3dgraphfx.de
GraphFX
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3D Visualisierungen im Browser. Arbeiten an Adobe Stage 3D.
mdreedblog.blogspot.com
MDreed: WIP03 Comicon 2014
http://mdreedblog.blogspot.com/2014/01/wip03-comicon-2014.html
Sunday, January 12, 2014. Upper helm base mesh done. Time to redesign stuffs and further redefine the mesh. Subscribe to: Post Comments (Atom). MD Ridhwan Borha. Awesome Inc. template. Powered by Blogger.
mdreedblog.blogspot.com
MDreed: February 2014
http://mdreedblog.blogspot.com/2014_02_01_archive.html
Monday, February 10, 2014. Finally all works in Max are done. Fluttering cape and cloth were generated using 3Ds Max Simcloth 3. Friggin helped alot. Now to touch up those meshes in ZBrush! Work In Progress Link in Gameartisan Official Thread http:/ www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final? Thursday, February 6, 2014. Wednesday, February 5, 2014. Tuesday, February 4, 2014. Subscribe to: Posts (Atom).
mdreedblog.blogspot.com
MDreed: WIP01 Comicon 2014
http://mdreedblog.blogspot.com/2014/01/wip-comicon-2014.html
Saturday, January 11, 2014. Quick link to Gameartisans Thread http:/ www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final. Anyway, here are my current Max polymodeling progress:. Subscribe to: Post Comments (Atom). MD Ridhwan Borha. Awesome Inc. template. Powered by Blogger.
mdreedblog.blogspot.com
MDreed: WIP02 Comicon 2014
http://mdreedblog.blogspot.com/2014/01/wip-02-comicon-2014.html
Saturday, January 11, 2014. Did a quick blocking out for the upper section of the helm. With this base mesh in position, this should help me alot in further redefine the rest of the armor. Gameartisans Comicon 2014 forum link for this thread http:/ www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final. Subscribe to: Post Comments (Atom). MD Ridhwan Borha. Awesome Inc. template. Powered by Blogger.
streamline-studios.workable.com
Streamline Studios - Jobs
https://streamline-studios.workable.com/jobs/331978
The answers to their questions led them from Amsterdam to Las Vegas (HQ) and Kuala Lumpur, Malaysia (R&D/Production) where they built the cutting-edge Streamline Studios, trained people in their ground-breaking techniques and perfected their business. Content outsourcing, game development, software development, innovations in business, creative and technical led to developing their game-changing production platform, Streamframe. Bangsar South, Wilayah Persekutuan Kuala Lumpur, Malaysia · SMG. Kuala Lumpu...
streamline-studios.workable.com
Streamline Studios - Jobs
https://streamline-studios.workable.com/jobs/331922
The answers to their questions led them from Amsterdam to Las Vegas (HQ) and Kuala Lumpur, Malaysia (R&D/Production) where they built the cutting-edge Streamline Studios, trained people in their ground-breaking techniques and perfected their business. Content outsourcing, game development, software development, innovations in business, creative and technical led to developing their game-changing production platform, Streamframe. Bangsar South, Wilayah Persekutuan Kuala Lumpur, Malaysia · SMG. Kuala Lumpu...
streamline-studios.workable.com
Streamline Studios - Jobs
https://streamline-studios.workable.com/jobs/369648
The answers to their questions led them from Amsterdam to Las Vegas (HQ) and Kuala Lumpur, Malaysia (R&D/Production) where they built the cutting-edge Streamline Studios, trained people in their ground-breaking techniques and perfected their business. Content outsourcing, game development, software development, innovations in business, creative and technical led to developing their game-changing production platform, Streamframe. Bangsar South, Wilayah Persekutuan Kuala Lumpur, Malaysia · SMG. Kuala Lumpu...
ivaseow.com
Experience — Iva Seow Sutherland
http://www.ivaseow.com/experience
Concept Art Design Illustration. Concept Art - Costumes. FZD School of Design. Diploma of Industrial Design. Class of October 2014.
mdreedblog.blogspot.com
MDreed: WIP07 Comicon 2014
http://mdreedblog.blogspot.com/2014/02/wip07-comicon-2014.html
Monday, February 10, 2014. Finally all works in Max are done. Fluttering cape and cloth were generated using 3Ds Max Simcloth 3. Friggin helped alot. Now to touch up those meshes in ZBrush! Work In Progress Link in Gameartisan Official Thread http:/ www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final? Subscribe to: Post Comments (Atom). MD Ridhwan Borha. Awesome Inc. template. Powered by Blogger.
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