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Ascii Dreams

A roguelike developer's diary. Monday, 10 August 2015. Review: ******* Hacks and One Week ********. There’s a subgenre of science writing – books like the Hacker Crackdown. And the Newtonian ******. Mr Craddock’s research is impressive, and he has taken full advantage of the willingness of roguelike developers to talk about their games to record numerous anecdotes as well as documenting the important relationship between Rogue. And the Unix curses terminal. Unfortunately ******* Hacks. Lacks, as it docum...

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Ascii Dreams | roguelikedeveloper.blogspot.com Reviews
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A roguelike developer's diary. Monday, 10 August 2015. Review: ******* Hacks and One Week ********. There’s a subgenre of science writing – books like the Hacker Crackdown. And the Newtonian ******. Mr Craddock’s research is impressive, and he has taken full advantage of the willingness of roguelike developers to talk about their games to record numerous anecdotes as well as documenting the important relationship between Rogue. And the Unix curses terminal. Unfortunately ******* Hacks. Lacks, as it docum...
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Ascii Dreams | roguelikedeveloper.blogspot.com Reviews

https://roguelikedeveloper.blogspot.com

A roguelike developer's diary. Monday, 10 August 2015. Review: ******* Hacks and One Week ********. There’s a subgenre of science writing – books like the Hacker Crackdown. And the Newtonian ******. Mr Craddock’s research is impressive, and he has taken full advantage of the willingness of roguelike developers to talk about their games to record numerous anecdotes as well as documenting the important relationship between Rogue. And the Unix curses terminal. Unfortunately ******* Hacks. Lacks, as it docum...

INTERNAL PAGES

roguelikedeveloper.blogspot.com roguelikedeveloper.blogspot.com
1

Ascii Dreams: Page down key

http://roguelikedeveloper.blogspot.com/2013/12/page-down-key.html

A roguelike developer's diary. Tuesday, 31 December 2013. If you're on a PC, it's at the top right of your keyboard. If you're on OS/X, good luck. Edit: My apologies for the lack of vi-key support.]. Posted by Andrew Doull. Subscribe to: Post Comments (Atom). What is your favourite roguelike of 2013? Listen to the Podcast. Ascii Dreams Roguelike of the Year. 2012: T.o.M.E. 4. 2011: T.o.M.E. 4. 2010: T.o.M.E. 4. 2008: Dungeon Crawl: Stone Soup. Designing a Magic System. The Quest for Quests. I'd rather ha...

2

Ascii Dreams: The Real Roguelike Renaissance

http://roguelikedeveloper.blogspot.com/2014/07/the-real-roguelike-renaissance.html

A roguelike developer's diary. Monday, 7 July 2014. The Real Roguelike Renaissance. There has been a mini-spate of 'explainer' articles aimed at easing the neophyte gamer into the world of roguelikes: both on Gamasutra ( 'Roguelikes': Getting to the heart of the it-genre. And IGN ( Roguelikes: The Rebirth of the Counterculture. Posted by Andrew Doull. 7 July 2014 at 23:34. 8 July 2014 at 00:12. Rock, Paper, Shotgun normally have better quality articles on this - their staff are much better informed.

3

Ascii Dreams: High Frontier Kickstarter complete

http://roguelikedeveloper.blogspot.com/2015/08/high-frontier-kickstarter-complete.html

A roguelike developer's diary. Tuesday, 4 August 2015. High Frontier Kickstarter complete. The High Frontier 3rd edition kickstarter has finished. With a final tally of 2,244 backers pledging USD $180,942 to get a copy of the game. This means I'm going to be published with a board game developer credit for the 3rd edition of High Frontier Interstellar, a solitaire game which re-uses most of the High Frontier components, which funded as a $36,000 stretch goal. Posted by Andrew Doull. Listen to the Podcast.

