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Rolf Mohr

Tuesday, August 13, 2013. Elysium - Open or Closed Frame? I must say that while I was entranced by much of the stunning, epic imagery unfolding up on the screen I couldn't help thinking why don't they spend the same amount of money, effort and resources on each line of the script as they do on each amazing, gloriously designed and rendered frame of this movie? If they can build a giant Halo ring like that, have we explored/colonized the rest of the solar system? Check out this further elaboration you fil...

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Rolf Mohr | rolfmohr.blogspot.com Reviews
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Tuesday, August 13, 2013. Elysium - Open or Closed Frame? I must say that while I was entranced by much of the stunning, epic imagery unfolding up on the screen I couldn't help thinking why don't they spend the same amount of money, effort and resources on each line of the script as they do on each amazing, gloriously designed and rendered frame of this movie? If they can build a giant Halo ring like that, have we explored/colonized the rest of the solar system? Check out this further elaboration you fil...
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Rolf Mohr | rolfmohr.blogspot.com Reviews

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Tuesday, August 13, 2013. Elysium - Open or Closed Frame? I must say that while I was entranced by much of the stunning, epic imagery unfolding up on the screen I couldn't help thinking why don't they spend the same amount of money, effort and resources on each line of the script as they do on each amazing, gloriously designed and rendered frame of this movie? If they can build a giant Halo ring like that, have we explored/colonized the rest of the solar system? Check out this further elaboration you fil...

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Rolf Mohr: Elysium - Open or Closed Frame?

http://rolfmohr.blogspot.com/2013/08/elysium-open-or-closed-frame.html

Tuesday, August 13, 2013. Elysium - Open or Closed Frame? I must say that while I was entranced by much of the stunning, epic imagery unfolding up on the screen I couldn't help thinking why don't they spend the same amount of money, effort and resources on each line of the script as they do on each amazing, gloriously designed and rendered frame of this movie? If they can build a giant Halo ring like that, have we explored/colonized the rest of the solar system? Check out this further elaboration you fil...

2

Rolf Mohr: August 2010

http://rolfmohr.blogspot.com/2010_08_01_archive.html

Sunday, August 1, 2010. Looks like instead of writer's block I seem to have well and truly caught the writing bug. I recently found myself lucky enough to be involved in the co-writing of a sci-fi feature film script with top tier writer Trevor Sands (Hyperion, Electric Church etc). It's now 'gone out to Hollywood', but I can't talk much about who is actively interested yet. Anyway ten years later I happened to be referred to Trevor Sands by his friend who was our writer at Insomniac, Brad Santos. Tr...

3

Rolf Mohr: July 2012

http://rolfmohr.blogspot.com/2012_07_01_archive.html

Sunday, July 1, 2012. SEED" trailer - short film by Tyson Wade Johnston. Teaser went up on various websites/blogs for the new short by Tyson Wade Johnston, a talented young director who attracted a fair bit of attention in Hollywood for his debut film "Exist". I'd been helping him with some visual and story development and ended up doing some concept and vfx work with our Precog Studios guys on his latest sci-fi project:. Here are some samples of concept and model work in progress from the team:.

4

Rolf Mohr: June 2012

http://rolfmohr.blogspot.com/2012_06_01_archive.html

Wednesday, June 6, 2012. Epic Mickey at the Smithsonian. Tweeted me this pic he stumbled upon hanging up in the Smithsonian! This is the original digital painting, minus the Mickey ears I added in the version used for the marketing campaign. Links to this post. Subscribe to: Posts (Atom). There was an error in this gadget. Junction Point Art Blog. Working in the 3rd Dimension. Epic Mickey at the Smithsonian. View my complete profile.

5

Rolf Mohr: March 2013

http://rolfmohr.blogspot.com/2013_03_01_archive.html

Sunday, March 10, 2013. Making Halo 4: Majestic Map Pack. Behind the scenes of Certain Affinity's role in the latest multiplayer maps for Halo 4. You might recognize the somewhat pretentious but grammatically incorrect voice saying "There's going to be new places in the Halo universe that have not been seen before.". Links to this post. Subscribe to: Posts (Atom). There was an error in this gadget. Junction Point Art Blog. Working in the 3rd Dimension. Making Halo 4: Majestic Map Pack.

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ultra-prime.blogspot.com ultra-prime.blogspot.com

ultra-prime: Star Wars Galaxies Cards

http://ultra-prime.blogspot.com/2010/11/star-wars-galaxies-cards.html

Star Wars Galaxies Cards. Subscribe to: Post Comments (Atom). Austin, Texas, United States. Michael Pedro is a concept artist/illustrator working in the PC/console game industry. He studied computer animation at the Ringling College of Art and Design, and is currently employed at Certain Affinity in Austin, Texas. View my complete profile. Http:/ www.mpedro.com. EXOTIQUE 6 / SPECTRUM 17. Star Wars Galaxies Cards. Legends of Norrath Cards.

