rumblah-en.blogspot.com rumblah-en.blogspot.com

rumblah-en.blogspot.com

Rumblah! - English version

Monday, November 16, 2009. This blog will no longer be updated and any new details regarding the development will be shown in the blog within the engine's website. Thursday, August 27, 2009. Introducing the new PolyCurve Drag n' Drop. Method to select the areas you wish to have on your ShortFuse character. With the old method, selecting the face was quite a hard and sometimes frustating task. Now with the polycurve you just drag around some points making a curve fit the face! What do you guys think?

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Rumblah! - English version | rumblah-en.blogspot.com Reviews
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Monday, November 16, 2009. This blog will no longer be updated and any new details regarding the development will be shown in the blog within the engine's website. Thursday, August 27, 2009. Introducing the new PolyCurve Drag n' Drop. Method to select the areas you wish to have on your ShortFuse character. With the old method, selecting the face was quite a hard and sometimes frustating task. Now with the polycurve you just drag around some points making a curve fit the face! What do you guys think?
<META>
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1 ir a principal
2 ir a lateral
3 rumblah
4 english version
5 we moved
6 e rumblah
7 scra
8 pbook
9 http / rumblah.com/blog
10 posted by
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Rumblah! - English version | rumblah-en.blogspot.com Reviews

https://rumblah-en.blogspot.com

Monday, November 16, 2009. This blog will no longer be updated and any new details regarding the development will be shown in the blog within the engine's website. Thursday, August 27, 2009. Introducing the new PolyCurve Drag n' Drop. Method to select the areas you wish to have on your ShortFuse character. With the old method, selecting the face was quite a hard and sometimes frustating task. Now with the polycurve you just drag around some points making a curve fit the face! What do you guys think?

INTERNAL PAGES

rumblah-en.blogspot.com rumblah-en.blogspot.com
1

Rumblah! - English version: Let's hear it for the next release!

http://rumblah-en.blogspot.com/2009/03/lets-hear-it-for-next-release.html

Wednesday, March 25, 2009. Let's hear it for the next release! It's been a while since I've annouced anything about the engine but I know it has been downloaded and played so for those few of you out there:. A new Beta release is on the works. The list of improvements and potential release date will be announced as soon as possible. Hopefully, in order to make the next Beta more appealing to you guys I would like to hear from you in the feedback forum. Labels: About the engine. 191;What is Rumblah!

2

Rumblah! - English version: November 2009

http://rumblah-en.blogspot.com/2009_11_01_archive.html

Monday, November 16, 2009. This blog will no longer be updated and any new details regarding the development will be shown in the blog within the engine's website. Subscribe to: Posts (Atom). 191;What is Rumblah! Fighting game engine to be programmed in Adobe Flash. Will allow the creation of original content such as characters, backgrounds, etc. Free chat widget @ ShoutMix. Flash Fighting Engine ©2008 Rod F. Ideas, sugerencias, comentarios a rumblah.mail@gmail.com. Plantilla Diseñada por David Herreman.

3

Rumblah! - English version: Legendary Warrior, Legendary Moves

http://rumblah-en.blogspot.com/2009/07/legendary-warrior-legendary-moves.html

Friday, July 24, 2009. Legendary Warrior, Legendary Moves. A new version of Rumblah! Is on it's way and in order to show off all it's new stuff Ryu is getting prepared. Subscribe to: Post Comments (Atom). 191;What is Rumblah! Fighting game engine to be programmed in Adobe Flash. Will allow the creation of original content such as characters, backgrounds, etc. Legendary Warrior, Legendary Moves. Free chat widget @ ShoutMix. Flash Fighting Engine ©2008 Rod F. Plantilla Diseñada por David Herreman.

4

Rumblah! - English version: We moved!!

http://rumblah-en.blogspot.com/2009/11/we-moved.html

Monday, November 16, 2009. This blog will no longer be updated and any new details regarding the development will be shown in the blog within the engine's website. Subscribe to: Post Comments (Atom). 191;What is Rumblah! Fighting game engine to be programmed in Adobe Flash. Will allow the creation of original content such as characters, backgrounds, etc. Free chat widget @ ShoutMix. Flash Fighting Engine ©2008 Rod F. Ideas, sugerencias, comentarios a rumblah.mail@gmail.com. Por Blog and Web.