4

Ascii Dreams: Winner of the Ascii Dreams Roguelike of the Year 2009: DoomRL

http://roguelikedeveloper.blogspot.com/2010/01/winner-of-ascii-dreams-roguelike-of.html

A roguelike developer's diary. Friday, 1 January 2010. Winner of the Ascii Dreams Roguelike of the Year 2009: DoomRL. This year, there was never any doubt. the movie featuring Dwayne 'The Rock' Hudson and Karl Urban had inspired an unstoppable roguelike force that lives up to it's unforgettable tag line 'No One Gets Out Alive'. For further reading: John Harris has featured DoomRL in one of his @ Play. Columns where he describes it as 'set[ting] out to do one thing and do it well'. Posted by Andrew Doull.

5

Ascii Dreams: High Frontier Interstellar 3rd edition design notes - part 1 (Introduction)

http://roguelikedeveloper.blogspot.com/2015/06/high-frontier-interstellar-3rd-edition.html

A roguelike developer's diary. Saturday, 13 June 2015. High Frontier Interstellar 3rd edition design notes - part 1 (Introduction). I have a bad habit of writing variants to games - as you may have noticed. Usually these amount to nothing (my Civilization board game variant), but occasionally they result in large design documents (my Civilisation Revolution expansion) or actual implementations (Unangband, UnBrogue). I look at some of the motivations for doing significant development for the 3rd edition.

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Angband Dev Blog: So many flags, so little time ...

http://angband-dev.blogspot.com/2011/03/so-i-finally-managed-to-refactor.html

Thursday, 24 March 2011. So many flags, so little time . So I finally managed to refactor monster spells into a data table. It taught me a lot. As takkaria notes in the first. Post, the thinking in the original code is not always easy to divine, as. Layer upon layer of change over the years either obscures it or. Undermines it (if it was there in the first place). What we had was half the spells being resolved in monster2.c (the. Non-projectable ones), and the other half being resolved by the. In-game me...

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: Magic in DAEMON Part 1

http://kharne-rl.blogspot.com/2011/10/magic-in-daemon-part-1.html

Roguelike Development in the 21st Century. Monday, 10 October 2011. Magic in DAEMON Part 1. I thought I'd write a little bit more about the Magic system in Daemon. Its very heavily (well, more like ripped-straight-off from) two real-world occult systems: the medieval grimoire Ars Goetia. Also known as the Lesser Key of Solomon. Tree of Life) of the Western Mystery Tradition. The Real "Tree of Life". I intend gameplay to metaphorically simulate the path of the Goetic. Spirits of Golachag are those who bur...

omeg.pl omeg.pl

&raquo; New friends - Spinning mirrors

http://omeg.pl/blog/2014/06/new-friends

Quantum fluctuations in an artist's brain. Well, not really new — they are with us for a few months now. This post was long overdue but here we go. The black and white male is Sutomir Stanisław (named after a friend). He was found near a garbage dump in a cage, someone just left him there. He’s the most curious one (well, he and Szafa) and has no survival instinct — goes everywhere, checks everything out. The small black female is Szafa. She’s probably the smartest of the bunch. By omeg on June 24, 2014.

omeg.pl omeg.pl

&raquo; Read at your own discretion - Spinning mirrors

http://omeg.pl/blog/2015/03/read-at-your-own-discretion

Quantum fluctuations in an artist's brain. Read at your own discretion. Has an interesting remark in the description:. Changing the contents of the array can cause subtle system problems that are difficult to diagnose. We recommend that you do not read or change the contents of this array. Right I didn’t want to read the information I requested anyway. Serious question: why would reading. The PFN array cause problems? By omeg on March 31, 2015. Click here to cancel reply. Laquo; Down with the sickness.

