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philsinclair.blogspot.com

For The Fans

Tuesday, February 19, 2008. 35 mins gone. We're a man up after Materazzi got sent off. Freezing cold an waiting for game. Just seen Didi Hamann walkin next to me. Made up. Saturday, February 9, 2008. Just got home for the weekend an my champions league tickets have arrived! Gonna be a hard game but one thing is for sure, the atmosphere will top class as always. 1 week an a day till my birthday too! Monday, February 4, 2008. Ready for the Italians. Another week has began! Subscribe to: Posts (Atom).

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For The Fans | philsinclair.blogspot.com Reviews
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Tuesday, February 19, 2008. 35 mins gone. We're a man up after Materazzi got sent off. Freezing cold an waiting for game. Just seen Didi Hamann walkin next to me. Made up. Saturday, February 9, 2008. Just got home for the weekend an my champions league tickets have arrived! Gonna be a hard game but one thing is for sure, the atmosphere will top class as always. 1 week an a day till my birthday too! Monday, February 4, 2008. Ready for the Italians. Another week has began! Subscribe to: Posts (Atom).
<META>
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1 into injury time
2 posted by
3 phil sinclair
4 5 comments
5 matarrazzi sent off
6 no comments
7 1 comment
8 got my tickets
9 older posts
10 blog archive
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into injury time,posted by,phil sinclair,5 comments,matarrazzi sent off,no comments,1 comment,got my tickets,older posts,blog archive,about me
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For The Fans | philsinclair.blogspot.com Reviews

https://philsinclair.blogspot.com

Tuesday, February 19, 2008. 35 mins gone. We're a man up after Materazzi got sent off. Freezing cold an waiting for game. Just seen Didi Hamann walkin next to me. Made up. Saturday, February 9, 2008. Just got home for the weekend an my champions league tickets have arrived! Gonna be a hard game but one thing is for sure, the atmosphere will top class as always. 1 week an a day till my birthday too! Monday, February 4, 2008. Ready for the Italians. Another week has began! Subscribe to: Posts (Atom).

INTERNAL PAGES

philsinclair.blogspot.com philsinclair.blogspot.com
1

For The Fans: Matarrazzi Sent Off

http://philsinclair.blogspot.com/2008/02/blue-nose-gone.html

Tuesday, February 19, 2008. 35 mins gone. We're a man up after Materazzi got sent off. Subscribe to: Post Comments (Atom). Freezing cold an waiting for game. Ready for the Italians. I am a student studying multimedia design at huddersfield uni. I enjoy going to see Liverpool play and playin computer games. I also enjoy going out, bowling and films. View my complete profile.

2

For The Fans: February 2008

http://philsinclair.blogspot.com/2008_02_01_archive.html

Tuesday, February 19, 2008. 35 mins gone. We're a man up after Materazzi got sent off. Freezing cold an waiting for game. Just seen Didi Hamann walkin next to me. Made up. Saturday, February 9, 2008. Just got home for the weekend an my champions league tickets have arrived! Gonna be a hard game but one thing is for sure, the atmosphere will top class as always. 1 week an a day till my birthday too! Monday, February 4, 2008. Ready for the Italians. Another week has began! Subscribe to: Posts (Atom).

3

For The Fans

http://philsinclair.blogspot.com/2008/02/blog-post.html

Tuesday, February 19, 2008. Subscribe to: Post Comments (Atom). Freezing cold an waiting for game. Ready for the Italians. I am a student studying multimedia design at huddersfield uni. I enjoy going to see Liverpool play and playin computer games. I also enjoy going out, bowling and films. View my complete profile.

4

For The Fans: Into injury time

http://philsinclair.blogspot.com/2008/02/into-injury-time.html

Tuesday, February 19, 2008. This comment has been removed because it linked to malicious content. Learn more. February 24, 2008 at 3:12 PM. March 10, 2008 at 4:07 PM. March 22, 2008 at 2:30 AM. SECURITY CENTER: See Please Here. April 5, 2008 at 6:35 AM. April 18, 2008 at 7:39 AM. Subscribe to: Post Comments (Atom). Freezing cold an waiting for game. Ready for the Italians. View my complete profile.

5

For The Fans: January 2008

http://philsinclair.blogspot.com/2008_01_01_archive.html

Wednesday, January 30, 2008. Messing about in uni. Thought i'd lash a picture of my class. Monday, January 28, 2008. The story so far. Only had to pay the set up fee so i am very happy. Here is a few shots of my site as it stands. Subscribe to: Posts (Atom). The story so far. I am a student studying multimedia design at huddersfield uni. I enjoy going to see Liverpool play and playin computer games. I also enjoy going out, bowling and films. View my complete profile.

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LINKS TO THIS WEBSITE

shortgaming.blogspot.com shortgaming.blogspot.com

Michael Short: February 2009

http://shortgaming.blogspot.com/2009_02_01_archive.html

Wednesday, 18 February 2009. I got myself a G1 a couple of month back (its a great phone btw) and lately iv been experimenting with the Android SDK. So far iv managed to make a few apps (most of them direct tutorials from the android docs, which are also great). Iv also made a simple 2D space shooting game, the SDK is so easy to pick up it only took me a day to make the game! Sunday, 8 February 2009. From it I as able to implement a simple metaball system in render monkey. Subscribe to: Posts (Atom).

shortgaming.blogspot.com shortgaming.blogspot.com

Michael Short: Solar Flux

http://shortgaming.blogspot.com/2008/03/solar-flux.html

Tuesday, 11 March 2008. Subscribe to: Post Comments (Atom). View my complete profile. Pixel Shader Particle Engine. 3D Modeling with Blender. OpenGL 3.0/ES 2.0. Microsoft Lift London 2013 - pesent. Blitz Games Studios Ltd 2009-2013. All titles developed using C , Blitz Tech and various middleware solutions. Yoostar2 - XBox 360/PS3. All Star Karate - Wii. Titles developed using C , Gamebryo and our fusion engine. Wine Tycoon - PC. Another tycon game where players take charge of creating and maintaining th...

