the way they weave magic just a bit, though, but it'll mostly be flavor, rather than substance. Fighters won't change, of course. Why would they? Monks are out. I don't l...

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