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OpenSA: Smash Engine Documentation Wiki

From OpenSA: Smash Engine Documentation Wiki. The Brawl Documentation Project. The site has been moved to a new server as of Thursday, November 17th. Main article: Clone Engine. The Brawl Documentation Project. Main article: PSA Documentation. OpenSA2 is aiming to be a PSA. This is the main program of the OpenSA2 suite. As of 2.2.0.9 it is a moveset viewer, but will soon be able to edit movesets, just like PSA. However, this has some advantages over PSA. Can edit/view Fighter.pac. Can view Nana's stuff.

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OpenSA: Smash Engine Documentation Wiki | opensa.dantarion.com Reviews
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From OpenSA: Smash Engine Documentation Wiki. The Brawl Documentation Project. The site has been moved to a new server as of Thursday, November 17th. Main article: Clone Engine. The Brawl Documentation Project. Main article: PSA Documentation. OpenSA2 is aiming to be a PSA. This is the main program of the OpenSA2 suite. As of 2.2.0.9 it is a moveset viewer, but will soon be able to edit movesets, just like PSA. However, this has some advantages over PSA. Can edit/view Fighter.pac. Can view Nana's stuff.
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1 main page
2 jump to navigation
3 contents
4 server move
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8 opensa2
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10 dump gui
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OpenSA: Smash Engine Documentation Wiki | opensa.dantarion.com Reviews

https://opensa.dantarion.com

From OpenSA: Smash Engine Documentation Wiki. The Brawl Documentation Project. The site has been moved to a new server as of Thursday, November 17th. Main article: Clone Engine. The Brawl Documentation Project. Main article: PSA Documentation. OpenSA2 is aiming to be a PSA. This is the main program of the OpenSA2 suite. As of 2.2.0.9 it is a moveset viewer, but will soon be able to edit movesets, just like PSA. However, this has some advantages over PSA. Can edit/view Fighter.pac. Can view Nana's stuff.

INTERNAL PAGES

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1

Stage Module Constants - OpenSA: Smash Engine Documentation Wiki

http://opensa.dantarion.com/wiki/Stage_Module_Constants

From OpenSA: Smash Engine Documentation Wiki. All stages have floating points that control things, just like Article Floating Points. And STDT (Stage Trap Data Table). You can find the Constants section in a stage module file (all modules have them) by opening the module in BrawlBox v0.71. Stage size ( [1]. How many frames you are on neutral form? How many frames before info screen shows up. How many frames info screen is out for. How many frames camera can be on you? Camera zoom on screen min?

2

Category:Brawl Documentation - OpenSA: Smash Engine Documentation Wiki

http://opensa.dantarion.com/wiki/Category:PSA_Documentation

From OpenSA: Smash Engine Documentation Wiki. Redirected from Category:PSA Documentation. The Brawl Documentation Project. This category has the following 2 subcategories, out of 2 total. Pages in category "Brawl Documentation". The following 39 pages are in this category, out of 39 total. Article Floating Points (Kirby Hats). Data Types List (Brawl). Moveset File Format (Brawl). SFX ID List(NTSC AND JPN). Retrieved from " http:/ opensa.dantarion.com/mediawiki/index.php? Smash 4 3DS Documentation.

3

Sound Effects - OpenSA: Smash Engine Documentation Wiki

http://opensa.dantarion.com/wiki/Sound_Effects

From OpenSA: Smash Engine Documentation Wiki. Retrieved from " http:/ opensa.dantarion.com/mediawiki/index.php? Smash 4 3DS Documentation. The Big PSA List Thread. The Article Collaboration Thread. The Action ID Thread. This page was last modified on 25 January 2011, at 12:49. About OpenSA: Smash Engine Documentation Wiki.

4

Hitbox Flags (Brawl) - OpenSA: Smash Engine Documentation Wiki

http://opensa.dantarion.com/wiki/Hitbox_Flags

From OpenSA: Smash Engine Documentation Wiki. Redirected from Hitbox Flags. Hitbox flags are a set of eight hex digits, found as the thirteenth parameter of offensive collisions. Bits 15 (targets aerial) and 16 (targets grounded). Bits 25-26 (Sound Level). Bit 3 (Hitlag Disable). Bit 4 (Team Damager). Bit 13-26 (Hit Bits). Bit 30-32 (Angle Flipping/Reversible Knockback Toggle). This is a list of decimal-hex-binary conversions for reference:. 0011 1001 0000 0011 0000 0010 0000 0000. Now the numbers are me...

5

@dantarion presents: mastercore v3

http://opensa.dantarion.com/s4/mastercore2

A Smash4 resource provided by @dantarion. Mastercore is a online resource that contains information about Super Smash Brothers for WiiU. Nintendo has decided to do incremental patches to the game over its lifetime, but they don't provide patch logs that tell what is changed. I, @dantarion. Decided to reverse engineer the game and create automated raw diffs of the patched files. Here you can find updated sets of diffs that show changes from one patch to another. 109 - 1.1.0 ACMD. 109 - 1.1.0 PARAM.

