tring.powelltown.com
TRING for CS 4495B
http://tring.powelltown.com/index.php
A Modified Carom Billiards Game. Friday, April 18, 2003. TRING v0.3 is out! Last Wednesday, Alex and I entered Tring into the UROC undergraduate research symposium. Before doing so, we added some additional features to the game, which includes the ability to put forward and back spin on the ball. The updated source and windows executable is available on the downloads. Tuesday, February 4, 2003. TRING v0.2 is out! Big of a deal, but there is a new version of TRING posted on the downloads. Well, its not al...
tring.powelltown.com
TRING for CS 4495B
http://tring.powelltown.com/screenshotsm3.php
A Modified Carom Billiards Game. A shot when the game starts:. A screenshot when the user has started to make his/her move:. A screenshot while the user's move is taking place:. A screenshot of the program running on MacOS X, just to prove that it is indeed still cross-platform:. A pretty lame movie of the "game" running in its current state. Keep in mind that the program is much faster than this movie makes it out to be. This is a sloppy movie. We welcome your comments and feedback!
tring.powelltown.com
TRING for CS 4495B
http://tring.powelltown.com/diagram.php
A Modified Carom Billiards Game. We're just a couple of students in the undergraduate Computer Graphics class. We welcome your comments and feedback! E-mail us at tring@powelltown.com. Description of Carom Billiards.
tring.powelltown.com
TRING for CS 4495B
http://tring.powelltown.com/download.php
A Modified Carom Billiards Game. Thursday, April 14, 2005. Mac OS X Binary - TRING v0.3. Click on the link above to download a file named "TRING.zip". Extract this file and you should get an application labeled "TRING". You may drag the application icon anywhere you want to install it. Friday, April 18, 2003. Win32 Binaries w/src - TRING v0.3. Tuesday, February 4, 2003. Mac OS X Binary - TRING v0.2. Tuesday, December 10, 2002. Win32-binaries w/src - TRING v0.1. We welcome your comments and feedback!
tring.powelltown.com
TRING for CS 4495B
http://tring.powelltown.com/platforms.php
A Modified Carom Billiards Game. TRING was developed and tested using the following platforms:. Apple PowerBook G4 667. Radeon 7000 video card. Project Builder from August 2002. Microsoft Visual Studio .NET. We're just a couple of students in the undergraduate Computer Graphics class. We welcome your comments and feedback! E-mail us at tring@powelltown.com. Description of Carom Billiards.
tring.powelltown.com
TRING for CS 4495B
http://tring.powelltown.com/screenshotsm2.php
A Modified Carom Billiards Game. A picture before the mouse is released on a shot:. And a picture affter the mouse button has been released and two collisions have occured. A pretty lame movie of the "game" running in its current state. Keep in mind that the program is much faster than this movie makes it out to be. This is a sloppy movie. We're just a couple of students in the undergraduate Computer Graphics class. We welcome your comments and feedback! E-mail us at tring@powelltown.com.
tring.powelltown.com
TRING for CS 4495B
http://tring.powelltown.com/goals.php
A Modified Carom Billiards Game. Cross-Platform (MacOS X and Windows 95/98/NT/2000/ME/XP/etc/etc/etc). Hardware accelerated OpenGL 3D User Interface. Custom input and window management classes. Smart" Director class to control camera automatically. Easy-to-use shot aiming view. Realistic 2D physics solver. Network play over TCP/IP sockets layer. We're just a couple of students in the undergraduate Computer Graphics class. We welcome your comments and feedback! E-mail us at tring@powelltown.com.
tring.powelltown.com
TRING for CS 4495B
http://tring.powelltown.com/description.php
A Modified Carom Billiards Game. TRING is a variation of Carom Billiards. It was invented by our Computer Graphics professor Jarek Rossignac. The game for yourself! We're just a couple of students in the undergraduate Computer Graphics class. We welcome your comments and feedback! E-mail us at tring@powelltown.com. Description of Carom Billiards.
tring.powelltown.com
TRING for CS 4495B
http://tring.powelltown.com/cubemap.php
A Modified Carom Billiards Game. We have implemented two levels of dynamicism using cube maps. No matter which level is chosen, the OpenGL implementation must support the GL ARB texture cube map extension in order for the game to run with cube maps turned on. The first step is creating the cubemap texture. We essentially create a texture for each of the faces of the cube and fill it with garbage from the framebuffer. This is done in the Ball class. Inside of the constructor somewhere:. GL RGB8, 0. CUBEMA...
graphics.powelltown.com
CS6491 and CS7491 Graphics Projects
http://graphics.powelltown.com/p2a.php
6491 and 7491 PROJECTS. Alexander Powell - [ alex at powelltown dot com ]. September 25, 2003. This project is an implementation of Taubin's surface fairing algorithm. I implemented the project on top of the TMesh class in my group's Project 1. Source. The particular method which performs the surface fairing is as follows:. TMesh: fairSurface(GLfloat lm, WeightType wt) { int. Ii; deque Vector newVertices(numVertices); deque bool. Ii numVertices; ii. We loop through each corner for. A numTriangles * 3.