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ultra-prime: Legends of Norrath Cards

http://ultra-prime.blogspot.com/2010/11/legends-of-norrath-cards.html

Legends of Norrath Cards. Subscribe to: Post Comments (Atom). Austin, Texas, United States. Michael Pedro is a concept artist/illustrator working in the PC/console game industry. He studied computer animation at the Ringling College of Art and Design, and is currently employed at Certain Affinity in Austin, Texas. View my complete profile. Http:/ www.mpedro.com. EXOTIQUE 6 / SPECTRUM 17. Star Wars Galaxies Cards. Legends of Norrath Cards.

ultra-prime.blogspot.com ultra-prime.blogspot.com

ultra-prime: 07.2009

http://ultra-prime.blogspot.com/2009_07_01_archive.html

Subscribe to: Posts (Atom). Austin, Texas, United States. Michael Pedro is a concept artist/illustrator working in the PC/console game industry. He studied computer animation at the Ringling College of Art and Design, and is currently employed at Certain Affinity in Austin, Texas. View my complete profile. Http:/ www.mpedro.com. All Artwork © Michael Pedro 2010. Awesome Inc. template. Powered by Blogger.

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ultra-prime: Art of DC Universe Online

http://ultra-prime.blogspot.com/2011/01/art-of-dc-universe-online.html

Art of DC Universe Online. Has finally been released! I've been working on this project for well over four years now, so it's great to see it out-the-door. Here's a look at a few pieces printed in the Art of DC Universe Online. Book, currently included in the collector's edition. Head over to my site for more. January 27, 2011 at 4:52 PM. Is there one of the next phase of brainiac? March 30, 2011 at 3:18 PM. Stuff looks awesome man! May 14, 2011 at 8:09 PM. Good luck at Certain Affinity.

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: July 2013

http://subtractivedesign.blogspot.com/2013_07_01_archive.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Sunday, July 21, 2013. Random Game Ideas Volume 2. A game in which you program how a zombie brain functions. Release zombie into the wild and see if you successfully take over. Create a bicyc...

mkherns.blogspot.com mkherns.blogspot.com

Kherns - Concept Art - Illustration- Design - Concept Ships - Doodles and More -: Eye of the tiger.

http://mkherns.blogspot.com/2012/05/eye-of-tiger.html

Kherns - Concept Art - Illustration- Design - Concept Ships - Doodles and More -. Concept art illustration Design Concept Ships Fantasy Digital Painting black and white sketches science fiction Digital Artist. Mardi 8 mai 2012. Eye of the tiger. This has to be done. And this is going on. Inscription à : Publier les commentaires (Atom). Afficher mon profil complet. Concept SHIPS - -. K's Art Concept - Doodles and More -. Concept Art : Bus to nowhere. Concept Art : Revelations! Eye of the tiger.

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Kherns - Concept Art - Illustration- Design - Concept Ships - Doodles and More -: juillet 2012

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Kherns - Concept Art - Illustration- Design - Concept Ships - Doodles and More -. Concept art illustration Design Concept Ships Fantasy Digital Painting black and white sketches science fiction Digital Artist. Vendredi 6 juillet 2012. I think I was about to die working 6 on 7 by week, but I'm still alive! I'm happy today cause the weather's grey, and I'm almost done with my new project. I'm gona extend my skills to an other domain which also involve creation of course,. It's easy to find out. Screwing pl...

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: Making Platforming Games

http://subtractivedesign.blogspot.com/2013/02/making-platforming-games.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Thursday, February 28, 2013. It’s never easy to make a polished game. Anything you plan to do is going to take 3-4 times longer and require more effort than you will anticipate at f...If you ...

subtractivedesign.blogspot.com subtractivedesign.blogspot.com

Subtractive Design: January 2013

http://subtractivedesign.blogspot.com/2013_01_01_archive.html

To the personal blog of Kynan Pearson. You might know me from my work on the Metroid Prime Series, Donkey Kong Country Returns and Halo 4. This blog is here so I can share some of my design philosophies, dump some ideas and post some of my random art. These are all my views and do not represent those of my employer. Saturday, January 26, 2013. From the end of a night spent sketching with friends. Good Times! Sunday, January 20, 2013. Wednesday, January 16, 2013. Core Interaction Loop Walkthrough. The sca...

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Rolf Mohr

Tuesday, August 13, 2013. Elysium - Open or Closed Frame? I must say that while I was entranced by much of the stunning, epic imagery unfolding up on the screen I couldn't help thinking why don't they spend the same amount of money, effort and resources on each line of the script as they do on each amazing, gloriously designed and rendered frame of this movie? If they can build a giant Halo ring like that, have we explored/colonized the rest of the solar system? Check out this further elaboration you fil...

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ROLF MOHR: Illustrator & Concept Artist

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Påbegynt retting av Tak og A stolpe. Det er enda usikkert hvilke løp som kjøres i år. Målet er å få bilen klar så vi ivertfall får kjørt ett par vinterrally. Det vil nok bli kjørt noen NM runder men det vil ikke prioriteres i år. Uansett så ser vi frem til å komme oss ut på skauen igjen og håper 2015 sesongen blir en ett mer aktivt rallyår enn 2014. Rally Aurskog Høland 2014. Items: 1 - 1 of 3. Nyheter fra Rolf Møller Motorsport. Endelig klare for løp. Items: 1 - 1 of 1. Trøblete start for 2014 sesongen.

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Velkommen til Rolf Monsen sin hjemmeside. For an english version, click the flag below.