5

Rumblah! - English version: ¿What is Rumblah?

http://rumblah-en.blogspot.com/2008/02/what-is-rumblah.html

Thursday, February 7, 2008. 191;What is Rumblah? Aspires to be a fighting game engine made in Adobe Flash. Made in Flash but with a more original content aproach. This blog will present the ups and downs of the creation of this engine and under the name of scrapbook since I literally bought myself a little bloc where I am writting everything that pops into my mind that can work for the engine and will eventually show here. Which will also be available on the footer for future reference. Free chat widget ...

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LINKS TO THIS WEBSITE

ludocracy.blogspot.com ludocracy.blogspot.com

Ludocracy: Rumblah! - Flash Fighting Engine

http://ludocracy.blogspot.com/2008/09/rumblah-flash-fighting-engine.html

Publicado por Rod F. Etiquetas: Games Under Development. 191;What is Rumblah? Fighting game engine to be programmed in Adobe Flash. That will let you create original content such as characters, backgrounds, etc. Currently it is on a closed-Beta. Stage where those interested can join the Beta-team at Rumblah.com. For those that don't know anything about Flash you can also have some original content by using Rumblah's ShortFuse! If you want to know more about the engine just visit The Rumblah Scrapbook!

rumblah.blogspot.com rumblah.blogspot.com

Rumblah!: agosto 2008

http://rumblah.blogspot.com/2008_08_01_archive.html

You can't read in spanish? Nuevo Beta-Cerrado a ser lanzado! Miércoles, 27 de agosto de 2008. Un nuevo Beta-Cerrado sera lanzado pronto. Si tenés ganas de probar todo lo que has visto en los videos entonces llená el formulario en www.rumblah.com. Para mantenerte informado sobre los próximos Betas a ser lanzados deberás enviar feedback o contenido para el motor. De esta forma el Beta-team sera un grupo activo dentro del desarrollo del motor! Publicado por Rod F. Montaje de Peleas contra el CPU.

rumblah.blogspot.com rumblah.blogspot.com

Rumblah!: Guerrero Legendario, Movimientos Legendarios

http://rumblah.blogspot.com/2009/07/guerrero-legendario-movimientos.html

You can't read in spanish? Guerrero Legendario, Movimientos Legendarios. Viernes, 24 de julio de 2009. Con la próxima salida de una versión de Rumblah! Y para mostrar todas las cosas nuevas, Ryu se tuvo que poner a tono. Publicado por Rod F. Publicar un comentario en la entrada. Suscribirse a: Enviar comentarios (Atom). 191;Que es Rumblah! Motor de juegos de pelea a ser programado en Adobe Flash. Permitirá la creación de contenido original creado por cualquier persona, ya sea personajes, escenarios, etc.

rumblah.blogspot.com rumblah.blogspot.com

Rumblah!: Nos mudamos!!!

http://rumblah.blogspot.com/2009/11/nos-mudamos.html

You can't read in spanish? Lunes, 16 de noviembre de 2009. Este blog ya no será actualizado y ahora todo avance del desarrollo será expuesto en el blog dentro del sitio web del motor. Publicado por Rod F. Publicar un comentario en la entrada. Suscribirse a: Enviar comentarios (Atom). 191;Que es Rumblah! Motor de juegos de pelea a ser programado en Adobe Flash. Permitirá la creación de contenido original creado por cualquier persona, ya sea personajes, escenarios, etc. Free chat widget @ ShoutMix.

rumblah.blogspot.com rumblah.blogspot.com

Rumblah!: Presentando ShortFuse: PolyCurves

http://rumblah.blogspot.com/2009/08/presentando-shortfuse-polycurves.html

You can't read in spanish? Viernes, 28 de agosto de 2009. Presentando el nuevo método PolyCurves. De arrastrar y soltar para seleccionar las áreas que se desean para un personaje de ShortFuse. Con el método antiguo, seleccionar la cara era una tarea bastante dificil y por momentos frustrante. Ahora con la polycurvas simplemente se arrastran una serie de puntos para asegurarse que la curva encaje con la cara! Qué opinan al respecto? Comparte tu opinión en los foros! Publicado por Rod F. 191;Que es Rumblah!

rumblah.blogspot.com rumblah.blogspot.com

Rumblah!: octubre 2008

http://rumblah.blogspot.com/2008_10_01_archive.html

You can't read in spanish? Imágenes del Próximo Beta. Lunes, 27 de octubre de 2008. Concurso Nacional de Videojuegos. 160;está a la vuelta de la esquina, la presentación del próximo Beta se ha mejorado enormemente en comparación con el actualmente disponible. He aquí algunas imágenes de los menúes, selección de personajes y el nuevo. El lanzamiento del Beta se estima cerca del. Existe la posibilidad de que este ya pase a ser el. Publicado por Rod F. Evolución del Cuarto de Entrenamineto. Bloqueos, Dashin...