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Publicity – Ramblings of a Madman

http://dantarion.com/2014/07/22/publicity

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. So, the world likes KenBot. Twitter followers. http:/ twitter.com/dantarion. R/Kappa. http:/ www.reddit.com/r/Kappa/comments/2bbmy1/someone created a sf4 bot/. Eventhubs. http:/ www.eventhubs.com/news/2014/jul/22/computer-controlled-kenbot-goes-online-and-terminates-competition/. July 22, 2014. KenBot: Now reading framedata from memory. Proudly powered by WordPress.

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The Legend of KenBot #1: Intro – Ramblings of a Madman

http://dantarion.com/2014/07/20/the-legend-of-kenbot-1-intro

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. The Legend of KenBot #1: Intro. So, I have dabbled in messing around with Street Fighter 4 PC, reverse engineering the file formats, building the Ono! Editor, and trying to rip framedata…but…this post is about a new project. You can check out his bot here. And here’s a video of it beating arcade mode. His bot is pretty good. Beats arcade mode on hardest using no continues. July 20, 2014.

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The Legend of KenBot #3: Reaction Based Beast – Ramblings of a Madman

http://dantarion.com/2014/07/28/the-legend-of-kenbot-3-reaction-based-beast

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. The Legend of KenBot #3: Reaction Based Beast. KenBot v1 was very basic. Most of his gameplay revolved around one specific chain of events. Is the opponent doing nothing? Is the opponent doing something near me? Mash D PPP,F PPP. Am I being thrown? This alone proved effective, but with some limitations. I can’t seem to get past about 3 frames of input delay. He had to become smarter! July 28, 2014.

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Breaking UNIEL: Part 2: Archives and Art – Ramblings of a Madman

http://dantarion.com/2014/08/14/breaking-uniel-part-2-archives-and-art

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. Breaking UNIEL: Part 2: Archives and Art. So, today I finished work on http:/ finalclause.dantarion.com/hitboxes. It is a site that allows you to view hitboxes, hurtboxes, and sprites for UNIEL. However, it took a lot of work to get from nothing to this, so I wanted to document this. So lets start with the files on the disc! Getting to the files. Now, it was onto the next step. Getting the ART.

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Breaking UNIEL: Part 1 – Ramblings of a Madman

http://dantarion.com/2014/07/30/breaking-uniel-part-1

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. Breaking UNIEL: Part 1. However, its 2014 and I don’t have time for that. Kappa. Lets get the data we want! The first thing I did was buy the game, and get it running both on both the retail and jailbroken PS3. Then I examined the games disc structure. A quick glance around showed a folder called script. A quick glance in that folder showed a bunch of plan text scripts. However, this was not good en...

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Capcom PLS – Ramblings of a Madman

http://dantarion.com/2014/07/21/capcom-pls

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. Also, testing Facebook/Twitter WordPress integration. July 21, 2014. The Legend of KenBot #2: Creating a Monster. Proudly powered by WordPress.

dantarion.com dantarion.com

Ramblings of a Madman – Page 2 – code and chaos

http://dantarion.com/page/2

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. So, the world likes KenBot. Twitter followers. http:/ twitter.com/dantarion. R/Kappa. http:/ www.reddit.com/r/Kappa/comments/2bbmy1/someone created a sf4 bot/. Eventhubs. http:/ www.eventhubs.com/news/2014/jul/22/computer-controlled-kenbot-goes-online-and-terminates-competition/. July 22, 2014. 5 Comments on Publicity. Also, testing Facebook/Twitter WordPress integration. July 21, 2014. This sequenc...

dantarion.com dantarion.com

The Legend of KenBot #2: Creating a Monster – Ramblings of a Madman

http://dantarion.com/2014/07/20/the-legend-of-kenbot-2-creating-a-monster

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. The Legend of KenBot #2: Creating a Monster. So, how does KenBot work? Well, lets think about how any AI needs to work. Not even that, lets think about how any game is played. Almost all gameplay can be summed up kinda like this…. The player makes inputs based on stimuli provided by the game. And press medium punch…and then you hold focus attack, dash forward, and input your ultra! The bot would see...

dantarion.com dantarion.com

KenBot: Now reading framedata from memory. – Ramblings of a Madman

http://dantarion.com/2014/07/23/kenbot-now-reading-framedata-from-memory

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. KenBot: Now reading framedata from memory. This picture shows a new feature of KenBot. He now accurately knows the startup, active, and cooldown frames of the move he is being hit with. Soon he will use this information to select a punish! July 23, 2014. July 30, 2014. I would really appreciate it. The Legend of KenBot #3: Reaction Based Beast. Proudly powered by WordPress.

dantarion.com dantarion.com

A New Era of Dantarion – Ramblings of a Madman

http://dantarion.com/2014/11/04/a-new-era-of-dantarion

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. A New Era of Dantarion. I had been thinking about this a lot recently, and came to a bit of a conclusion as to what action I want to take in this regard. At first, I thought about each aspect of my life separately. I want to get in better shape. I want to advance my skills and my career. I want to eat better. I want to meet new people and do exciting things. Fear of the Unknown. Getting in shape mea...

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