mgacorporation.com
Tools - Strong operating system
http://www.mgacorporation.com/Tools.aspx
Amazon publisher app store. Microsoft maps for enterprise. 2016 - Strong operating system.
ambience.sk
Lua LÖVE Game Distribution | Ambience
http://www.ambience.sk/lua-love2d-game-distribution
Musings and rants on internet, Slovakia, Linux, SEO, politics (and more) served in English. July 30, 2014. August 22, 2014. Lua LÖVE Game Distribution. How easy is it to create distributable game from Love2D source code and what platforms you can distribute your LÖVE game on? There are many questions regarding this in Love Forums. And not many clear answers. Be prepared: except for Windows it is a tedious process. You can distribute your Love2D game on desktop. Android APK / GooglePlay) and for web.
bravebunny.co
Brave Bunny - Getting a Phaser Game on Steam 4 - Steamworks
http://bravebunny.co/blog/getting-a-phaser-game-on-steam-4-steamworks
Getting a Phaser Game on Steam 4 - Steamworks. On the previous part of this series. I mentioned the node.js addon Greenworks. It allows our javascript code to make calls to the Steamworks API, which is basically how we interact with some of the fun stuff Steam has to offer, like:. You can follow the instructions on the Greenworks Github page. For testing our game before releasing it to Steam, wellll need to create a. We also need the compiled Greenworks files, which we can download from Github. But we sh...
westhillapps.blog.jp
[Unity][Steam] Steamworks SDKを使う : West Hill 開発メモ
http://westhillapps.blog.jp/archives/47612489.html
GitHub - Steamworks.NET. ドキュメント - Steamworks.NET. 2012-2016 West Hill Apps.
westhillapps.blog.jp
Unity : West Hill 開発メモ
http://westhillapps.blog.jp/tag/Unity
以前作成したUnity UI uGUI で頂点カラーを付けるUIエフェクト uGUI-Effect-Tool に. 使い方は(Add Component UI/Effects/Gradient Alpha)でUIオブジェクトにつけるだけです。 Public AudioClip targetClip; private void Start() { int bpm = BpmAnalyzer.AnalyzeBpm(targetClip); Debug.Log("BPMは多分 " bpm " くらい"); }. GitHub - Steamworks.NET. ドキュメント - Steamworks.NET. Http:/ docs.unity3d.com/ScriptReference/JsonUtility.html. CanvasのRenderModeが Screen Space - Cameta か WorldSpace の場合にUI座標を3D空間のオブジェクト位置から取得したい場合、. 2012-2016 West Hill Apps.
westhillapps.blog.jp
Steam : West Hill 開発メモ
http://westhillapps.blog.jp/tag/Steam
GitHub - Steamworks.NET. ドキュメント - Steamworks.NET. 2012-2016 West Hill Apps.
westhillapps.blog.jp
Unity : West Hill 開発メモ
http://westhillapps.blog.jp/archives/cat_680044.html
以前作成したUnity UI uGUI で頂点カラーを付けるUIエフェクト uGUI-Effect-Tool に. 使い方は(Add Component UI/Effects/Gradient Alpha)でUIオブジェクトにつけるだけです。 Public AudioClip targetClip; private void Start() { int bpm = BpmAnalyzer.AnalyzeBpm(targetClip); Debug.Log("BPMは多分 " bpm " くらい"); }. GitHub - Steamworks.NET. ドキュメント - Steamworks.NET. Http:/ docs.unity3d.com/ScriptReference/JsonUtility.html. CanvasのRenderModeが Screen Space - Cameta か WorldSpace の場合にUI座標を3D空間のオブジェクト位置から取得したい場合、. 2012-2016 West Hill Apps.
westhillapps.blog.jp
Steam : West Hill 開発メモ
http://westhillapps.blog.jp/archives/cat_1297241.html
GitHub - Steamworks.NET. ドキュメント - Steamworks.NET. 2012-2016 West Hill Apps.