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Stick Ninja Devblog | The gun-toting, hookshot-firing stick-figure action gamers have cried out to the heavens for ages to recieve.

The gun-toting, hookshot-firing stick-figure action gamers have cried out to the heavens for ages to recieve.

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Stick Ninja Devblog | The gun-toting, hookshot-firing stick-figure action gamers have cried out to the heavens for ages to recieve. | stickninja.wordpress.com Reviews

https://stickninja.wordpress.com

The gun-toting, hookshot-firing stick-figure action gamers have cried out to the heavens for ages to recieve.

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1

Physics integration: getting somewhere | Stick Ninja Devblog

https://stickninja.wordpress.com/2008/07/07/physics-integration-getting-somewhere

The gun-toting, hookshot-firing stick-figure action gamers have cried out to the heavens for ages to recieve. Physics integration: getting somewhere. A place where I have Physics2d.net. Integrated with Carot in a coherent sort of way that will allow me to begin bouncing around environments. Laquo; New Blog. Date : July 7, 2008. Rome wasn’t built in a day. (but don’t take as long as rome! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

2

The Katana | Stick Ninja Devblog

https://stickninja.wordpress.com/2008/07/10/the-katana

The gun-toting, hookshot-firing stick-figure action gamers have cried out to the heavens for ages to recieve. SN begins the game with his trusty katana. It’s a very deadly up close against squishier opponents, but obviously has some shortcomings when facing an armored foe toting a machine gun. Perhaps you are wondering why you would ever use a katana in a game where you can have a rocket launcher. I’m glad you asked! Laquo; Physics integration: getting somewhere. Date : July 10, 2008.

3

New Blog. | Stick Ninja Devblog

https://stickninja.wordpress.com/2008/06/24/new-blog

The gun-toting, hookshot-firing stick-figure action gamers have cried out to the heavens for ages to recieve. The original Stick Ninja blog is still available. Well, a few reasons:. Stickninja.blogspot.com is taken. It is summer now. After failing miserably at the simple task of posting one meager update per week as per the Gruedorf Challenge rules due to my schoolings and such, I have decided to take the summer largely off with the intention of working on Stick Ninja, Cabedge. This theme is awesome.

4

@#$% | Stick Ninja Devblog

https://stickninja.wordpress.com/2008/08/14/32

The gun-toting, hookshot-firing stick-figure action gamers have cried out to the heavens for ages to recieve. Two weeks ago I hit a problem with the physics engine I’m using. There’s an IgnoresGravity property for each physics body, which I set for platforms. As it happens, the moment I turn on IgnoresGravity for a platform, Stick Ninja himself will also ignore gravity. Oh GOOD! I have also kicked off a little side project with Overkill. Laquo; Interplanetary Travel. Date : August 14, 2008. You are comme...

5

Interplanetary Travel | Stick Ninja Devblog

https://stickninja.wordpress.com/2008/07/17/interplanetary-travel

The gun-toting, hookshot-firing stick-figure action gamers have cried out to the heavens for ages to recieve. Later versions of these games started to have the zones become much more discrete. Metroid Fusion and Portrait of Ruin featured hub worlds that connected to smaller, (mostly) self-contained levels within them. The upcoming Order of Ecclesia has, from my understanding, an overworld map that connects twenty locations. I have decided to use different planets for a couple of reasons. Laquo; The Katana.

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PART of a new Cabedge chapter. | zumpzone

https://zumpzone.wordpress.com/2008/07/02/part-of-a-new-cabedge-chapter

PART of a new Cabedge chapter. I got the first little segment of Prison Break. Up tonight. I’ll be adding more tomorrow or perhaps NOT tomorrow. I keep putting off Stick Ninja. By zumpiez on July 2, 2008. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Notify me of new comments via email.

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Stick Ninja Devblog | The gun-toting, hookshot-firing stick-figure action gamers have cried out to the heavens for ages to recieve.

The gun-toting, hookshot-firing stick-figure action gamers have cried out to the heavens for ages to recieve. This is going to be an exercise in making a game where wildly unexpected things happen on a fairly regular basis in a way that is actually fun to play rather than punishingly arbitrary. DEBUG: Created a zombie with fireball DEBUG: giving the zombie 'ennui' and 'boners ahoy' abilities DEBUG: performing 5 actions from ability repertoire The zombie is really disinterested. It sighs. The zomb...Two w...

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Stick Ninjas by Andrew Russell

A game by Andrew Russell. To get an email when Stick Ninjas is available for playable pre-order:. Stick Ninjas will look much cooler than this. For a look at how Stick Ninjas is actually. Coming along, I post a weekly video DevLog. You can follow along on my blog. If you'd like to watch from the start, here's the playlist. I also post development news on Twitter as @ AndrewRussell. Talk about Stick Ninjas in the forums. To get an email when Stick Ninjas is available for playable pre-order:.

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stickninjasllama (Llama Junsei of the Stickninjas) - DeviantArt

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Removing weeds from your lawn or garden has never been so easy (and fun! Those pesky weeds right out. Roots and all! The Stick 'n' Kick is the fastest, easiest, most eco friendly weed removal tool available, made here in the USA. About the size and weight of a putter, The Ultimate Weapon in Weed Removal™ can clean up your weed problem in seconds. The Stick 'n' Kick advantages:. INSTANTLY removes the entire. Weed and protects the lawn. No more backaches or blisters. Sturdy, simple, durable, and lightweight.