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Pixel Eyes Productions blog

Storytelling through real-time 3D animation

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Pixel Eyes Productions blog | pixeleyesproductions.blogspot.com Reviews
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Storytelling through real-time 3D animation
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Pixel Eyes Productions blog | pixeleyesproductions.blogspot.com Reviews

https://pixeleyesproductions.blogspot.com

Storytelling through real-time 3D animation

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1

Pixel Eyes Productions blog: SIGGRAPH Asia 2009 Comes to an End

http://pixeleyesproductions.blogspot.com/2009/12/siggraph-asia-2009-comes-to-end.html

SIGGRAPH Asia 2009 Comes to an End. Yesterday was the last day for SIGGRAPH Asia 2009. It was an interesting experience and I met some really great people. Everybody at the Digital Hollywood/Association of Machinima booth were really excited about Shelf Life but also machinima in general so it was fun hanging out with them and talking about the different aspects of creating machinima. There were a lot of other interesting things at the conference. Motion capture seemed very popular. So that wraps it up&#...

2

Pixel Eyes Productions blog: October 2009

http://pixeleyesproductions.blogspot.com/2009_10_01_archive.html

3D World #122 - No machinima. Issue #122 finally arrived of 3D World magazine here in San Francisco. This issue contains a disc that along with the standard 3D World disc contents has films from the 2009 Bitfilm Festival. We were excited to get this issue since we were a part of Bitfilm 2009 and because of this little bit found on the Bitfilm official site:. Machinima on a disc with 3D World magazine! But wait, no machinima on the disc. :(. The only categories are 3D Space, FX Mix and Politicool. We appr...

3

Pixel Eyes Productions blog: January 2010

http://pixeleyesproductions.blogspot.com/2010_01_01_archive.html

Seriously, What is Machinima Now? I am often thinking about it because people always ask what machinima is and I always fumble through an explanation that usually ends with them thinking it is basically recording yourself playing a video game. The other day I read Michael Nitsche's post. Attempting to tackle a refined machinima definition and it got me thinking again. Michael's post is great and you should go read it but I would be surprised if it left you thinking you can confidently define machinima.

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Pixel Eyes Productions blog: December 2009

http://pixeleyesproductions.blogspot.com/2009_12_01_archive.html

Thank You and Happy 2010. We would just like to say a quick thank you to everybody who supported us the past 6 months after the launch of Shelf Life. Our debut into the machinima community was officially launched on July 6, 2009 and we have had a great time participating in festivals and getting to know many of you. We have taken longer than expected to produce more of Shelf Life but we hope to make good progress in early 2010. Who knows what the new year will bring but that is the exciting part! This ma...

5

Pixel Eyes Productions blog: Valve Is Not Interested In Machinima

http://pixeleyesproductions.blogspot.com/2009/12/valve-is-not-interested-in-machinima.html

Valve Is Not Interested In Machinima. Here is a direct quote from Valve:. Well, that about says it all. Valve has no interest in machinima. It is really unfortunate because the Source Engine is so amazing and they offer such great tools for creating machinima. What does this mean for Source Engine machinima? And what if they do take interest in you, then what? Well, that's the news from the Valve vs. Machinima front. Thought it might be interesting to some of you. Posted by Pixel Eyes Productions. Perhap...

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Welcome to Dark Lord Productions: August 2010

http://darklordproductions.blogspot.com/2010_08_01_archive.html

Sunday, August 8, 2010. Lightworks editing software is going open-source. EditShare, the company behind Academy and Emmy award-winning video editing software Lightworks announced plans to release its product under an open source license. Lightworks was most recently used to edit movies like Shutter Island and Centurion, but is also credited with helping create otehr films like Hitchhiker's Guide to the Galaxy and Mission Impossible. Subscribe to: Posts (Atom). 50’s British Scifi Pulp Covers. Before you g...

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Reallusion at the GDC. We had the chance to meet and hang out with the Reallusion team at the GDC this year and it was a lot of fun! At the Reallusion station we got to play with motion capture using Kinect. It was very impressive how easy it was to use and of course fun to see yourself acting on screen as an iClone character. This could save a ton of time getting initial animations in place. We will definitely be using this in the near future. Posted by Pixel Eyes Productions. Links to this post. The ne...

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