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Scalandroid Gaming

Monday, July 2, 2012. Developing a Real-time Android Game - Lessons Learned Part 2. Lessons Learned - Part II. We completed our 11 month journey of creating a realtime space shooter for Android using Scala programming language. We did the project in our freetime and you can check out the end result at www.scawargame.com. You can find the first post here. And an off-shoot post about optimizing realtime android games here. Issue Tracking and Sharing the Work. We kept our code at Bitbucket as they now offer...

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Monday, July 2, 2012. Developing a Real-time Android Game - Lessons Learned Part 2. Lessons Learned - Part II. We completed our 11 month journey of creating a realtime space shooter for Android using Scala programming language. We did the project in our freetime and you can check out the end result at www.scawargame.com. You can find the first post here. And an off-shoot post about optimizing realtime android games here. Issue Tracking and Sharing the Work. We kept our code at Bitbucket as they now offer...
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Scalandroid Gaming | scalandroid.blogspot.com Reviews

https://scalandroid.blogspot.com

Monday, July 2, 2012. Developing a Real-time Android Game - Lessons Learned Part 2. Lessons Learned - Part II. We completed our 11 month journey of creating a realtime space shooter for Android using Scala programming language. We did the project in our freetime and you can check out the end result at www.scawargame.com. You can find the first post here. And an off-shoot post about optimizing realtime android games here. Issue Tracking and Sharing the Work. We kept our code at Bitbucket as they now offer...

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scalandroid.blogspot.com scalandroid.blogspot.com
1

Scalandroid Gaming: December 2011

http://scalandroid.blogspot.com/2011_12_01_archive.html

Tuesday, December 13, 2011. SCAWAR Space Combat trailer. We have just published the first trailer from our forthcoming Android game SCAWAR Space Combat. Click the youtube player below to check it out. We are also really close to starting our Open Beta round so if you want to know when that starts or anything else related to our game, follow us on Facebook:. Subscribe to: Posts (Atom). SCAWAR Space Combat for Android. Developing a Realtime Android Game - Lessons Learned - Part I. For the past few months I...

2

Scalandroid Gaming: March 2012

http://scalandroid.blogspot.com/2012_03_01_archive.html

Saturday, March 3, 2012. Proguard performance and Scala versions. We have been holding back from moving to Scala 2.9 for a long time now. The reason is that Scala builds for Android need to be treated with Proguard to reduce their size. And on Scala 2.9, Proguard is incredibly slow. I think this has to do with the trait bloat. After fixing some issues. Which I've done some work with lately. Our build includes 7346 lines of Scala and some Java. Here's the performance information:. Scala 2.8.2. INFO] maven...

3

Scalandroid Gaming: Beta testers needed

http://scalandroid.blogspot.com/2012/01/beta-testers-needed.html

Sunday, January 22, 2012. We are looking for beta testers for our game, SCAWAR Space Combat. All you'll need to do is send us an email and tell us why we should choose you. When the beta starts, we'll send you a link to download the game. Then just play the game and give us feedback. Simple as that! Be among the first ones to play it. Feedback on our game. What would you like to have in the game? What you didn't like? From active participation you'll get:. Our game for free! Your name in the credits.

4

Scalandroid Gaming: Shrinked Scala jar from proguarded files

http://scalandroid.blogspot.com/2012/01/shrinked-scala-jar-from-proguarded.html

Thursday, January 5, 2012. Shrinked Scala jar from proguarded files. Ok short post how to shorten package time when using Scala. So after you've run your packaging with proguard you should have your scala files under:. So what you want to do is run the following:. Jar cvf shrinked-scala-1.0.jar scala. This will create a file called shrinked-scala-1.0.jar which contains all the Scala files and methods you've used in your project so far. Next we'll add the file to our local maven repository:. The drawback ...

5

Scalandroid Gaming: Developing a Real-time Android Game - Lessons Learned Part 2

http://scalandroid.blogspot.com/2012/07/developing-real-time-android-game.html

Monday, July 2, 2012. Developing a Real-time Android Game - Lessons Learned Part 2. Lessons Learned - Part II. We completed our 11 month journey of creating a realtime space shooter for Android using Scala programming language. We did the project in our freetime and you can check out the end result at www.scawargame.com. You can find the first post here. And an off-shoot post about optimizing realtime android games here. Issue Tracking and Sharing the Work. We kept our code at Bitbucket as they now offer...

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Scalandroid Gaming

Monday, July 2, 2012. Developing a Real-time Android Game - Lessons Learned Part 2. Lessons Learned - Part II. We completed our 11 month journey of creating a realtime space shooter for Android using Scala programming language. We did the project in our freetime and you can check out the end result at www.scawargame.com. You can find the first post here. And an off-shoot post about optimizing realtime android games here. Issue Tracking and Sharing the Work. We kept our code at Bitbucket as they now offer...

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