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&raquo; C/C++ - Spinning mirrors

http://omeg.pl/blog/category/c

Quantum fluctuations in an artist's brain. Archive for the 'C/C ' Category. CRT in DLLs and memory allocation. Bull; Tuesday, June 16th, 2015 • June 16, 2015 • 1 Comment. How not to design APIs and other coding horrors. Bull; Sunday, May 24th, 2015 • May 24, 2015 • No Comments. Bull; Sunday, May 10th, 2015 • May 10, 2015 • No Comments. Performance of various square root computing algorithms. Bull; Saturday, March 31st, 2012 • March 31, 2012 • 4 Comments. On WinAPI timers and their resolution.

omeg.pl omeg.pl

&raquo; Down with the sickness - Spinning mirrors

http://omeg.pl/blog/2015/03/down-with-the-sickness

Quantum fluctuations in an artist's brain. Down with the sickness. Yeah, I like Disturbed (in small doses). Being sick sucks. Especially when you don’t really get sick that often and this flu-like thing hits you suddenly with full force. Dehydration, weakness, trouble to keep your thoughts together. Oh well, at least I can go through my backlog of The Old New Thing. Why did I stop following Raymond? I guess when I finally ditched Opera 12 and forgot to update my RSS feeds. I miss you sweet princess.

omeg.pl omeg.pl

&raquo; wtf - Spinning mirrors

http://omeg.pl/blog/category/wtf

Quantum fluctuations in an artist's brain. Archive for the 'wtf' Category. How not to design APIs and other coding horrors. Bull; Sunday, May 24th, 2015 • May 24, 2015 • No Comments. EA – challenge everything. Bull; Wednesday, November 14th, 2012 • November 14, 2012 • No Comments. Posted in information security. The not-so-daily WTF (PL). Gynvael.coldwind/ vx.log. J00ru/ vx tech blog. The Old New Thing. Gynvael.coldwind/ vx.log. J00ru/ vx tech blog. Gynvael.coldwind/ vx.log. The One Man MMO Project.

omeg.pl omeg.pl

&raquo; troubleshooting - Spinning mirrors

http://omeg.pl/blog/category/troubleshooting

Quantum fluctuations in an artist's brain. Archive for the 'troubleshooting' Category. CRT in DLLs and memory allocation. Bull; Tuesday, June 16th, 2015 • June 16, 2015 • 1 Comment. Be careful when closing your object handles. Bull; Saturday, November 16th, 2013 • November 16, 2013 • No Comments. Bull; Thursday, August 2nd, 2012 • August 2, 2012 • No Comments. Let there be HFONT. Bull; Tuesday, October 25th, 2011 • October 25, 2011 • No Comments. Hibernation woes part 2. The not-so-daily WTF (PL).

omeg.pl omeg.pl

&raquo; Kernel debugging Windows HVMs under Xen - Spinning mirrors

http://omeg.pl/blog/2014/03/kernel-debugging-windows-hvms-in-xen

Quantum fluctuations in an artist's brain. Kernel debugging Windows HVMs under Xen. Having troubles setting up kernel debugging between two Windows HVMs in a Xen environment? I’ve spent a lot of time lately troubleshooting this, it just didn’t work. Finally it turned out that Xen was corrupting serial port data (yeah, I really neaded that CRLF conversion). Check out this article. For details. It’s written with Qubes. In mind, but it should be easy to adapt for other environments. By omeg on March 25, 2014.

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Ascii Dreams

A roguelike developer's diary. Monday, 10 August 2015. Review: Dungeon Hacks and One Week Dungeons. There’s a subgenre of science writing – books like the Hacker Crackdown. And the Newtonian Casino. Mr Craddock’s research is impressive, and he has taken full advantage of the willingness of roguelike developers to talk about their games to record numerous anecdotes as well as documenting the important relationship between Rogue. And the Unix curses terminal. Unfortunately Dungeon Hacks. Lacks, as it docum...

roguelikedevelopment.org roguelikedevelopment.org

Dungeondweller - www.roguelikedevelopment.org

Welcome to the Dungeondweller homepage for roguelike development and my own roguelike hobby projects. This site is intended as an entrypoint for anyone interested in the development of roguelike games. If you are unfamiliar with the roguelike game genre a good definition is (modified definition taken from Balrog. And originally from ADOM. UPDATE December 28 2007. Much of the content on this site has been moved to the community project and sister site RogueBasin. Please visit RogueBasin.