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The Purple Dev Blog

Saturday, 15 September 2012. Post Mortem and a New Blog. I'm a bit late posting this but Jonny and Gina wrote up a nice post mortem of Spin Doctor here. I wanted to record the levels I made but decided not to after Jonny posted a speed run, which he's now deleted like a cad. I'll get round to it later and edit this I suppose. Now that year 3 has begun I'll be posting on a new blog, which you can find here. Rambled inconsequentially by Sam Ablett. Monday, 4 June 2012. Wednesday, 30 May 2012. I was set to ...

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The Purple Dev Blog | sam-ablett-pdgdy2.blogspot.com Reviews
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Saturday, 15 September 2012. Post Mortem and a New Blog. I'm a bit late posting this but Jonny and Gina wrote up a nice post mortem of Spin Doctor here. I wanted to record the levels I made but decided not to after Jonny posted a speed run, which he's now deleted like a cad. I'll get round to it later and edit this I suppose. Now that year 3 has begun I'll be posting on a new blog, which you can find here. Rambled inconsequentially by Sam Ablett. Monday, 4 June 2012. Wednesday, 30 May 2012. I was set to ...
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3 spin doctor
4 manchester
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6 tpdb ii
7 dark jester
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The Purple Dev Blog | sam-ablett-pdgdy2.blogspot.com Reviews

https://sam-ablett-pdgdy2.blogspot.com

Saturday, 15 September 2012. Post Mortem and a New Blog. I'm a bit late posting this but Jonny and Gina wrote up a nice post mortem of Spin Doctor here. I wanted to record the levels I made but decided not to after Jonny posted a speed run, which he's now deleted like a cad. I'll get round to it later and edit this I suppose. Now that year 3 has begun I'll be posting on a new blog, which you can find here. Rambled inconsequentially by Sam Ablett. Monday, 4 June 2012. Wednesday, 30 May 2012. I was set to ...

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1

The Purple Dev Blog: More Progress, Glitch Ahoy

http://sam-ablett-pdgdy2.blogspot.com/2012/05/more-progress-glitch-ahoy.html

Tuesday, 29 May 2012. More Progress, Glitch Ahoy. Movement lines draw ok, there's a marker for the center of the level, and objects can be rotated in the editor now. Woo. On the downside, I've found out that resizing the window does something strange to the grid and movement lines. For now my solution is to say "Don't resize the window." - I'll get everything else working first, this is pretty minor and can be worked around til we get to it, even if it is annoying. Rambled inconsequentially by Sam Ablett.

2

The Purple Dev Blog: January 2012

http://sam-ablett-pdgdy2.blogspot.com/2012_01_01_archive.html

Sunday, 29 January 2012. Manchester" pt. 5 - Objectives and Obstacles. The primary objective for The Wheels of Change is to disable the gigantic waterwheels of the citys Underfalls plant, the main source of Lake Shelfs electricity, an unfairly exclusivised commodity in a world reliant on adapted 18th century technology. Rambled inconsequentially by Sam Ablett. Saturday, 28 January 2012. Manchester" pt. 4 - Story. Rambled inconsequentially by Sam Ablett. Thursday, 26 January 2012. Tuesday, 17 January 2012.

3

The Purple Dev Blog: September 2011

http://sam-ablett-pdgdy2.blogspot.com/2011_09_01_archive.html

Friday, 30 September 2011. Steampunk and Son's Librarie Fantastique. Ive been enamoured with the world of steampunk art and artistry from a distance for a good few years now, so for me this turn in our games theme and art direction towards steam, clockwork and the path not taken could not be better. At the very least it makes me feel like a few dozen hours out of many spent on the internet havent been wasted, so thats good. Rambled inconsequentially by Sam Ablett. Subscribe to: Posts (Atom).

4

The Purple Dev Blog: Progress!

http://sam-ablett-pdgdy2.blogspot.com/2012/04/progress.html

Wednesday, 18 April 2012. We're actually making some! Now we've got to continue implementing objects for creation, most of which need some small changes at least, and sort out rotation in the editor. Which, now that I remember, also needs a zoom function. Eventually I'll get round to that whole level setup thing too, but the core functionality is mostly done now. If I can I'll take a look at the zoom tomorrow, we'll be in working on the rest before the lesson though. Subscribe to: Post Comments (Atom).

5

The Purple Dev Blog: November 2011

http://sam-ablett-pdgdy2.blogspot.com/2011_11_01_archive.html

Saturday, 26 November 2011. The Meta Post - Blogging Code Snips. I went though some hell due to knowing almost no HTML before starting, but for my efforts I managed to get Alex Gorbatchevs great syntax highlighter. Working, which you can now see proudly on my previous post. If anyone else wants to use this for Blogger then Ill save you the headache with a simple guide. Rambled inconsequentially by Sam Ablett. Friday, 25 November 2011. Mario-Style Jumps and Falls. Rambled inconsequentially by Sam Ablett.

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Jonny`s Dev Blog

http://jonny-pickton.blogspot.com/2013/04/i-was-21-today.html

Friday, 19 April 2013. I was 21 today. Forged in Hell Fire by Jonny Pickton. Subscribe to: Post Comments (Atom). There was an error in this gadget. The Art of Bruno Gauthier. Simple theme. Powered by Blogger.