rumblah.blogspot.com rumblah.blogspot.com

Rumblah!: noviembre 2009

http://rumblah.blogspot.com/2009_11_01_archive.html

You can't read in spanish? Lunes, 16 de noviembre de 2009. Este blog ya no será actualizado y ahora todo avance del desarrollo será expuesto en el blog dentro del sitio web del motor. Publicado por Rod F. Suscribirse a: Entradas (Atom). 191;Que es Rumblah! Motor de juegos de pelea a ser programado en Adobe Flash. Permitirá la creación de contenido original creado por cualquier persona, ya sea personajes, escenarios, etc. Free chat widget @ ShoutMix. Flash Fighting Engine ©2008 Rod F. Por Blog and Web.

rumblah.blogspot.com rumblah.blogspot.com

Rumblah!: Contenido Descargable

http://rumblah.blogspot.com/2008/12/contenido-descargable.html

You can't read in spanish? Martes, 2 de diciembre de 2008. En los foros de Rumblah! Ya hay disponible contenido para descargar! Un recuento de lo que hay por el momento:. El personaje por defecto. Con sus archivos editables disponibles para comenzar a experimentar y lograr tus propios personajes. Trabajo en proceso de Quake, quien ya aportó probando suerte en el Beta anterior. Se trata de un 'skin' para Betaman. Personajes creados en ShortFuse. Zeke (Zombies Ate My Neighbours), Chuck Norris. Free chat wi...

rumblah.blogspot.com rumblah.blogspot.com

Rumblah!: Nuevo personaje en producción: Scorn!

http://rumblah.blogspot.com/2009/08/nuevo-personaje-en-produccion-scorn.html

You can't read in spanish? Nuevo personaje en producción: Scorn! Lunes, 10 de agosto de 2009. Es un personaje creado por el usuario hanzoushinrei. De los foros de Rumblah! Y ya tiene una versión descargable del mismo para el disfrute de todos ustedes. Recuerden registrarse en los foros para poder ver los archivos descargables! Publicado por Rod F. Publicar un comentario en la entrada. Suscribirse a: Enviar comentarios (Atom). 191;Que es Rumblah! Motor de juegos de pelea a ser programado en Adobe Flash.

rumblah.blogspot.com rumblah.blogspot.com

Rumblah!: julio 2008

http://rumblah.blogspot.com/2008_07_01_archive.html

You can't read in spanish? Domingo, 20 de julio de 2008. Unite al grupo de Facebook de Rumblah! Y enterate de lo que esta pasando en el motor mateniendote en contacto con Beta-tester, desarrolladores y gente que apoya el proyecto. Publicado por Rod F. Lunes, 14 de julio de 2008. Publicado por Rod F. Etiquetas: Mecánica de juego. Viernes, 4 de julio de 2008. Dejá que las luces Disco sigan tus movimientos! Pisá las baldosas y mirá el efecto! Publicado por Rod F. Suscribirse a: Entradas (Atom).

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rumblah-en.blogspot.com rumblah-en.blogspot.com

Rumblah! - English version

Monday, November 16, 2009. This blog will no longer be updated and any new details regarding the development will be shown in the blog within the engine's website. Thursday, August 27, 2009. Introducing the new PolyCurve Drag n' Drop. Method to select the areas you wish to have on your ShortFuse character. With the old method, selecting the face was quite a hard and sometimes frustating task. Now with the polycurve you just drag around some points making a curve fit the face! What do you guys think?

rumblah.blogspot.com rumblah.blogspot.com

Rumblah!

You can't read in spanish? Lunes, 16 de noviembre de 2009. Este blog ya no será actualizado y ahora todo avance del desarrollo será expuesto en el blog dentro del sitio web del motor. Publicado por Rod F. Viernes, 28 de agosto de 2009. Presentando el nuevo método PolyCurves. De arrastrar y soltar para seleccionar las áreas que se desean para un personaje de ShortFuse. Qué opinan al respecto? Comparte tu opinión en los foros! Quizas vean este método en la v0.6. o quizas en algun lugar nuevo. Un nuevo Beta...

rumblar.com rumblar.com

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