shortgaming.blogspot.com shortgaming.blogspot.com

Michael Short: Pixel Shader Particle Engine

http://shortgaming.blogspot.com/2008/03/pixel-shader-particle-engine.html

Wednesday, 26 March 2008. Pixel Shader Particle Engine. Final velocity = initial velocity (velocity variance * random value). Below is a picture of it in action, Im storing particle data in a 512 x 512 pixel texture, meaning there is a total of 262,144 particles on screen. Quite a few more than my CPU based engine! So basically all the data for each particle is stored in the colour values of a texture? Very handy. I suppose that also makes it extremely easy to save or load a particle system, storing ...

shortgaming.blogspot.com shortgaming.blogspot.com

Michael Short: Light Pre Pass Rendering

http://shortgaming.blogspot.com/2009/06/light-pre-pass-rendering.html

Sunday, 14 June 2009. Light Pre Pass Rendering. Iv been looking at light pre pass rendering as described here. And started playing round with it. The basic concept is:. On you z pre pass, render mesh normals and depth into a render target. Then using this rendertarget you obtain the normal of a surface and the world position ( pos = mul( float4( In.Tex.xy, depth, 1.0 ), matInvViewProj ) ) and can render the lights into the back buffer. The backbuffer containing a single directional light:. Yoostar2 is a ...

shortgaming.blogspot.com shortgaming.blogspot.com

Michael Short: Metaballs

http://shortgaming.blogspot.com/2009/02/metaballs.html

Sunday, 8 February 2009. From it I as able to implement a simple metaball system in render monkey. Using the equations in the article, you basically iterate through each metaball in the pixel shader and return the summation of affect each metalball has on the pixel. Its pretty cool stuff and not to hard to implement:. Subscribe to: Post Comments (Atom). View my complete profile. OpenGL 3.0/ES 2.0. Microsoft Lift London 2013 - pesent. Blitz Games Studios Ltd 2009-2013. Yoostar2 - XBox 360/PS3. Another tyc...

shortgaming.blogspot.com shortgaming.blogspot.com

Michael Short: June 2009

http://shortgaming.blogspot.com/2009_06_01_archive.html

Sunday, 14 June 2009. Light Pre Pass Rendering. Iv been looking at light pre pass rendering as described here. And started playing round with it. The basic concept is:. On you z pre pass, render mesh normals and depth into a render target. Then using this rendertarget you obtain the normal of a surface and the world position ( pos = mul( float4( In.Tex.xy, depth, 1.0 ), matInvViewProj ) ) and can render the lights into the back buffer. The backbuffer containing a single directional light:. Yoostar2 is a ...

shortgaming.blogspot.com shortgaming.blogspot.com

Michael Short: April 2008

http://shortgaming.blogspot.com/2008_04_01_archive.html

Thursday, 24 April 2008. My deferred shading engine is almost complete. I've been reading the two articles form GPU. Gems 2 and 3 on the subject and I started work on it earlier this year. Its created with C and DirectX. 9 Mesh material data is stored in the G-Buffer (G for geometry). I chose to use 4 64bit render targets to construct the buffer. The following data is stored:. Below are the four textures that make up the G-Buffer:. There is also support for normal mapping and parallax. Below is a view of...

shortgaming.blogspot.com shortgaming.blogspot.com

Michael Short: Deferred Shading Engine

http://shortgaming.blogspot.com/2008/04/deferred-shading-engine.html

Thursday, 24 April 2008. My deferred shading engine is almost complete. I've been reading the two articles form GPU. Gems 2 and 3 on the subject and I started work on it earlier this year. Its created with C and DirectX. 9 Mesh material data is stored in the G-Buffer (G for geometry). I chose to use 4 64bit render targets to construct the buffer. The following data is stored:. Below are the four textures that make up the G-Buffer:. There is also support for normal mapping and parallax. Below is a view of...

shortgaming.blogspot.com shortgaming.blogspot.com

Michael Short: March 2008

http://shortgaming.blogspot.com/2008_03_01_archive.html

Thursday, 27 March 2008. Got some proper colour and size variables in there now so it can be changed! Wednesday, 26 March 2008. Pixel Shader Particle Engine. Final velocity = initial velocity (velocity variance * random value). Below is a picture of it in action, Im storing particle data in a 512 x 512 pixel texture, meaning there is a total of 262,144 particles on screen. Quite a few more than my CPU based engine! Tuesday, 11 March 2008. Monday, 3 March 2008. 3D Modeling with Blender. Recently I've been...

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For The Fans

Tuesday, February 19, 2008. 35 mins gone. We're a man up after Materazzi got sent off. Freezing cold an waiting for game. Just seen Didi Hamann walkin next to me. Made up. Saturday, February 9, 2008. Just got home for the weekend an my champions league tickets have arrived! Gonna be a hard game but one thing is for sure, the atmosphere will top class as always. 1 week an a day till my birthday too! Monday, February 4, 2008. Ready for the Italians. Another week has began! Subscribe to: Posts (Atom).

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This site is currently being rebuilt. Please feel free to contact us via info@sinclair.ch. This is the personal web site of Phil Sinclair. Swiss Anglophone, IT Strategist, Project Management, Process Consultant, IT Quality. Author, chef and occasional blogist. This also the site of Monica Bresciani Italian Anglophone, Architect and designer of the most wonderful things to fulfil your dreams.

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