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Jonny`s Dev Blog: Line-Ups

http://jonny-pickton.blogspot.com/2012/11/line-ups.html

Friday, 23 November 2012. Just a quick update. Here is a rough concept sketch and the line up shots I'm going to use to try model this brat. AS always the profile shot has messed me up but I think Ill be fine. Ill be modelling next time I get chance. Faun will probably come in a few weeks. Forged in Hell Fire by Jonny Pickton. Subscribe to: Post Comments (Atom). There was an error in this gadget. The Art of Bruno Gauthier. Simple theme. Powered by Blogger.

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Jonny`s Dev Blog: Update

http://jonny-pickton.blogspot.com/2012/11/update.html

Monday, 26 November 2012. Torso is essentially done aside from a couple of details I want to add to finish the character off, all other details I want to make through texture information to complement the art style of the game. Anyway, onto the head next. Forged in Hell Fire by Jonny Pickton. Subscribe to: Post Comments (Atom). There was an error in this gadget. The Art of Bruno Gauthier. Simple theme. Powered by Blogger.

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Jonny`s Dev Blog: Paranoid Tortoise Update

http://jonny-pickton.blogspot.com/2012/11/paranoid-tortoise-update.html

Sunday, 4 November 2012. Thought Id do a little drop of the Art (and design) I've been working on in my class group, Paranoid Tortoise. We've progress pretty far with a concept document deadlined for Wednesday and we are on track. Our game, working titled "Ood", is a companion game based on a small child protagonist and his companion Ood, a Faun. (Or at least our version of such.). Shading was kept to a minimal in the interests of time and patience. I have mixed feelings about its success. Thats all for ...

jonny-pickton.blogspot.com jonny-pickton.blogspot.com

Jonny`s Dev Blog: Rigging!

http://jonny-pickton.blogspot.com/2013/07/rigging.html

Wednesday, 31 July 2013. Apparently I make tutorials now, VIDEO tutorials. Ive pitched in to help with a few characters on Mind Hero, just to get the rigged up and potentially animated. Theyve all been lovingly modeled by Mr Harry Bevan so I get to do the easy part and just make them move. Whilst doing these, I decided to record myself and make a quick tutorial on the subject, essentially for my own notes but who knows, maybe someone will get some use out of it! Forged in Hell Fire by Jonny Pickton.

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Jonny`s Dev Blog: Did a drawing

http://jonny-pickton.blogspot.com/2013/05/did-drawing.html

Tuesday, 28 May 2013. My cousin Nat asked me to draw him a picture after he placed pretty highly in a fencing competition. So I gave him this:. Forged in Hell Fire by Jonny Pickton. Subscribe to: Post Comments (Atom). There was an error in this gadget. The Art of Bruno Gauthier. Simple theme. Powered by Blogger.

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Jonny`s Dev Blog: May 2013

http://jonny-pickton.blogspot.com/2013_05_01_archive.html

Tuesday, 28 May 2013. My cousin Nat asked me to draw him a picture after he placed pretty highly in a fencing competition. So I gave him this:. Forged in Hell Fire by Jonny Pickton. Subscribe to: Posts (Atom). There was an error in this gadget. The Art of Bruno Gauthier. Simple theme. Powered by Blogger.

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Jonny`s Dev Blog

http://jonny-pickton.blogspot.com/2012/12/the-film-was-much-nicer-than-this.html

Friday, 14 December 2012. The film was much nicer than this drawing. Forged in Hell Fire by Jonny Pickton. Subscribe to: Post Comments (Atom). There was an error in this gadget. The Art of Bruno Gauthier. Simple theme. Powered by Blogger.

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Jonny`s Dev Blog: More update

http://jonny-pickton.blogspot.com/2012/11/more-update.html

Monday, 26 November 2012. Almost finished this brat now I think. Well, I'm not sure. Few areas I still need to work on and the face sucks overall but, least its more finished. It also looks nothing like my sketches. Goddamn. I didn't include the polys in the image because its way way wayyyy more than what it should have been. I'm hoping that when Ben said not to worry about a poly count, he reaaalllly meant not to worry about a poly count. Heres an image anyway cba doing lighting:.

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Jonny`s Dev Blog: Storyboards - Red

http://jonny-pickton.blogspot.com/2013/02/storyboards-red.html

Monday, 4 February 2013. Some of the folks on the Futureworks Film Course were awesome enough to let me do some storyboarding for their latest short film, "Red". Cant say much about the story since it isn't mine but, its a twist on the story of Little Red Riding Hood. Ill post a link up to the film once its finished, I'm eager to see it myself. Some of the better panels below anyway:. Forged in Hell Fire by Jonny Pickton. Subscribe to: Post Comments (Atom). There was an error in this gadget.

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The Purple Dev Blog

Saturday, 15 September 2012. Post Mortem and a New Blog. I'm a bit late posting this but Jonny and Gina wrote up a nice post mortem of Spin Doctor here. I wanted to record the levels I made but decided not to after Jonny posted a speed run, which he's now deleted like a cad. I'll get round to it later and edit this I suppose. Now that year 3 has begun I'll be posting on a new blog, which you can find here. Rambled inconsequentially by Sam Ablett. Monday, 4 June 2012. Wednesday, 30 May 2012. I was set to ...

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